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Unordered_Multimap.cpp
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60 lines (47 loc) · 1.74 KB
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#include <bits/stdc++.h>
using namespace std;
// unordered_multimap is an associative container that contains a set of keys & their values.
// Search, insertion, and removal have average O(1) and worst case O(n).
void solve() {
// --- Initialization ---
unordered_multimap<int, char> ummp1 = {{1, 'a'}, {2, 'b'}, {3, 'c'}, {4, 'd'}, {4, 'd'}};
// --- Iterators ---
// begin(), end()
// --- Capacity ---
// size(), empty()
// --- Modifiers ---
// insert({key, value}), insert(initializer_list), insert(it_first, it_last),
// insert(pos, {key, value}), emplace(args...), emplace_hint(pos, args...)
// erase(key), erase(pos), erase(pos_first, pos_last)
// merge(unordered_multimap)
// clear()
// --- Lookup ---
// count(key), contains(key)
// find(key)
// --- Bucket interface ---
// bucket_count()
// bucket(key), bucket_size(index)
// begin(index), end(index)
// --- Hash policy ---
// load_factor()
// max_load_factor(), max_load_factor(f)
// rehash(count), reserves at least the specified number of buckets and regenerates the hash table.
// reserve(count), reserves space for at least the specified number of elements and regenerates the hash table.
// --- Hints ---
// erase(key), removes all occurrences of 'key', returns count of removed elements.
// When using a custom class with an unordered_multimap, it's necessary
// to defineboth a hash function and an equality comparison for that class.
for (auto [key, value] : ummp1) {
cout << key << ' ' << value << '\n';
}
}
int32_t main() {
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
int t = 1;
//cin >> t;
while (t--) {
solve();
}
return 0;
}