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FSDataMiner.lua
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297 lines (250 loc) · 10.2 KB
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------------------------------------------------------------------------------------------------
-- FSDataMiner.lua
------------------------------------------------------------------------------------------------
require "Window"
-----------------------------------------------------------------------------------------------
-- FSDataMiner Definition
-----------------------------------------------------------------------------------------------
local FSDataMiner= {}
local Utils = Apollo.GetPackage("SimpleUtils-1.0").tPackage
-----------------------------------------------------------------------------------------------
-- FSDataMiner constants
-----------------------------------------------------------------------------------------------
local Major, Minor, Patch, Suffix = 1, 0, 0, 0
local AddonName = "FSDataMiner"
local FSDataMiner_CURRENT_VERSION = string.format("%d.%d.%d", Major, Minor, Patch)
local tDefaultSettings = {
version = FSDataMiner_CURRENT_VERSION,
user = {
debug = false
},
positions = {
main = nil
},
zones = {
},
itemTypes = {
}
}
local tDefaultState = {
isOpen = false,
windows = { -- These store windows for lists
main = nil
}
}
-----------------------------------------------------------------------------------------------
-- FSDataMiner Constructor
-----------------------------------------------------------------------------------------------
function FSDataMiner:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
-- Saved and Restored values are stored here.
o.settings = shallowcopy(tDefaultSettings)
-- Volatile values are stored here. These are impermanent and not saved between sessions
o.state = shallowcopy(tDefaultState)
return o
end
-----------------------------------------------------------------------------------------------
-- FSDataMiner Init
-----------------------------------------------------------------------------------------------
function FSDataMiner:Init()
local bHasConfigureFunction = true
local strConfigureButtonText = AddonName
local tDependencies = {
-- "UnitOrPackageName",
}
Apollo.RegisterAddon(self, bHasConfigureFunction, strConfigureButtonText, tDependencies)
self.settings = shallowcopy(tDefaultSettings)
-- Volatile values are stored here. These are impermanent and not saved between sessions
self.state = shallowcopy(tDefaultState)
end
-----------------------------------------------------------------------------------------------
-- FSDataMiner OnLoad
-----------------------------------------------------------------------------------------------
function FSDataMiner:OnLoad()
self.xmlDoc = XmlDoc.CreateFromFile("FSDataMiner.xml")
self.xmlDoc:RegisterCallback("OnDocLoaded", self)
Apollo.RegisterEventHandler("Generic_FSDataMiner", "OnToggleFSDataMiner", self)
Apollo.RegisterEventHandler("InterfaceMenuListHasLoaded", "OnInterfaceMenuListHasLoaded", self)
Apollo.RegisterSlashCommand("sample", "OnSlashCommand", self)
-- Events to track
Apollo.RegisterEventHandler("SubZoneChanged", "OnZoneChanging", self)
Apollo.RegisterEventHandler("LootedItem", "OnLootedItem", self)
Apollo.RegisterEventHandler("LootAssigned", "OnLootAssigned", self)
Apollo.RegisterEventHandler("LootRollWon", "OnLootRollWon", self)
end
-----------------------------------------------------------------------------------------------
-- FSDataMiner OnDocLoaded
-----------------------------------------------------------------------------------------------
function FSDataMiner:OnDocLoaded()
if self.xmlDoc == nil then
return
end
self.state.windows.main = Apollo.LoadForm(self.xmlDoc, "MainWindow", nil, self)
self.state.windows.main:Show(false)
-- Restore positions and junk
self:RefreshUI()
end
-----------------------------------------------------------------------------------------------
-- FSDataMiner OnInterfaceMenuListHasLoaded
-----------------------------------------------------------------------------------------------
function FSDataMiner:OnInterfaceMenuListHasLoaded()
Event_FireGenericEvent("InterfaceMenuList_NewAddOn", AddonName, {"Generic_ToggleAddon", "", nil})
-- Report Addon to OneVersion
Event_FireGenericEvent("OneVersion_ReportAddonInfo", AddonName, Major, Minor, Patch, Suffix, false)
end
-----------------------------------------------------------------------------------------------
-- FSDataMiner OnSlashCommand
-----------------------------------------------------------------------------------------------
-- Handle slash commands
function FSDataMiner:OnSlashCommand(cmd, params)
args = params:lower():split("[ ]+")
if args[1] == "debug" then
self:ToggleDebug()
elseif args[1] == "show" then
self:OnToggleFSDataMiner()
elseif args[1] == "defaults" then
self:LoadDefaults()
else
Utils:cprint("FSDataMiner v" .. self.settings.version)
Utils:cprint("Usage: /dataminer <command>")
Utils:cprint("====================================")
Utils:cprint(" show Open Rules Window")
Utils:cprint(" debug Toggle Debug")
Utils:cprint(" defaults Loads defaults")
end
end
-----------------------------------------------------------------------------------------------
-- Save/Restore functionality
-----------------------------------------------------------------------------------------------
function FSDataMiner:OnSave(eType)
if eType ~= GameLib.CodeEnumAddonSaveLevel.Character then return end
return deepcopy(self.settings)
end
function FSDataMiner:OnRestore(eType, tSavedData)
if eType ~= GameLib.CodeEnumAddonSaveLevel.Character then return end
if tSavedData and tSavedData.user then
-- Copy the settings wholesale
self.settings = deepcopy(tSavedData)
-- Fill in any missing values from the default options
-- This Protects us from configuration additions in the future versions
for key, value in pairs(tDefaultSettings) do
if self.settings[key] == nil then
self.settings[key] = deepcopy(tDefaultSettings[key])
end
end
-- This section is for converting between versions that saved data differently
-- Now that we've turned the save data into the most recent version, set it
self.settings.version = FSDataMiner_CURRENT_VERSION
else
self.tConfig = deepcopy(tDefaultOptions)
end
end
-----------------------------------------------------------------------------------------------
-- Utility functionality
-----------------------------------------------------------------------------------------------
function FSDataMiner:ToggleDebug()
if self.settings.user.debug then
self:PrintDB("Debug turned off")
self.settings.user.debug = false
else
self.settings.user.debug = true
self:PrintDB("Debug turned on")
end
end
function FSDataMiner:PrintDB(str)
if self.settings.user.debug then
Utils:debug(string.format("[%s]: %s", AddonName, str))
end
end
---------------------------------------------------------------------------------------------------
-- FSDataMiner General UI Functions
---------------------------------------------------------------------------------------------------
function FSDataMiner:OnToggleFSDataMiner()
if self.state.isOpen == true then
self.state.isOpen = false
self:SaveLocation()
self:CloseMain()
else
self.state.isOpen = true
self.state.windows.main:Invoke() -- show the window
end
end
function FSDataMiner:SaveLocation()
self.settings.positions.main = self.state.windows.main:GetLocation():ToTable()
end
function FSDataMiner:CloseMain()
self.state.windows.main:Close()
end
function FSDataMiner:OnFSDataMinerClose( wndHandler, wndControl, eMouseButton )
self.state.isOpen = false
self:SaveLocation()
self:CloseMain()
end
function FSDataMiner:OnFSDataMinerClosed( wndHandler, wndControl )
self:SaveLocation()
self.state.isOpen = false
end
---------------------------------------------------------------------------------------------------
-- FSDataMiner RefreshUI
---------------------------------------------------------------------------------------------------
function FSDataMiner:RefreshUI()
-- Location Restore
if self.settings.positions.main ~= nil and self.settings.positions.main ~= {} then
locSavedLoc = WindowLocation.new(self.settings.positions.main)
self.state.windows.main:MoveToLocation(locSavedLoc)
end
end
function FSDataMiner:LoadDefaults()
-- Load Defaults here
self:RefreshUI()
end
function FSDataMiner:OnZoneChanging()
local zoneMap = GameLib.GetCurrentZoneMap()
-- Add Zone to the Zone list
if not zoneMap then
return
end
if not self.settings.zones then
self.settings.zones = {}
end
self.settings.zones[zoneMap.id] = {
continentId = zoneMap.continentId,
name = zoneMap.strName
}
end
-----------------------------------------------------------------------------------------------
-- FSDataMiner OnLootedItem
-----------------------------------------------------------------------------------------------
function FSDataMiner:OnLootedItem(itemInstance, itemCount)
self:AddItemType(itemInstance)
end
-----------------------------------------------------------------------------------------------
-- FSDataMiner OnLootRollWon -- (For Winning Loot Roll) -- Hooked from NeedVsGreed
-----------------------------------------------------------------------------------------------
function FSDataMiner:OnLootRollWon(itemLooted, strWinner, bNeed)
self:AddItemType(itemInstance)
end
-----------------------------------------------------------------------------------------------
-- FSDataMiner OnLootAssigned (MasterLooting)
-----------------------------------------------------------------------------------------------
function FSDataMiner:OnLootAssigned(itemInstance, strLooter)
self:AddItemType(itemInstance)
end
function FSDataMiner:AddItemType(item)
if not item then
return
end
local itemTypeID, itemTypeName = item:GetItemType(), item:GetItemTypeName()
-- Add ItemType to the ItemType list
if not self.settings.itemTypes then
self.settings.itemTypes = {}
end
self.settings.itemTypes[itemTypeID] = itemTypeName
end
-----------------------------------------------------------------------------------------------
-- FSDataMinerInstance
-----------------------------------------------------------------------------------------------
local FSDataMinerInst = FSDataMiner:new()
FSDataMinerInst:Init()