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CoreConfig.cs
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66 lines (52 loc) · 1.81 KB
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namespace Pluton.Core
{
using System;
using System.IO;
using UnityEngine;
public class CoreConfig : Singleton<CoreConfig>, ISingleton
{
IniParser ConfigFile;
public void Initialize()
{
string ConfigPath = DirectoryConfig.GetInstance().GetConfigPath("Core");
if (File.Exists(ConfigPath)) {
ConfigFile = new IniParser(ConfigPath);
Debug.Log("Config " + ConfigPath + " loaded!");
} else {
File.Create(ConfigPath).Close();
ConfigFile = new IniParser(ConfigPath);
Debug.Log("Core config " + ConfigPath + " Created!");
Debug.Log("The config will be filled with the default values.");
GenerateConfig();
ConfigFile.Save();
}
}
static CoreConfig()
{
dependencies = new System.Collections.Generic.List<Func<bool>> {
() => SingletonEx.IsInitialized<DirectoryConfig>()
};
}
public void GenerateConfig()
{
ConfigFile.AddSetting("csharp", "enabled", "true");
ConfigFile.AddSetting("csharp", "checkHash", "true");
ConfigFile.AddSetting("csscript", "enabled", "true");
ConfigFile.AddSetting("csscript", "checkHash", "true");
ConfigFile.AddSetting("python", "enabled", "true");
ConfigFile.AddSetting("python", "checkHash", "false");
ConfigFile.AddSetting("javascript", "enabled", "true");
ConfigFile.AddSetting("javascript", "checkHash", "false");
ConfigFile.AddSetting("lua", "enabled", "true");
ConfigFile.AddSetting("lua", "checkHash", "false");
}
public string GetValue(string Section, string Setting) => ConfigFile.GetSetting(Section, Setting);
public bool GetBoolValue(string Section, string Setting) => ConfigFile.GetBoolSetting(Section, Setting);
public void Reload()
{
string ConfigPath = DirectoryConfig.GetInstance().GetConfigPath("Core");
if (File.Exists(ConfigPath))
ConfigFile = new IniParser(ConfigPath);
}
}
}