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howtomodfest: draw the rest of the owl
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static/assets/pages/howtomodfest.md

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This is a phase-by-phase breakdown for running a modern modfest.
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It's intended to be exhaustive - a bible created by studying previous events, and focused on outputs (pings and posts!)
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It's intended to be exhaustive via orienting around our main outputs: discord messages.
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**Remember**: less is more. People won't read the guide pages if you parrot their content.
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- [ ] [#bulletin @ModFest Team] Announce the start of pitching, spawning a thread to suggest fest theme/concepts
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- [ ] [#bulletin @ModFest Team] Post a 24h poll with the contender ideas from the thread, wait to lapse
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- [ ] [#bulletin @ModFest Team] 24h poll with the contender ideas from the thread, wait to lapse
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- [ ] [#socials] Discuss potential teasers, branding (icon/background), etc
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- [ ] [#bulletin @ModFest Team] Spawn threads for: map layout / lore, event timeline, and target version (if not decided)
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- [ ] [#bulletin @ModFest Team] Post 24h polls with contender ideas OR just repost them if only one real contender
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- [ ] [#bulletin @ModFest Team] Threads for: map layout / lore, event timeline, and target version (if not decided)
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- [ ] [#bulletin @ModFest Team] 24h polls with contender ideas OR just repost them if only one real contender
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- [ ] [#event-prep-info] Post all decided stuff for volunteers to see. Create art, prep-build, dev, and music channels.
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- [ ] [#event-art] Shard set ideas thread
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- [ ] [#event-dev] Porting hitlist for base pack mods / any platform development
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- [ ] [#event-prep-build] Encourage creating schematics for later addition to the map
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- [ ] [#event-art @everyone] Post a 24h poll with the contender ideas once there's strong ones
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- [ ] [#event-prep-info @everyone] Post the base pack instance with the build server IP included
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- [ ] [#event-prep-info @everyone] Post the completed event modfest.net page
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- [ ] [#event-prep-info @everyone] Post the completed basemap's preview screenshots / hoofprint screenshot
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- [ ] [#announcements] Teasers
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- [ ] [#socials @ModFest Team] Draft the #events post and accompanying #announcements post
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- [ ] [#event-prep-info @everyone] 24h poll for shard ideas
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- [ ] [#event-prep-info @everyone] Base pack instance with the build server IP included
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- [ ] [#event-prep-info @everyone] Completed basemap's preview screenshots / hoofprint screenshot
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- [ ] [#event-prep-info @everyone] Completed event modfest.net page (set to `planning`)
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- [ ] [#announcements] Teasers, if any
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- [ ] [#socials @ModFest Team] #events / #announcements post drafting
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# Anticipation
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- [ ] [#event-info] Submission restrictions, participant guide link, event channel/thread directory (participants, submissions, bugs, screenshots), timestamp timeline
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- [ ] [#events] Post the event post, with event page, social media posts, and promotional image - hit publish!
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- [ ] [#announcements @everyone] Post event companion announcement
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- [ ] [#announcements] Anticipation jokes
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- [ ] [#event-info pin] Submission restrictions, [modfest guide](/pages/modfest), event channel/thread directory (feed, participants, submissions, bugs, screenshots), timestamp timeline
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- [ ] [#events] Event post, with event page, social media posts, and promotional image - hit publish!
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- [ ] [#announcements @everyone] Announcement post, with #events link, `/register` prompt, and event page link.
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- [ ] [#announcements] Jokes, if any
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# Development
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- [ ] [#announcements @everyone] Post development period start announcement
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- [ ] [#announcements @everyone] Development period has started. Do `/register` and go to #event-info. See event page for more info.
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- [ ] [#event-info] Dev open and ends RELATIVE. [submission guide](/pages/submissions). Reminder that the theme is up for interpretation. Reminder to test on client/server - with links.
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- [ ] [#event-info @event participants] Dawn of the first day (3 days left) - expedited modrinth review instructions
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- [ ] [#announcements @everyone] Post development period close announcement (with submission number & link + showcase date)
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- [ ] [#event-info] Submissions closed, no new feature updates. Test pack is now being assembled, will ping when Test & Claim commences.
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# Testing & Claiming
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- [ ] [#event-info @event participants] Testing & Claiming is now open. Screenshot of paths & districts.
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- **Testing:** Follow the [test guide](/pages/testing) & use linked test pack instance and #event-bugs - help eachother out!
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- **Claiming:** Follow the [claim guide](/pages/claiming) & use linked build pack instance.
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- [ ] [#event-info private thread @individuals] 48h (dawn of the second day) warning for missing claim / test submissions. mods wont be added without testing.
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# Building
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- [ ] [#event-info @event participants] Building is now open, use build pack instance.
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- follow [build guide](https://modfest.net/pages/building). Help build common areas! Do not grief/"test".
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- Link to ignores file. Screenshot of map with markers.
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- Playtest schedule with timestamps. Booths must be **playable** by week-away playtest.
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- [ ] [#event-info private thread @individuals] 9 day warning for builds not marked "playable"
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- [ ] [#event-info @event participants] week-away playtest open. Link to feedback thread.
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- [ ] [#event-info private thread @individuals] 72h warning for builds not marked "functionally complete"
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- [ ] [#event-info @event participants] 24h playtest open, playerdata is cleared. `Fixer` permissions have been applied. Link to feedback thread.
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# Showcase
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- [ ] [#announcements @everyone] Showcase announcement with modrinth link and social posts links (bsky, tumblr, reddit, masto). Don't forget to vote!
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- [ ] [#event-info @event participants] Congratulations to participants.
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- [ ] [#participants @event participants] Welcome new participants to #participants
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- [ ] [#announcements @everyone] Announce vote winners & event farewell

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