Client de-synchronizes when moving over a NetworkTrigger which applies impulse forces.
The de-sync occurs with any force type but is most noticeably with impulse forces since they provide a sudden burst of velocity.
- Import package.
- Open text scene in two editors, one as server and one as client.
- Move client over red rotating cube to witness de-
RB_Demo_With_Spring.zip
sync.
Client de-synchronizes when moving over a NetworkTrigger which applies impulse forces.
The de-sync occurs with any force type but is most noticeably with impulse forces since they provide a sudden burst of velocity.
RB_Demo_With_Spring.zip
sync.