Instead of just processing the nodes directly and applying them to all terrains, we could borrow a MapMagic idea and apply a low resolution version to a "draft terrain" that is stored alongside the main one and then disable it once the main object has received the generation data.
Instead of just processing the nodes directly and applying them to all terrains, we could borrow a MapMagic idea and apply a low resolution version to a "draft terrain" that is stored alongside the main one and then disable it once the main object has received the generation data.