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void SV_HandleClientMessage(IRehldsHook_HandleNetCommand* hookchain, IGameClient* apiClient, int8 opcode) |
There is a chance that host_client will be nullptr for e.g after other modules kick the player, before the chain reaches the module. Should be properly validated

NextClientServerApi/src/main.cpp
Line 70 in ec05e53
There is a chance that

host_clientwill be nullptr for e.g after other modules kick the player, before the chain reaches the module. Should be properly validated