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Does the sigils mod have its own tribe? #32

@NoneCard

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@NoneCard

Hello master, I really like your mod, especially the many unique and innovative sigils inside. However, even without using the WhistleWind_Lobotomy_Mod ontology, we can still see the unique tribes in the mod at the totem selection node, even though there are no cards belonging to them. Can these tribes default to not being accessible without opening Lobotomy_mad. Because if there are other mods that depend on this sigils mod, these tribes should have an impact on the game.

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