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snakegame.py
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177 lines (119 loc) · 3.88 KB
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# snake game
# our game imports
import sys,random,pygame,time
# for adding sounds
#pygame.mixer.pre_init(44100,16,2,4096)
check_errors=pygame.init()
if check_errors[1]>0:
print("had {} errors"
".........exiting".format(check_errors))
sys.exit(-1)
else:
print("pygame sucessfully installed")
# Play surface
playSurface=pygame.display.set_mode((720,460))
pygame.display.set_caption("Snake game!")
#colors
red=pygame.Color(250,0,0) # gameover
green=pygame.Color(0,250,0) # snake
black=pygame.Color(0,0,0) # score
white=pygame.Color(250,250,250) # background
brown=pygame.Color(165,42,42) # food
#pygame.mixer.music.load('but.mp3')
#pygame.mixer.music.set_volumne(0.5)
#pygame.mixer.music.play(-1)
# FPS controller
fpsController =pygame.time.Clock()# to set the speed
# important variables
snakePos =[100,50]
snakeBody =[[100,50],[90,50],[80,50]]
foodPos =[random.randrange(1,72)*10,random.randrange(1,46)*10]
foodSpawn =True
direction = 'RIGHT'
changeto = direction
score =0
# game over function
def gameOver():
myFont=pygame.font.SysFont('monaco',60)
GOsurf = myFont.render('GameOver !',True,red)
GOrect = GOsurf.get_rect()
GOrect.midtop = (360,15)
playSurface.blit(GOsurf,GOrect)
pygame.display.update()
showScore(0)
pygame.display.flip()
time.sleep(4)
pygame.quit() # pygame exit
sys.exit() # console exit
def showScore(choice=1):
sFont = pygame.font.SysFont('monaco',24)
Ssurf = sFont.render('Score : {}'.format(score),True,black)
Srect=Ssurf.get_rect()
if choice == 1:
Srect.midtop = (80,10)
else:
Srect.midtop = (360,120)
playSurface.blit(Ssurf,Srect)
# Main Logic of the game
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT or event.key == ord('d'):
changeto = 'RIGHT'
if event.key == pygame. K_LEFT or event.key == ord('a'):
changeto = 'LEFT'
if event.key == pygame.K_UP or event.key == ord('w'):
changeto = 'UP'
if event.key == pygame.K_DOWN or event.key == ord('s'):
changeto = 'DOWN'
if event.key == pygame.K_ESCAPE:
pygame.event.post(pygame.event.Event(pygame.QUIT))
# validation of direction
if changeto == 'RIGHT' and not direction == 'LEFT':
direction = 'RIGHT'
if changeto == 'LEFT' and not direction == 'RIGHT':
direction = 'LEFT'
if changeto == 'UP' and not direction == 'DOWN':
direction = 'UP'
if changeto == 'DOWN' and not direction == 'UP':
direction = 'DOWN'
if direction == 'RIGHT':
snakePos[0] += 10
if direction == 'LEFT':
snakePos[0] -=10
if direction == 'UP':
snakePos[1] -= 10
if direction == 'DOWN':
snakePos[1] +=10
# Snake body mechanism
snakeBody.insert(0,list(snakePos))
if snakePos[0]==foodPos[0] and snakePos[1] == foodPos[1]:
score += 10
foodSpawn =False
else:
snakeBody.pop()
if foodSpawn == False:
foodPos =[random.randrange(1,72)*10,random.randrange(1,46)*10]
foodSpawn = True
playSurface.fill(white)
for pos in snakeBody:
pygame.draw.rect(playSurface,green,
pygame.Rect(pos[0],pos[1],10,10))
pygame.draw.rect(playSurface,brown,
pygame.Rect(foodPos[0], foodPos[1], 10, 10))
if snakePos[0]>710 or snakePos[0]<0 :
snakePos[0]=0
if snakePos[1] >450 or snakePos[1] <0 :
snakePos[1]=450
for segments in snakeBody[1:]:
if snakePos[0] == segments[0] and snakePos[1] == segments[1]:
gameOver()
#common stuff
pygame.display.update()
showScore()
pygame.display.flip()
fpsController.tick(25)
gameOver()