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Vulkan error message "All pending fences must now be complete!" #373

@GA02HE

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@GA02HE

Hi,

I am developing a 3D application with Diligent using Vulkan on Windows 11. The application may have more than one viewport (this means several Vulkan swapchains sharing one device context). Everything seems to be fine if I just have one viewport. As soon as I create more than one viewport, I randomly get this error message: "All pending fences must now be complete!" and the rendering would crash. Usually it crashes on the third viewport, sometimes on the fourth one.

I also tested with D3D12 backend. In this case, I never get any problems, even with 10 or more viewports.

Does anybody have some ideas why this would fail with Vulkan backend? And what does the error message mean?

Thanks.

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