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2015-04-21 15:24:37.424 Unity[32172:1044083] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.
debugger-agent: Unable to listen on 6
ations/Unity 4.6/Unity.app/Contents/Frameworks/Mono/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
LICENSE SYSTEM [2015421 15:24:37] Next license update check is after 2015-04-22T08:54:45
BATCHMODE ARGUMENTS:
/Applications/Unity 4.6/Unity.app/Contents/MacOS/Unity
-batchmode
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/Users/paulhayes/Workspace/AR-rigging
-quit
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MakeBundle.BundleCommandLine
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/Users/paulhayes/Workspace/AR-rigging/bundle-log.txt
-3dify:bundle-files
Models/paul_20000_blender/model_20000.obj
-3dify:bundle-output
/Users/paulhayes/Workspace/AR-rigging/model.bin
Successfully changed project path to: /Users/paulhayes/Workspace/AR-rigging
/Users/paulhayes/Workspace/AR-rigging
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GL: Detected 0 MB VRAM
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Mono: successfully reloaded assembly
- Completed reload, in 0.466 seconds
System memory in use before: 27.8 MB.
Unloading 76 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 25.6 MB.
Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 391.
Total: 10.799913 ms (FindLiveObjects: 0.030411 ms CreateObjectMapping: 0.008330 ms MarkObjects: 0.491989 ms DeleteObjects: 0.767380 ms)
Validating Project structure ... 0.002280 seconds.
Refresh: detecting if any assets need to be imported or removed ...
Hashing assets ... 0.000106 seconds
----- Compute hash(es) for 1 asset(s).
----- Asset named Assets/StreamingAssets/QCAR/unity.txt is skipped as no actual change.
Refresh: elapses 0.018234 seconds (Nothing changed)
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System memory in use before: 30.2 MB.
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 29.5 MB.
Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 392.
Total: 5.122276 ms (FindLiveObjects: 0.025996 ms CreateObjectMapping: 0.006408 ms MarkObjects: 0.509646 ms DeleteObjects: 0.776678 ms)
TEST!!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
MakeBundle:BundleCommandLine() (at Assets/Editor/MakeBundle.cs:16)
(Filename: Assets/Editor/MakeBundle.cs Line: 16)
Models/paul_20000_blender/model_20000.obj
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MakeBundle:BundleCommandLine() (at Assets/Editor/MakeBundle.cs:20)
(Filename: Assets/Editor/MakeBundle.cs Line: 20)
/Users/paulhayes/Workspace/AR-rigging/model.bin
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MakeBundle:BundleCommandLine() (at Assets/Editor/MakeBundle.cs:21)
(Filename: Assets/Editor/MakeBundle.cs Line: 21)
Models/paul_20000_blender/model_20000.obj
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MakeBundle:BundleCommandLine() (at Assets/Editor/MakeBundle.cs:24)
(Filename: Assets/Editor/MakeBundle.cs Line: 24)
Bundling files Models/paul_20000_blender/model_20000.obj
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MakeBundle:BundleCommandLine() (at Assets/Editor/MakeBundle.cs:29)
(Filename: Assets/Editor/MakeBundle.cs Line: 29)
Bundling output: /Users/paulhayes/Workspace/AR-rigging/model.bin
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MakeBundle:Bundle(String[], String) (at Assets/Editor/MakeBundle.cs:38)
MakeBundle:BundleCommandLine() (at Assets/Editor/MakeBundle.cs:31)
(Filename: Assets/Editor/MakeBundle.cs Line: 38)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MakeBundle:Bundle(String[], String) (at Assets/Editor/MakeBundle.cs:46)
MakeBundle:BundleCommandLine() (at Assets/Editor/MakeBundle.cs:31)
(Filename: Assets/Editor/MakeBundle.cs Line: 46)
Batchmode quit successfully invoked - shutting down!
System memory in use before: 30.0 MB.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 29.7 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 394.
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Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001855 seconds (Nothing changed)
Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
done. [Time: 21.204273 ms]
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Cleanup mono
Exiting batchmode successfully now!