page 103 of sprite map16 in lunar magic uses tiles from gfx32, which can be provided to lunar magic either by GFX32 or ExternalGFX32, and additionally, it uses a .m16 file to save its edits. being able to import these files into pixi would allow usage of these tiles and graphics for sprite displays, as they are a convenient way to add gfx specifically for usage by lunar magic for sprite and block displays.
page 103 of sprite map16 in lunar magic uses tiles from gfx32, which can be provided to lunar magic either by GFX32 or ExternalGFX32, and additionally, it uses a .m16 file to save its edits. being able to import these files into pixi would allow usage of these tiles and graphics for sprite displays, as they are a convenient way to add gfx specifically for usage by lunar magic for sprite and block displays.