Skip to content

Compatibility problem: A Rimworld of Magic (Golems) #74

@gerusz

Description

@gerusz

The mod "A Rimworld of Magic" adds several golems. These golems have ToolUser intelligence but aren't mechs, animals, or mutants, therefore can not use doors. (Changing golems to Humanoid lets them pass through doors but it introduces a host of other issues.)

After checking through the code for PawnCanOpenLogged (and indeed doing the debug log on a door and a golem) it seems like ToolUsers aren't handled separately. I suggest handling all tool users (either as a separate item or as part of the humanoid handler method); not only would it fix the golem problem but also make Locks compatible with other mods that add tool users.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions