diff --git a/Assets/FishNet/Runtime/Generated/Component/Prediction/NetworkCollider2D.cs b/Assets/FishNet/Runtime/Generated/Component/Prediction/NetworkCollider2D.cs index e7ddacd5..5933fc32 100644 --- a/Assets/FishNet/Runtime/Generated/Component/Prediction/NetworkCollider2D.cs +++ b/Assets/FishNet/Runtime/Generated/Component/Prediction/NetworkCollider2D.cs @@ -128,7 +128,7 @@ protected override void CheckColliders(uint localTick) else if (col is BoxCollider2D boxCollider) hits = GetBoxCollider2DHits(boxCollider, rotation, InteractableLayers); else - hits = 0; + hits = PhysicsScene2D.OverlapCollider(col, _hits, InteractableLayers); /* Check hits for enter/exit callbacks. */ for (int i = 0; i < hits; i++)