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articles.json
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30 lines (30 loc) · 1021 Bytes
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[
{
"id": "repo_tools",
"title": "CTR-tools",
"text": "A toolset aimed to provide converters for most binary formats found in Crash Team Racing (PS1).",
"lang": "C#",
"link": "https://github.com/CTR-tools/CTR-tools"
},
{
"id": "repo_cpp_editor",
"title": "CrashTeamEditor",
"text": "Allows to create custom tracks for the game, import an OBJ file and edit most essential game specific data.",
"lang": "C++",
"link": "https://github.com/mateusfavarin/CrashTeamEditor"
},
{
"id": "repo_modsdk",
"title": "CTR-ModSDK",
"text": "CTR-ModSDK is a powerful modding toolkit that allows to write custom C code for the game, compile it using modern GCC toolchain and debug it in PCSX-Redux in real time.",
"lang": "C, Python",
"link": "https://github.com/CTR-tools/CTR-ModSDK"
},
{
"id": "repo_decomp",
"title": "CTR-in-C",
"text": "Crash Team Racing 99 decompilation project based on psx-modding-toolchain.",
"lang": "C, Python",
"link": "https://github.com/CTR-tools/CTR-in-C"
}
]