Description
Instead of place your actions just after a object creation, you can just add an behavior to the object and create a whole new event to detect if the object was created, this method makes your code more organized and more eficient. Not just that, you can change if you want the condition runs with the pre-placed objects, just with the "Create an object" action or similar. With this checker, you can make:
- Creation particles/sounds;
- Simultaneous creation, like a health bar for enemies;
- Change an variable to "natural" or "spawned", just like classic sonic's rings that spread when you get hit
It may be unnecessary, but is accelerates your productions.
How to use the extension
If you put behavior "Creation checker" in any object, you can use a condition that detects when an object was created
Checklist
Example file
creation checker example.zip
Extension file
Creation_Checker.json
Description
Instead of place your actions just after a object creation, you can just add an behavior to the object and create a whole new event to detect if the object was created, this method makes your code more organized and more eficient. Not just that, you can change if you want the condition runs with the pre-placed objects, just with the "Create an object" action or similar. With this checker, you can make:
It may be unnecessary, but is accelerates your productions.
How to use the extension
If you put behavior "Creation checker" in any object, you can use a condition that detects when an object was created
Checklist
Example file
creation checker example.zip
Extension file
Creation_Checker.json