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Beginners_-_Drawtext_integers.c
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49 lines (37 loc) · 1.98 KB
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#include "raylib.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
int myvar = 0; // My thing here
int myvar2 = 1; // My second var
int myvar3 = 5;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(FormatText("my var value : %01i" , myvar), 190, 200, 20, LIGHTGRAY);
DrawText(FormatText("my var2 value : %05i" , myvar2), 190, 220, 20, LIGHTGRAY); // Here I changed it so it draws 5 numbers.
DrawText(FormatText("my var2 + var3 value : %05i" , myvar2+myvar3), 190, 240, 20, LIGHTGRAY); // Here I changed it does some math.
DrawText(FormatText("my var2 + var 3 + 1 value : %05i" , myvar2+myvar3+1), 190, 260, 20, LIGHTGRAY); // Here I changed it does some math.
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}