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Copy file name to clipboardExpand all lines: Runtime/MeshSimplifier.cs
+38-5Lines changed: 38 additions & 5 deletions
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@@ -2,6 +2,7 @@
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usingSystem;
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usingSystem.Collections;
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usingSystem.Collections.Generic;
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usingSystem.Linq;
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usingSystem.Threading;
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usingSystem.Threading.Tasks;
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usingUnity.Collections;
@@ -67,7 +68,17 @@ public struct MeshSimplifier : INativeDisposable
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/// <param name="options">The options for this mesh simplification.</param>
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/// <param name="destination">The destination to write simplified mesh.</param>
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/// <remarks>To process multiple meshes at once, use <see cref="SimplifyBatch(IReadOnlyList{ValueTuple{Mesh, MeshSimplificationTarget, MeshSimplifierOptions, Mesh}})"/> instead.</remarks>
/// Simplifies the given <paramref name="mesh"/> and writes the result to <paramref name="destination"/>.
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/// </summary>
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/// <param name="mesh">The mesh to simplify.</param>
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/// <param name="target">The simplification target for this mesh simplification.</param>
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/// <param name="options">The options for this mesh simplification.</param>
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/// <param name="destination">The destination to write simplified mesh.</param>
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/// <remarks>To process multiple meshes at once, use <see cref="SimplifyBatch(IReadOnlyList{ValueTuple{Mesh, MeshSimplificationTarget, MeshSimplifierOptions, Mesh}})"/> instead.</remarks>
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