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UnityLauncher.py
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210 lines (175 loc) · 8.48 KB
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from src.SettingsDialog import SettingsDialog
from src.ProjectData import ProjectData
from src.Config import Config
from src import UnityUtilities
from generated.UnityLauncherGenerated import Ui_MainWindow
from PyQt5 import QtWidgets
from PyQt5 import QtGui
from PyQt5 import QtCore
import os
import sys
if os.path.basename(sys.executable) == "UnityLauncher.exe":
# applicationPath = os.path.dirname(sys.executable)
os.environ["UNITY_LAUNCHER_APPLICATION_PATH"] = os.path.dirname(
sys.executable)
else:
# applicationPath = os.path.abspath(".")
os.environ["UNITY_LAUNCHER_APPLICATION_PATH"] = os.path.abspath(".")
os.environ["UNITY_LAUNCHER_VERSION"] = "v1.1"
class LauncherMainWindow(QtWidgets.QMainWindow):
def __init__(self, *args):
QtWidgets.QMainWindow.__init__(self, *args)
self.config: Config = Config()
ui = UiImplement(self)
ui.setupUi(self)
x, y = self.config.getWindowPosition()
w, h = self.config.getWindowSize()
self.resize(QtCore.QSize(w, h))
self.move(QtCore.QPoint(x, y))
def closeEvent(self, closeEvent: QtGui.QCloseEvent):
self.config.readChanges()
self.config.setWindowSize((self.size().width(), self.size().height()))
self.config.setWindowPosition((self.pos().x(), self.pos().y()))
self.config.writeChanges()
return super().closeEvent(closeEvent)
class UiImplement(Ui_MainWindow):
def __init__(self, parent: LauncherMainWindow):
super().__init__()
self.parent = parent
def setupUi(self, MainWindow):
super().setupUi(MainWindow)
self.addProjectsToList()
self.projectTree.setColumnWidth(0, 150)
self.projectTree.setColumnWidth(1, 200)
self.projectTree.setColumnWidth(2, 600)
self.projectTree.setColumnWidth(3, 200)
self.projectTree.setColumnWidth(4, 200)
self.projectTree.header().setSectionResizeMode(
0, QtWidgets.QHeaderView.ResizeMode.Fixed)
self.projectTree.sortItems(3, QtCore.Qt.SortOrder.AscendingOrder)
self.projectTree.itemClicked.connect(
lambda item: self.projectClicked(item))
self.projectTree.setContextMenuPolicy(QtCore.Qt.CustomContextMenu)
self.projectTree.customContextMenuRequested.connect(
lambda position: self.projectContextMenu(position))
self.searchLineEdit.textChanged.connect(
lambda text: self.searchBarChanged(text))
# registering new menu-bar items
self.menubar.addAction("Settings", lambda: self.__openSettings())
self.menubar.addAction("Logs", lambda: UnityUtilities.openLogs())
self.actionSet_All_Project_Icons.triggered.connect(
lambda: self.setAllProjectIcons())
self.actionSet_All_Project_Descriptions.triggered.connect(
lambda: self.setAllProjectDescriptions())
self.actionAdd_Editor_Scripts_to_All_Projects.triggered.connect(
lambda: self.addEditorScriptsToAllProjects())
def setAllProjectIcons(self):
img = ProjectData.getIconDialogue()
if not img:
return
for i in range(self.projectTree.invisibleRootItem().childCount()):
projectData: ProjectData = self.projectTree.invisibleRootItem().child(i).data(0, QtCore.Qt.UserRole)
projectData.setIcon(img)
def setAllProjectDescriptions(self):
text = ProjectData.getDescriptionDialogue(self.parent)
if not text:
return
for i in range(self.projectTree.invisibleRootItem().childCount()):
projectData: ProjectData = self.projectTree.invisibleRootItem().child(i).data(0, QtCore.Qt.UserRole)
projectData.setDescription(text)
def addEditorScriptsToAllProjects(self):
for i in range(self.projectTree.invisibleRootItem().childCount()):
projectData: ProjectData = self.projectTree.invisibleRootItem().child(i).data(0, QtCore.Qt.UserRole)
projectData.AddEditorScripts()
def addProjectsToList(self):
self.parent.config.readChanges()
for projectsFolderPath in self.parent.config.getProjectFolders():
if not os.path.exists(projectsFolderPath):
print('Error: Projects Folder "{0}" Does Not Exist'.format(
projectsFolderPath))
continue
for projectFolderName in os.listdir(projectsFolderPath):
projectPath = os.path.join(
projectsFolderPath, projectFolderName)
if not os.path.exists(projectPath):
print('Error: Project Folder "{0}" Does Not Exist'.format(
projectPath))
continue
editorVersionPath = os.path.join(
projectPath, r"ProjectSettings\ProjectVersion.txt")
if not os.path.exists(editorVersionPath):
print('Error: ProjectVersion.txt not found for "{0}"'.format(
projectFolderName))
continue
with open(editorVersionPath) as versionPathFile:
firstline = versionPathFile.readline().rstrip()
editorVersion = firstline.split(" ")[1]
unityPath = None
for unityEditorFolder in self.parent.config.getEditorFolders():
tryUnityPath = os.path.join(
unityEditorFolder, editorVersion, r"Editor\Unity.exe")
if os.path.exists(tryUnityPath):
unityPath = tryUnityPath
break
ProjectData(self.projectTree, projectFolderName,
projectPath, unityPath, editorVersion)
def projectClicked(self, item: QtWidgets.QTreeWidgetItem):
success = item.data(0, QtCore.Qt.UserRole).openProject()
if not success:
msg = QtWidgets.QMessageBox(self.parent)
# msg.setIcon(QtWidgets.QMessageBox.warning())
msg.setText("Missing Unity Version")
msg.setIcon(QtWidgets.QMessageBox.Warning)
msg.setInformativeText('Unity version {0} does not exist in the settings folders'.format(
item.data(0, QtCore.Qt.UserRole).editorVersion))
msg.setWindowTitle("Error")
msg.exec_()
def projectContextMenu(self, position: QtCore.QPoint):
item = self.projectTree.itemAt(position)
if item == None:
return
projectData: ProjectData = item.data(0, QtCore.Qt.UserRole)
menu = QtWidgets.QMenu(self.parent)
menu.addAction("Set Icon", lambda: projectData.setIcon())
menu.addAction("Set Description", lambda: projectData.setDescription())
menu.addSeparator()
menu.addAction("Show in Explorer",lambda: projectData.showInExplorer())
menu.addSeparator()
menu.addAction("Build Windows 64", lambda: projectData.buildWindows64())
menu.addAction("Build Windows 32", lambda: projectData.buildWindows32())
menu.addAction("Build OSX", lambda: projectData.buildOSXUniversal())
menu.addAction("Build Linux", lambda: projectData.buildLinux64())
result = projectData.EditorScriptsUpToDate()
if result == 1:
menu.addSeparator()
menu.addAction("Add Editor Scripts",
lambda: projectData.AddEditorScripts())
elif result == 2:
menu.addSeparator()
menu.addAction("Update Editor Scripts",
lambda: projectData.AddEditorScripts())
menu.addSeparator()
menu.addAction("Delete Project", lambda: projectData.deleteProject())
menu.exec(self.projectTree.mapToGlobal(position))
def searchBarChanged(self, text: str):
for index in range(self.projectTree.topLevelItemCount()):
item = self.projectTree.topLevelItem(index)
searchText = ''.join(filter(str.isalnum, text.lower()))
itemText = ''.join(filter(str.isalnum, item.text(1).lower()))
if searchText in itemText:
item.setHidden(False)
else:
item.setHidden(True)
def __openSettings(self):
settings = SettingsDialog(self.centralwidget)
settings.exec()
# After we close the settings, reload all of the projects.
self.projectTree.clear()
self.addProjectsToList()
def main():
app = QtWidgets.QApplication(sys.argv)
MainWindow = LauncherMainWindow()
MainWindow.show()
sys.exit(app.exec_())
if __name__ == "__main__":
main()