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GuildManager.lua
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308 lines (252 loc) · 11 KB
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------------------------------------------------------------------------------------------------
-- GuildManager ver. @project-version@
-- Build @project-hash@
-- Copyright (c) NexusInstruments. All rights reserved
--
-- https://github.com/NexusInstruments/GuildManager
------------------------------------------------------------------------------------------------
-- GuildManager.lua
------------------------------------------------------------------------------------------------
require "Window"
require "Item"
require "GameLib"
-----------------------------------------------------------------------------------------------
-- GuildManager Definition
-----------------------------------------------------------------------------------------------
local GuildManager= {}
local Utils = Apollo.GetPackage("SimpleUtils").tPackage
local PixiePlot = Apollo.GetPackage("Drafto:Lib:PixiePlot-1.4").tPackage
-----------------------------------------------------------------------------------------------
-- GuildManager constants
-----------------------------------------------------------------------------------------------
local Major, Minor, Patch, Suffix = 1, 0, 0, 0
local AddonName = "GuildManager"
local GUILDMANAGER_CURRENT_VERSION = string.format("%d.%d.%d%s", Major, Minor, Patch, Suffix)
local tDefaultSettings = {
version = GUILDMANAGER_CURRENT_VERSION,
user = {
debug = false
},
positions = {
main = nil
}
}
local tDefaultState = {
isOpen = false,
windows = { -- These store windows for lists
main = nil
},
listItems = {
sortingCmpFn = {},
tabsInfo = {},
allRosters = {}
}
}
-----------------------------------------------------------------------------------------------
-- GuildManager Constructor
-----------------------------------------------------------------------------------------------
function GuildManager:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
-- Saved and Restored values are stored here.
o.settings = deepcopy(tDefaultSettings)
-- Volatile values are stored here. These are impermanent and not saved between sessions
o.state = deepcopy(tDefaultState)
return o
end
-----------------------------------------------------------------------------------------------
-- GuildManager Init
-----------------------------------------------------------------------------------------------
function GuildManager:Init()
local bHasConfigureFunction = true
local strConfigureButtonText = AddonName
local tDependencies = {
-- "UnitOrPackageName",
}
Apollo.RegisterAddon(self, bHasConfigureFunction, strConfigureButtonText, tDependencies)
self.settings = deepcopy(tDefaultSettings)
-- Volatile values are stored here. These are impermanent and not saved between sessions
self.state = deepcopy(tDefaultState)
end
-----------------------------------------------------------------------------------------------
-- GuildManager OnLoad
-----------------------------------------------------------------------------------------------
function GuildManager:OnLoad()
self.xmlDoc = XmlDoc.CreateFromFile("GuildManager.xml")
self.xmlDoc:RegisterCallback("OnDocLoaded", self)
Apollo.RegisterEventHandler("Generic_GuildManager", "OnToggleGuildManager", self)
Apollo.RegisterEventHandler("InterfaceMenuListHasLoaded", "OnInterfaceMenuListHasLoaded", self)
Apollo.RegisterSlashCommand("guildm", "OnSlashCommand", self)
Apollo.RegisterEventHandler("GuildRoster", "OnGuildRoster", self)
Apollo.RegisterEventHandler("GuildMemberChange", "OnGuildMemberChange", self) -- General purpose update method
Apollo.RegisterEventHandler("GuildChange", "OnGuildChanged", self) -- notification that a guild was added / removed.
Apollo.RegisterEventHandler("GuildName", "OnGuildChanged", self) -- notification that the guild name has changed.
Apollo.RegisterEventHandler("GuildInvite", "OnGuildInvite", self) -- notification you got a guild/circle invite
Apollo.RegisterEventHandler("GuildLoaded", "OnGuildLoaded", self) -- notification that your guild or a society has loaded.
Apollo.RegisterEventHandler("GuildFlags", "OnGuildFlags", self) -- notification that your guild's flags have changed.
Apollo.RegisterEventHandler("GuildName", "OnGuildName", self) -- notification that the guild name has changed.
Apollo.GetPackage("Json:Utils-1.0").tPackage:Embed(self)
end
-----------------------------------------------------------------------------------------------
-- GuildManager OnDocLoaded
-----------------------------------------------------------------------------------------------
function GuildManager:OnDocLoaded()
if self.xmlDoc == nil then
return
end
self.state.windows.main = Apollo.LoadForm(self.xmlDoc, "MainWindow", nil, self)
self.state.windows.main:Show(false)
-- Restore positions and junk
--self:RefreshUI()
end
-----------------------------------------------------------------------------------------------
-- GuildManager OnInterfaceMenuListHasLoaded
-----------------------------------------------------------------------------------------------
function GuildManager:OnInterfaceMenuListHasLoaded()
Event_FireGenericEvent("InterfaceMenuList_NewAddOn", AddonName, {"Generic_ToggleAddon", "", nil})
-- Report Addon to OneVersion
Event_FireGenericEvent("OneVersion_ReportAddonInfo", AddonName, Major, Minor, Patch, Suffix, false)
end
-----------------------------------------------------------------------------------------------
-- GuildManager OnSlashCommand
-----------------------------------------------------------------------------------------------
-- Handle slash commands
function GuildManager:OnSlashCommand(cmd, params)
args = params:lower():split("[ ]+")
if args[1] == "debug" then
self:ToggleDebug()
elseif args[1] == "show" then
self:OnToggleGuildManager()
elseif args[1] == "defaults" then
self:LoadDefaults()
else
Utils:cprint("GuildManager v" .. self.settings.version)
Utils:cprint("Usage: /sample <command>")
Utils:cprint("====================================")
Utils:cprint(" show Open Rules Window")
Utils:cprint(" debug Toggle Debug")
Utils:cprint(" defaults Loads defaults")
end
end
-----------------------------------------------------------------------------------------------
-- Save/Restore functionality
-----------------------------------------------------------------------------------------------
function GuildManager:OnSave(eType)
if eType ~= GameLib.CodeEnumAddonSaveLevel.Character then return end
return deepcopy(self.settings)
end
function GuildManager:OnRestore(eType, tSavedData)
if eType ~= GameLib.CodeEnumAddonSaveLevel.Character then return end
if tSavedData and tSavedData.user then
-- Copy the settings wholesale
self.settings = deepcopy(tSavedData)
-- Fill in any missing values from the default options
-- This Protects us from configuration additions in the future versions
for key, value in pairs(tDefaultSettings) do
if self.settings[key] == nil then
self.settings[key] = deepcopy(tDefaultSettings[key])
end
end
-- This section is for converting between versions that saved data differently
-- Now that we've turned the save data into the most recent version, set it
self.settings.version = GuildManager_CURRENT_VERSION
else
self.settings = deepcopy(tDefaultSettings)
end
end
-----------------------------------------------------------------------------------------------
-- Utility functionality
-----------------------------------------------------------------------------------------------
function GuildManager:ToggleDebug()
if self.settings.user.debug then
self:PrintDB("Debug turned off")
self.settings.user.debug = false
else
self.settings.user.debug = true
self:PrintDB("Debug turned on")
end
end
function GuildManager:PrintDB(str)
if self.settings.user.debug then
Utils:debug(string.format("[%s]: %s", AddonName, str))
end
end
function GuildManager:LoadDefaults()
-- Load Defaults here
self:RefreshUI()
end
-----------------------------------------------------------------------------------------------
-- GuildManager functionality
-----------------------------------------------------------------------------------------------
function GuildManager:OnGuildRoster(guildCurr, tRoster) -- Event from CPP
local currGID = self:GuildTabID(guildCurr)
if self.state.AllRosters[currGID] == nil then
self.state.AllRosters[currGID] = {}
self:UpdateRelations(tRoster, currGID)
end
self:DEBUG("OnGuildRoster Got Data Event from CPP: " .. guildCurr:GetName())
if not self:needRosterUpdate(guildCurr) then return end
self:SetNewRosterForGrid(tRoster, currGID)
end
function GuildManager:OnGuildMemberChange(guildCurr)
self:DEBUG("OnGuildMemberChange Got Data: " .. guildCurr:GetName())
--Updating tooltip anyway
for k, v in pairs(self.state.tabsInfo) do
if self:isSameGuild(v.sName, v.nType, guildCurr:GetName(), guildCurr:GetType()) then
self:UpdateOnlineCountFor(v, guildCurr:GetOnlineMemberCount(), guildCurr:GetMemberCount())
end
end
if not self:needRosterUpdate(guildCurr) then return end
self.kCurrGuild:RequestMembers()
end
function GuildManager:needRosterUpdate(guildCurr)
if not self:IsVisible() then return false end
if self.kCurrGuild then
return self:isSameGuild(self.kCurrGuild:GetName(),
self.kCurrGuild:GetType(),
guildCurr:GetName(),
guildCurr:GetType())
end
return false
end
function GuildManager:GuildTabID(guildCurr)
if guildCurr == nil then return nil end
for k, v in pairs(self.state.tabsInfo) do
if self:isSameGuild(v.sName, v.nType, guildCurr:GetName(), guildCurr:GetType()) then
return k
end
end
return nil
end
function GuildManager:isSameGuild(strName1, nType1, strName2, nType2)
return strName1 == strName2 and nType1 == nType2
end
function GuildManager:UpdateGuildAndCircleLists()
-- need this to take rosters for guilds and circles into memory
-- to show correct common social groups
local guilds = GuildLib.GetGuilds() or {}
for key, guildCurr in pairs(guilds) do
if guildCurr:GetType() == GuildLib.GuildType_Circle
or guildCurr:GetType() == GuildLib.GuildType_Guild then
guildCurr:RequestMembers()
end
end
end
function GuildManager:UpdateRelations(tRoster, nTabID)
if nTabID == ViragsSocial.TabGuild or (nTabID >= ViragsSocial.TabCircle1 and nTabID <= ViragsSocial.TabCircle5) then --circle or guild
for k, v in pairs(tRoster) do
local resultRel = self.ktRelationsDB[v.strName]
if resultRel == nil then
resultRel = {}
self.ktRelationsDB[v.strName] = resultRel
end
resultRel[nTabID] = true
end
end
end
-----------------------------------------------------------------------------------------------
-- GuildManagerInstance
-----------------------------------------------------------------------------------------------
local GuildManagerInst = GuildManager:new()
GuildManagerInst:Init()