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Trees stupid ideas and future projects -all in one #561

@TreeM4n

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@TreeM4n

Broken clock rework/ additions

  • this totally rewrites the "cause" of disapperance aftersome time, removes the aspect of the literally ticking clock and adds a curse to it, curse feeds on crystals / organics, not sure if this is wanted
  • every form has access to and is cursed by a crystal infestation
  • all: conquered planets turn to crystal worlds ( uninhabitable worlds with terraforming candidate modifier )
  • machine: use the crystal curse to turn all organics into power crystals for themself. they power the broken clock with it, if they fail to provide, they disappear
  • terravore: slowly turn to mindless crystal statues if they dont feed on others, if they dont obtain enough there empire freezes in place ( and not deletes itself)
  • crystal curse situation on empire

galactic community loan

  • gain insane amounts fo trade, situation to repay it

#rimuru renowned leader

  • fundoid 12 + toxid 4 protrait mix

Special systems / unique worlds / small event chains

Flesh forest

  • eats pops turns them into plants
  • bloody horror ~
  • many blockers with 1 core, 1 modifier to show.
  • core gives nutrients jobs, blockers buff them
  • special project to clear all of this or let it live
    -- events for eating nutrients jobs
  • dranir:

Junk world

  • on relic world with custom system?
  • hundreds of junk blockers, buff colonists
  • reward: scrapyards building: minerals + alloys from traders, - trade for traders
  • dranir: mech suits army type, boarding componennt

Grave World

  • only on tombworlds
  • hundreds of gravestone blockers,different species blocker, clearing has a chance to summon undead armies
  • core special feature swaps soldiers to necromancers, bonus to soldiers
  • dranir interaction: flesh grafters tech - some more bio traits

Depot habitat

  • custom system with hab
  • special zones to stack infinite storage space
  • special deposit: reduced logistics upkeep
  • dranir interaction: grudge storage - rival stuff edict

Garden Eden Structure

  • mega with floral ship from paragon entity
  • gives fauna and farmer buffs?
  • dranir: mining rigs station building

The Wild Hunt ?Origin?

Modifiers/ Start Effects:

  • Hostile and in contact to every space fauna
  • Unity for killing space fauna
  • Permanent modifiers for guardian or big boys kills
  • -1 unity from bereaucrats
  • start hunts via agenda

Hunt:

  • situation which spawns multiple amries
  • killing space fauna grants progress, if you dont kill negative progress
  • on finish eiither resources or hints towards big boys
  • on fisnish get stronger

Hunters Guild - Unique faction:

  • resources based on slain monsters
  • alt for gestalt - ruler trait
    Big boys:
  • Leviathan ish big monsters, that roam the stars and give reward on slain
  • Possible necounters:
  • White whale reference with aqua dragon
  • Toxic god
  • big crystal with million supportfleets
  • Prethorian queen ship
  • Final boss: behemoth from biogen

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