diff --git a/.github/workflows/gcc-build.yml b/.github/workflows/gcc-build.yml
index 1f6ade7000282..84ece5be934e1 100644
--- a/.github/workflows/gcc-build.yml
+++ b/.github/workflows/gcc-build.yml
@@ -8,7 +8,9 @@ jobs:
build:
runs-on: ubuntu-22.04
steps:
- - uses: actions/checkout@v2
+ - uses: actions/checkout@v4
+ with:
+ submodules: recursive
- name: Dependencies
run: |
sudo apt-get update && sudo apt-get install -yq libboost-all-dev g++-11
@@ -17,7 +19,7 @@ jobs:
run: |
mkdir bin
cd bin
- cmake ../ -DWITH_WARNINGS=1 -DWITH_COREDEBUG=0 -DUSE_COREPCH=1 -DUSE_SCRIPTPCH=1 -DTOOLS=1 -DSCRIPTS=dynamic -DSERVERS=1 -DNOJEM=0 -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_FLAGS="-Werror" -DCMAKE_CXX_FLAGS="-Werror" -DCMAKE_C_FLAGS_DEBUG="-DNDEBUG" -DCMAKE_CXX_FLAGS_DEBUG="-DNDEBUG" -DCMAKE_INSTALL_PREFIX=check_install -DBUILD_TESTING=1
+ cmake ../ -DWITH_WARNINGS=1 -DWITH_COREDEBUG=0 -DUSE_COREPCH=1 -DUSE_SCRIPTPCH=1 -DTOOLS=1 -DSCRIPTS=dynamic -DSERVERS=1 -DNOJEM=0 -DWITH_CAIO_EXAMPLES=1 -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_FLAGS="-Werror" -DCMAKE_CXX_FLAGS="-Werror" -DCMAKE_C_FLAGS_DEBUG="-DNDEBUG" -DCMAKE_CXX_FLAGS_DEBUG="-DNDEBUG" -DCMAKE_INSTALL_PREFIX=check_install -DBUILD_TESTING=1
cd ..
- name: Build
run: |
diff --git a/.gitmodules b/.gitmodules
new file mode 100644
index 0000000000000..b284b822b0405
--- /dev/null
+++ b/.gitmodules
@@ -0,0 +1,3 @@
+[submodule "dep/smallfolk_cpp/smallfolk_cpp"]
+ path = dep/smallfolk_cpp/smallfolk_cpp
+ url = https://github.com/Rochet2/smallfolk_cpp.git
\ No newline at end of file
diff --git a/CAIO LICENSE.txt b/CAIO LICENSE.txt
new file mode 100644
index 0000000000000..94a9ed024d385
--- /dev/null
+++ b/CAIO LICENSE.txt
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
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+
+ If the Program specifies that a proxy can decide which future
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+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
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+ 16. Limitation of Liability.
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+ 17. Interpretation of Sections 15 and 16.
+
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+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
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+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
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+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/CAIO_README.md b/CAIO_README.md
new file mode 100644
index 0000000000000..6a45fed45c329
--- /dev/null
+++ b/CAIO_README.md
@@ -0,0 +1,185 @@
+## Introduction
+
+CAIO is a server-client communication system for WoW AddOns. It is an extension of [AIO](https://github.com/Rochet2/AIO) to support C++ server side handling.
+AIO is designed for sending lua addons and data between players and server.
+
+Currently CAIO only supports TrinityCore 3.3.5 branch. [Compare and review](https://github.com/TrinityCore/TrinityCore/compare/3.3.5...SaiFi0102:CAIO-3.3.5).
+
+## Supported AIO version
+
+AIO version **1.75** — must match `AIO_VERSION` in your server and client `AIO.lua` files (for example `C:\Users\tqbat\Documents\Cores\stuff\AIO`).
+
+## Install
+
++ Clone this repository/branch or merge with your own TrinityCore 3.3.5 branch
++ `git submodule update --init --recursive` (required for `dep/smallfolk_cpp/smallfolk_cpp` — [smallfolk_cpp](https://github.com/Rochet2/smallfolk_cpp); pin the submodule commit in production, e.g. `git -C dep/smallfolk_cpp/smallfolk_cpp checkout ` after init)
++ Build/Install TrinityCore
++ [Install(Add) (C)AIO scripts](#api-reference) — see also `doc/CAIO_SCRIPT_EXAMPLE.md`
++ Run SQL files from `TrinityCore_Installation_Dir/sql/CAIO` (`Auth.sql` on auth DB, `World.sql` on world DB)
++ Copy `AIO_Client` from your AIO tree to `WoW_Installation_Dir/Interface/AddOns/AIO_Client` (use the same AIO repo/commit as the server expects)
++ Copy server-side client addon sources into `TrinityCore_Installation_Dir/lua_client_scripts` (one folder per addon, e.g. `lua_client_scripts/ExampleWindow/ExampleWindow.lua`)
++ Set `AIO.MsgMaxLen` to **255** in `worldserver.conf` (WoW addon whisper limit; matches client `AIO.lua` when `AIO_SERVER` is false)
++ Optional: build with `-DWITH_CAIO_EXAMPLES=ON` to include the `ExampleWindow` test script (ships `worldserver/lua_client_scripts/ExampleWindow/ExampleWindow.lua` for install)
+
+## Build notes (TrinityCore 3.3.5 + CAIO)
+
++ OpenSSL **3.x** is detected by upstream `cmake/macros/FindOpenSSL.cmake` after the 3.3.5 merge (no manual `-D_OPENSSL_VERSION` needed in most cases).
++ Boost **1.86** with MSVC may still fail on very old 3.3.5 code paths; **Boost 1.81** is a safe choice if you hit `std::_snprintf` errors in Boost headers.
++ Example CMake configure:
+
+```powershell
+cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DSCRIPTS=static -DTOOLS=0 `
+ -DOPENSSL_INCLUDE_DIR="C:/Program Files/OpenSSL-Win64/include" `
+ -DSSL_EAY_RELEASE="C:/Program Files/OpenSSL-Win64/lib/VC/x64/MD/libssl.lib" `
+ -DLIB_EAY_RELEASE="C:/Program Files/OpenSSL-Win64/lib/VC/x64/MD/libcrypto.lib" `
+ -DMYSQL_INCLUDE_DIR="C:/Program Files/MySQL/MySQL Server 8.0/include" `
+ -DMYSQL_LIBRARY="C:/Program Files/MySQL/MySQL Server 8.0/lib/libmysql.lib" `
+ -DBoost_DIR="C:/local/boost_1_81_0/lib64-msvc-14.3/cmake/Boost-1.81.0"
+```
+
+## Stock AIO server parity (C++ vs `AIO.lua` with `AIO_SERVER = true`)
+
++ **Transport:** `LANG_ADDON` whispers with `S`/`C` prefix are required on 3.3.5; the client receives them as `CHAT_MSG_ADDON` (same as stock Eluna server). Not a CAIO gap.
++ **Init hooks:** C++ `AddInitArgs` appends extra handler blocks to the init reply. `AddOnInit` on `AIOScript` mutates the full outgoing init table before send (stock `AIO.AddOnInit` parity).
++ **Pre-init gating:** Stock server does **not** queue pre-init blocks (`AIO_INITED` is client-only). CAIO matches that.
++ **Block arg limit:** Server rejects blocks with `n > 15` (same as stock server Lua).
++ **Message cache:** `AIO.MsgCacheTime` / `AIO.MsgCacheDelay` match `AIO_MSG_CACHE_TIME` / `AIO_MSG_CACHE_DELAY` in `AIO.lua`.
+
+## Todo
+
++ Implement obfuscation (optional, deferred)
++ Implement compression (optional, deferred)
++ Add individual RBAC permissions per `.caio` subcommand (optional; all subcommands use `RBAC_PERM_COMMAND_CAIO` today)
+
+## API reference
+
+### Creating a CAIO script
+
+```cpp
+class ExampleCAIOScript : public AIOScript
+{
+ public:
+ ExampleCAIOScript()
+ : AIOScript("ExampleScriptName")
+ {
+ using namespace std::placeholders;
+
+ // Loads addon files; path from AIO.ClientScriptPath in worldserver.conf
+ AddAddon("ExampleAddon", "example_addon.lua");
+ AddAddon("AnotherAddon", "example_addon.lua", 192);
+
+ AddHandler("Print", std::bind(&ExampleCAIOScript::HandlePrint, this, _1, _2));
+ AddInitArgs("ExampleScriptName", "Init", std::bind(&ExampleCAIOScript::InitArg, this, _1));
+ }
+
+ void HandlePrint(Player* sender, LuaVal const& args)
+ {
+ LuaVal inputVal = args.get(4);
+ if (!inputVal.isstring())
+ return;
+ }
+
+ private:
+ std::string storedString;
+};
+```
+
+### smallfolk_cpp LuaVal reference
+
+https://github.com/Rochet2/smallfolk_cpp (v2.x on `master` — linked as CMake target `smallfolk_cpp::smallfolk`, include `smallfolk.h`)
+
+Use `LuaVal::nil` (not `LuaVal::nil()`) for default optional arguments. Type tag accessor is `typetag()`.
+
+### CAIO reference and functions
+
+**AIOScript.h** (included from `ScriptMgr.h`)
+
+```cpp
+class AIOScript : public ScriptObject
+{
+ protected:
+ AIOScript(LuaVal const& scriptKey);
+ void AddHandler(LuaVal const& handlerKey, HandlerFunc function);
+ void AddInitArgs(LuaVal const& scriptKey, LuaVal const& handlerKey, ...);
+ void AddOnInit(InitMessageFunc func); // mutates full init reply (AIO.AddOnInit parity)
+ bool AddAddon(std::string const& addonName, std::string const& addonFile, uint32 permission = AIO_DEFAULT_ADDON_PERMISSION);
+};
+```
+
+**AIOMsg.h**
+
+```cpp
+class AIOMsg
+{
+ public:
+ AIOMsg();
+ AIOMsg(LuaVal const& scriptKey, LuaVal const& handlerKey,
+ LuaVal const& a1 = LuaVal::nil, LuaVal const& a2 = LuaVal::nil, LuaVal const& a3 = LuaVal::nil,
+ LuaVal const& a4 = LuaVal::nil, LuaVal const& a5 = LuaVal::nil, LuaVal const& a6 = LuaVal::nil);
+ AIOMsg& Add(LuaVal const& scriptKey, LuaVal const& handlerKey,
+ LuaVal const& a1 = LuaVal::nil, LuaVal const& a2 = LuaVal::nil, LuaVal const& a3 = LuaVal::nil,
+ LuaVal const& a4 = LuaVal::nil, LuaVal const& a5 = LuaVal::nil, LuaVal const& a6 = LuaVal::nil);
+ AIOMsg& AppendLast(LuaVal const& a1 = LuaVal::nil, LuaVal const& a2 = LuaVal::nil, LuaVal const& a3 = LuaVal::nil,
+ LuaVal const& a4 = LuaVal::nil, LuaVal const& a5 = LuaVal::nil, LuaVal const& a6 = LuaVal::nil);
+ std::string dumps() const;
+};
+```
+
+**Player.h** / **PlayerAIO.h**
+
+```cpp
+// Player.h — no LuaVal in the public player API
+void Player::SendSimpleAIOMessage(std::string const& message);
+void Player::ForceReloadAddons();
+void Player::ForceResetAddons();
+
+// PlayerAIO.h — use from CAIO scripts
+namespace Trinity::AIO {
+ void Message(Player* player, AIOMsg& msg);
+ void Handle(Player* player, LuaVal const& scriptKey, LuaVal const& handlerKey, ...);
+ void Handle(Player* player, char const* scriptKey, char const* handlerKey, ...);
+}
+```
+
+**World.h**
+
+```cpp
+struct AIOAddon { /* name, file, permission */ };
+
+std::string GetAIOPrefix() const;
+std::string GetAIOClientScriptPath() const;
+void ForceReloadPlayerAddons(uint32 permission = AIO_DEFAULT_ADDON_PERMISSION);
+void ForceResetPlayerAddons(uint32 permission = AIO_DEFAULT_ADDON_PERMISSION);
+void AIOMessageAll(AIOMsg& msg, uint32 permission = AIO_DEFAULT_ADDON_PERMISSION);
+void SendAllSimpleAIOMessage(std::string const& message, uint32 permission = AIO_DEFAULT_ADDON_PERMISSION);
+bool ReloadAddons();
+bool AddAddon(AIOAddon const& addon);
+bool RemoveAddon(std::string const& addonName, uint32* permission = nullptr);
+```
+
+## CAIO game commands
+
++ .caio version
++ .caio addaddon $addonName [$permission] "$addonFile"
++ .caio removeaddon $addonName
++ .caio reloadaddons
++ .caio forcereload $playerName
++ .caio forcereset $playerName
++ .caio forcereloadall [$permission]
++ .caio forceresetall [$permission]
++ .caio send $playerName "Message"
++ .caio sendall [$permission] "Message"
+
+Note: By default every player has permission 195. Permission 195 will be used if not specified.
+
+## Reporting issues and submitting fixes
+
+Issues can be reported via the [Github issue tracker](https://github.com/SaiFi0102/TrinityCore/issues). Fixes can be submitted as pull requests on the Github repository.
+
+## Authors, Contributors & Thanks
+
++ Saif
+ + CAIO
++ Rochet2
+ + [AIO](https://github.com/Rochet2/AIO)
+ + [smallfolk_cpp](https://github.com/Rochet2/smallfolk_cpp) to handle and transmit Lua data in C++
diff --git a/cmake/macros/ConfigureScripts.cmake b/cmake/macros/ConfigureScripts.cmake
index 7ad99f95ba72a..de6304b8d8ac4 100644
--- a/cmake/macros/ConfigureScripts.cmake
+++ b/cmake/macros/ConfigureScripts.cmake
@@ -36,7 +36,7 @@ endfunction()
# Stores the project name of the given module in the variable
function(GetProjectNameOfScriptModule module variable)
- string(TOLOWER "scripts_${SCRIPT_MODULE}" GENERATED_NAME)
+ string(TOLOWER "scripts_${module}" GENERATED_NAME)
set(${variable} "${GENERATED_NAME}" PARENT_SCOPE)
endfunction()
diff --git a/cmake/options.cmake b/cmake/options.cmake
index e939528584f0a..005d74770001c 100644
--- a/cmake/options.cmake
+++ b/cmake/options.cmake
@@ -33,6 +33,7 @@ foreach(SCRIPT_MODULE ${SCRIPT_MODULE_LIST})
set_property(CACHE ${SCRIPT_MODULE_VARIABLE} PROPERTY STRINGS default disabled static dynamic)
endforeach()
+option(WITH_CAIO_EXAMPLES "Build optional CAIO ExampleWindow test script" 0)
option(TOOLS "Build map/vmap/mmap extraction/assembler tools" 1)
option(USE_SCRIPTPCH "Use precompiled headers when compiling scripts" 1)
option(USE_COREPCH "Use precompiled headers when compiling servers" 1)
diff --git a/cmake/showoptions.cmake b/cmake/showoptions.cmake
index 242b2500cdefc..9206f803f0d79 100644
--- a/cmake/showoptions.cmake
+++ b/cmake/showoptions.cmake
@@ -34,6 +34,12 @@ else()
message("* Build with scripts : No")
endif()
+if(WITH_CAIO_EXAMPLES)
+ message("* CAIO ExampleWindow : Yes")
+else()
+ message("* CAIO ExampleWindow : No (default)")
+endif()
+
if(TOOLS)
message("* Build map/vmap tools : Yes (default)")
else()
diff --git a/dep/CMakeLists.txt b/dep/CMakeLists.txt
index 869f4ef298165..4d0d859c7783e 100644
--- a/dep/CMakeLists.txt
+++ b/dep/CMakeLists.txt
@@ -31,6 +31,11 @@ if(SERVERS)
add_subdirectory(mysql)
add_subdirectory(readline)
add_subdirectory(gsoap)
+ set(SMALLFOLK_BUILD_TESTS OFF CACHE BOOL "" FORCE)
+ set(SMALLFOLK_BUILD_BENCHMARK OFF CACHE BOOL "" FORCE)
+ set(SMALLFOLK_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
+ set(SMALLFOLK_ENABLE_CLANG_TIDY OFF CACHE BOOL "" FORCE)
+ add_subdirectory(smallfolk_cpp/smallfolk_cpp)
endif()
if(SERVERS AND BUILD_EFSW)
diff --git a/dep/smallfolk_cpp/smallfolk_cpp b/dep/smallfolk_cpp/smallfolk_cpp
new file mode 160000
index 0000000000000..750580db99847
--- /dev/null
+++ b/dep/smallfolk_cpp/smallfolk_cpp
@@ -0,0 +1 @@
+Subproject commit 750580db99847f6043fdf952d572f0c40acc3e55
diff --git a/doc/CAIO_MESSAGE_FORMAT.md b/doc/CAIO_MESSAGE_FORMAT.md
new file mode 100644
index 0000000000000..31b647cccff4f
--- /dev/null
+++ b/doc/CAIO_MESSAGE_FORMAT.md
@@ -0,0 +1,37 @@
+# CAIO / AIO message format
+
+This matches [Rochet2 AIO](https://github.com/Rochet2/AIO) block layout as used by CAIO and `smallfolk_cpp`.
+
+## Serialized message
+
+One whisper addon payload is a **smallfolk** dump of an array of blocks:
+
+```lua
+{
+ { n, scriptKey, handlerKey, arg1, arg2, ... },
+ { n, scriptKey2, handlerKey2, ... },
+}
+```
+
+- `n` — number of arguments **including** `handlerKey` (CAIO sets `block[1]` accordingly). Server rejects `n > 15` (stock `AIO_SERVER` limit).
+- `scriptKey` — block name (`AIO`, `AIOExample`, …); must be registered with `AIO.RegisterEvent` on the client or `AIOScript` on the server.
+- Arguments from index 4 onward are handler parameters (`unpack(data, 3, n+2)` on the Lua side).
+
+Use `AIOMsg` / `AIO.Msg():Add(...)` rather than building tables manually.
+
+## Wire encoding (3.3.5)
+
+On TrinityCore, AIO uses **`CHAT_MSG_WHISPER` with `LANG_ADDON`** (not a separate addon channel packet). The client still sees **`CHAT_MSG_ADDON`**; this matches stock `AIO.lua` server behaviour.
+
+- Prefix: `S` + `AIO.Prefix` + `\t` (server→client) or `C` + prefix + `\t` (client→server).
+- Short message: two bytes `\1\1` then the smallfolk string.
+- Long message: 2-byte message id + 2-byte part count + 2-byte part id + chunk.
+- Each whisper packet must fit in **255 bytes** total (WoW addon limit). Configure `AIO.MsgMaxLen` (default **255**). Long payloads split using `chunkLen = MsgMaxLen - headerBytes` where `headerBytes = 1 + len(prefix) + 1 + 6`.
+
+## Version handshake
+
+On init, client sends `AIO` / `Init` with protocol version **1.75**. Server defines `AIO_VERSION` / `AIO_VERSION_STRING` in `src/server/game/AIO/AIO.h`.
+
+## Compression / obfuscation
+
+Not implemented on this branch. Addon files are sent with an `U` (uncompressed) prefix only.
diff --git a/doc/CAIO_SCRIPT_EXAMPLE.md b/doc/CAIO_SCRIPT_EXAMPLE.md
new file mode 100644
index 0000000000000..fde77911f2686
--- /dev/null
+++ b/doc/CAIO_SCRIPT_EXAMPLE.md
@@ -0,0 +1,75 @@
+# CAIO script example
+
+Inherit `AIOScript` to register server-side AIO handlers. See [smallfolk_cpp](https://github.com/Rochet2/smallfolk_cpp) for `LuaVal` usage.
+
+```cpp
+class ExampleAIOScript : public AIOScript
+{
+ public:
+ ExampleAIOScript()
+ : AIOScript("ExampleScriptName")
+ {
+ using namespace std::placeholders;
+
+ // Loads addon files; path from AIO.ClientScriptPath in worldserver.conf
+ AddAddon("ExampleAddon", "example_addon.lua");
+
+ // Optional permission-gated addon (RBAC id)
+ AddAddon("AnotherAddon", "example_addon.lua", 192);
+
+ AddHandler("Print", std::bind(&ExampleAIOScript::HandlePrint, this, _1, _2));
+ AddHandler("Save", std::bind(&ExampleAIOScript::HandleSave, this, _1, _2));
+
+ AddInitArgs("ExampleScriptName", "Init", std::bind(&ExampleAIOScript::InitArg, this, _1), std::bind(&ExampleAIOScript::InitArg, this, _1));
+ AddInitArgs("ExampleScriptName", "Init", std::bind(&ExampleAIOScript::InitArg2, this, _1));
+ AddInitArgs("AnotherScript", "InitB");
+ }
+
+ void HandlePrint(Player* sender, LuaVal const& args)
+ {
+ LuaVal inputVal = args.get(4);
+ LuaVal sliderVal = args.get(5);
+
+ if (!inputVal.isstring() || !sliderVal.isnumber())
+ return;
+
+ sender->GetSession()->SendNotification("HandlePrint -> Stored String: %s, Input: %s, Slider Value: %f",
+ storedString.c_str(), inputVal.str().c_str(), sliderVal.num());
+ }
+
+ void HandleSave(Player* sender, LuaVal const& args)
+ {
+ LuaVal saveVal = args.get(4);
+
+ if (!saveVal.isstring())
+ return;
+
+ storedString = saveVal.str();
+ sender->GetSession()->SendNotification("Saved");
+ }
+
+ LuaVal InitArg(Player* /*sender*/)
+ {
+ LuaVal arg(TTABLE);
+ arg.set("key", 12.3);
+ arg["key2"] = false;
+ return arg;
+ }
+
+ LuaVal InitArg2(Player* /*sender*/)
+ {
+ return LuaVal("LuaVal will implicitly create a string LuaVal for this arg");
+ }
+
+ private:
+ std::string storedString;
+};
+```
+
+Register the script in a loader (see `src/server/scripts/AIO/aio_script_loader.cpp` and `WITH_CAIO_EXAMPLES`).
+
+To send messages to the client from C++, use `Trinity::AIO::Handle` / `Trinity::AIO::Message` from `PlayerAIO.h` (keeps `Player.h` free of `LuaVal`).
+
+For full init-message rewriting (stock `AIO.AddOnInit`), call `AddOnInit` with a callback that receives `(Player*, LuaVal& initMessage)` after the init blocks are assembled and before send.
+
+Handler `args` is always a table; handler parameters start at index **4**. Always check value types before use.
diff --git a/sql/CAIO/Auth.sql b/sql/CAIO/Auth.sql
new file mode 100644
index 0000000000000..8cf9785f911db
--- /dev/null
+++ b/sql/CAIO/Auth.sql
@@ -0,0 +1,2 @@
+REPLACE INTO `rbac_permissions` (`id`, `name`) VALUES (5000, 'Command: caio');
+REPLACE INTO `rbac_linked_permissions` (`id`, `linkedId`) VALUES (192, 5000);
\ No newline at end of file
diff --git a/sql/CAIO/World.sql b/sql/CAIO/World.sql
new file mode 100644
index 0000000000000..38e57572c297b
--- /dev/null
+++ b/sql/CAIO/World.sql
@@ -0,0 +1,24 @@
+-- CAIO command result strings
+REPLACE INTO `trinity_string` (`entry`, `content_default`, `content_loc1`, `content_loc2`, `content_loc3`, `content_loc4`, `content_loc5`, `content_loc6`, `content_loc7`, `content_loc8`)
+VALUES (60002, 'Force reload message sent to %s', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
+REPLACE INTO `trinity_string` (`entry`, `content_default`, `content_loc1`, `content_loc2`, `content_loc3`, `content_loc4`, `content_loc5`, `content_loc6`, `content_loc7`, `content_loc8`)
+VALUES (60003, 'Force reset message sent to %s', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
+REPLACE INTO `trinity_string` (`entry`, `content_default`, `content_loc1`, `content_loc2`, `content_loc3`, `content_loc4`, `content_loc5`, `content_loc6`, `content_loc7`, `content_loc8`)
+VALUES (60004, 'There was a problem reloading client addons. Force reload was not sent.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
+REPLACE INTO `trinity_string` (`entry`, `content_default`, `content_loc1`, `content_loc2`, `content_loc3`, `content_loc4`, `content_loc5`, `content_loc6`, `content_loc7`, `content_loc8`)
+VALUES (60005, 'Addon with name \'%s\' already exists or file not found.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
+REPLACE INTO `trinity_string` (`entry`, `content_default`, `content_loc1`, `content_loc2`, `content_loc3`, `content_loc4`, `content_loc5`, `content_loc6`, `content_loc7`, `content_loc8`)
+VALUES (60006, 'Addon with name \'%s\' not found.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
+
+-- CAIO commands
+REPLACE INTO `command` (`name`, `permission`, `help`) VALUES ('caio', 5000, 'Syntax: .caio $subcommand\nType .caio to see the list of possible subcommands or .help caio $subcommand to see info on subcommands');
+REPLACE INTO `command` (`name`, `permission`, `help`) VALUES ('caio version', 5000, 'Syntax: .caio version\nShows the AIO version');
+REPLACE INTO `command` (`name`, `permission`, `help`) VALUES ('caio addaddon', 5000, 'Syntax: .caio addaddon $addonName [$permission] "$addonFile"\nAdds an addon to addon list for players with $permission and force reloads all affected player addons');
+REPLACE INTO `command` (`name`, `permission`, `help`) VALUES ('caio removeaddon', 5000, 'Syntax: .caio removeaddon $addonName\nRemoves an addon from addon list and force reloads all affected player addons');
+REPLACE INTO `command` (`name`, `permission`, `help`) VALUES ('caio reloadaddons', 5000, 'Syntax: .caio reloadaddons\nReloads all client addons loaded on the server and forces reload on all players.');
+REPLACE INTO `command` (`name`, `permission`, `help`) VALUES ('caio forcereload', 5000, 'Syntax: .caio forcereload $playerName\nForce reloads player\'s addons. Player addons are synced with server.');
+REPLACE INTO `command` (`name`, `permission`, `help`) VALUES ('caio forcereset', 5000, 'Syntax: .caio forcereset $playerName\nForce resets player\'s addons. Player addons are deleted and downloaded again.');
+REPLACE INTO `command` (`name`, `permission`, `help`) VALUES ('caio forcereloadall', 5000, 'Syntax: .caio forcereloadall [$permission]\nForce reloads players of $permission and above. Affected players\' addons are synced with the server.');
+REPLACE INTO `command` (`name`, `permission`, `help`) VALUES ('caio forceresetall', 5000, 'Syntax: .caio forceresetall [$permission]\nForce resets players of $permission and above. Affected players\' addons are deleted and downloaded again.');
+REPLACE INTO `command` (`name`, `permission`, `help`) VALUES ('caio send', 5000, 'Syntax: .caio send $playerName "Message"\nSends an addon message to player');
+REPLACE INTO `command` (`name`, `permission`, `help`) VALUES ('caio sendall', 5000, 'Syntax: .caio sendall [$permission] "Message"\nSends an addon message to all players of $permission and above');
diff --git a/sql/updates/world/3.3.5/2026_05_31_00_world.sql b/sql/updates/world/3.3.5/2026_05_31_00_world.sql
new file mode 100644
index 0000000000000..0398a8c84df7d
--- /dev/null
+++ b/sql/updates/world/3.3.5/2026_05_31_00_world.sql
@@ -0,0 +1,3 @@
+UPDATE `creature_template` SET `gossip_menu_id`=7169 WHERE `entry`=16237;
+UPDATE `gossip_menu` SET `MenuID`=7169 WHERE `MenuID`=57031;
+UPDATE `conditions` SET `SourceGroup`=7169 WHERE `SourceTypeOrReferenceId`=14 AND `SourceGroup`=57031;
diff --git a/src/common/Logging/Log.cpp b/src/common/Logging/Log.cpp
index 304cee0fbfa74..1cd98cc057755 100644
--- a/src/common/Logging/Log.cpp
+++ b/src/common/Logging/Log.cpp
@@ -224,6 +224,11 @@ void Log::OutCommandImpl(uint32 account, Trinity::FormatStringView messageFormat
write(std::make_unique(LOG_LEVEL_INFO, "commands.gm", Trinity::StringVFormat(messageFormat, messageFormatArgs), Trinity::ToString(account)));
}
+void Log::OutAIOMessageImpl(uint32 account, LogLevel level, Trinity::FormatStringView messageFormat, Trinity::FormatArgs messageFormatArgs)
+{
+ write(std::make_unique(level, "AIO", Trinity::StringVFormat(messageFormat, messageFormatArgs), account ? Trinity::ToString(account) : "World"));
+}
+
void Log::write(std::unique_ptr msg) const
{
Logger const* logger = GetLoggerByType(msg->type);
diff --git a/src/common/Logging/Log.h b/src/common/Logging/Log.h
index 33a4d6c5731e9..d6ee52f671186 100644
--- a/src/common/Logging/Log.h
+++ b/src/common/Logging/Log.h
@@ -86,6 +86,15 @@ class TC_COMMON_API Log
this->OutCommandImpl(account, fmt, Trinity::MakeFormatArgs(args...));
}
+ template
+ void outAIOMessage(uint32 account, LogLevel level, Trinity::FormatString fmt, Args&&... args)
+ {
+ if (!ShouldLog("AIO", level))
+ return;
+
+ OutAIOMessageImpl(account, level, fmt, Trinity::MakeFormatArgs(args...));
+ }
+
void OutCharDump(char const* str, uint32 account_id, uint64 guid, char const* name);
void SetRealmId(uint32 id);
@@ -113,6 +122,7 @@ class TC_COMMON_API Log
void RegisterAppender(uint8 index, AppenderCreatorFn appenderCreateFn);
void OutMessageImpl(std::string_view filter, LogLevel level, Trinity::FormatStringView messageFormat, Trinity::FormatArgs messageFormatArgs);
void OutCommandImpl(uint32 account, Trinity::FormatStringView messageFormat, Trinity::FormatArgs messageFormatArgs);
+ void OutAIOMessageImpl(uint32 account, LogLevel level, Trinity::FormatStringView messageFormat, Trinity::FormatArgs messageFormatArgs);
std::unordered_map appenderFactory;
std::unordered_map> appenders;
diff --git a/src/server/game/AIO/AIO.h b/src/server/game/AIO/AIO.h
new file mode 100644
index 0000000000000..96c67f3f9989f
--- /dev/null
+++ b/src/server/game/AIO/AIO.h
@@ -0,0 +1,31 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ */
+
+#ifndef TRINITY_AIO_H
+#define TRINITY_AIO_H
+
+#include "Define.h"
+
+#define AIO_VERSION 1.75
+#define AIO_VERSION_STRING "1.75"
+
+// RBAC permission id used when distributing addons/messages to players (see sql/CAIO/Auth.sql)
+constexpr uint32 AIO_DEFAULT_ADDON_PERMISSION = 195;
+// WoW addon whisper payload limit (matches client AIO.lua when AIO_SERVER is false)
+constexpr uint32 AIO_MAX_WHISPER_LENGTH = 255;
+
+#endif
diff --git a/src/server/game/AIO/AIOCodec.h b/src/server/game/AIO/AIOCodec.h
new file mode 100644
index 0000000000000..06815448b9d9e
--- /dev/null
+++ b/src/server/game/AIO/AIOCodec.h
@@ -0,0 +1,48 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ */
+
+#ifndef TRINITY_AIO_CODEC_H
+#define TRINITY_AIO_CODEC_H
+
+#include "Define.h"
+#include
+#include
+#include
+
+namespace Trinity::AIO::Codec
+{
+ inline uint32 DecodeByte(char value)
+ {
+ return uint32(static_cast(value) - 1u);
+ }
+
+ inline uint32 DecodePair(char high, char low)
+ {
+ return DecodeByte(high) * 254u + DecodeByte(low);
+ }
+
+ inline bool IsClientPrefix(std::string const& clientWirePrefix, std::string const& msg, size_t& delimPosOut)
+ {
+ delimPosOut = msg.find('\t');
+ if (delimPosOut == std::string::npos)
+ return false;
+
+ return delimPosOut == clientWirePrefix.size() && msg.compare(0, delimPosOut, clientWirePrefix) == 0;
+ }
+}
+
+#endif
diff --git a/src/server/game/AIO/AIOUtil.cpp b/src/server/game/AIO/AIOUtil.cpp
new file mode 100644
index 0000000000000..c8b62f106b1c3
--- /dev/null
+++ b/src/server/game/AIO/AIOUtil.cpp
@@ -0,0 +1,81 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ */
+
+#include "AIOUtil.h"
+
+#include
+
+namespace Trinity::AIO
+{
+bool IsSafeAddonRelativePath(std::string const& path)
+{
+ if (path.empty() || path.front() == '/' || path.front() == '\\')
+ return false;
+
+ if (path.find("..") != std::string::npos)
+ return false;
+
+ return path.find_first_of(":*?\"<>|") == std::string::npos;
+}
+
+LoadMessageOutcome TryLoadIncomingMessage(std::string const& message, uint32 maxBytes, uint32 maxBlocks)
+{
+ LoadMessageOutcome outcome;
+
+ if (message.size() > maxBytes)
+ {
+ outcome.result = LoadMessageResult::Oversize;
+ return outcome;
+ }
+
+ try
+ {
+ outcome.table = LuaVal::loads(message);
+ }
+ catch (std::exception const&)
+ {
+ outcome.result = LoadMessageResult::ParseError;
+ return outcome;
+ }
+ catch (...)
+ {
+ outcome.result = LoadMessageResult::ParseError;
+ return outcome;
+ }
+
+ if (outcome.table.isnil())
+ {
+ outcome.result = LoadMessageResult::ParseError;
+ return outcome;
+ }
+
+ if (!outcome.table.istable())
+ {
+ outcome.result = LoadMessageResult::NotTable;
+ return outcome;
+ }
+
+ if (outcome.table.len() > maxBlocks)
+ {
+ outcome.result = LoadMessageResult::TooManyBlocks;
+ return outcome;
+ }
+
+ outcome.result = LoadMessageResult::Ok;
+ return outcome;
+}
+}
diff --git a/src/server/game/AIO/AIOUtil.h b/src/server/game/AIO/AIOUtil.h
new file mode 100644
index 0000000000000..d5fb87076748c
--- /dev/null
+++ b/src/server/game/AIO/AIOUtil.h
@@ -0,0 +1,49 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ */
+
+#ifndef TRINITY_AIO_UTIL_H
+#define TRINITY_AIO_UTIL_H
+
+#include "Define.h"
+#include "smallfolk.h"
+#include
+
+namespace Trinity::AIO
+{
+ constexpr uint32 MAX_BLOCK_ARGS = 15;
+
+ TC_GAME_API bool IsSafeAddonRelativePath(std::string const& path);
+
+ enum class LoadMessageResult : uint8
+ {
+ Ok,
+ Oversize,
+ ParseError,
+ NotTable,
+ TooManyBlocks
+ };
+
+ struct LoadMessageOutcome
+ {
+ LoadMessageResult result = LoadMessageResult::ParseError;
+ LuaVal table;
+ };
+
+ TC_GAME_API LoadMessageOutcome TryLoadIncomingMessage(std::string const& message, uint32 maxBytes, uint32 maxBlocks);
+}
+
+#endif
diff --git a/src/server/game/AIO/PlayerAIO.cpp b/src/server/game/AIO/PlayerAIO.cpp
new file mode 100644
index 0000000000000..2cf462a3ad736
--- /dev/null
+++ b/src/server/game/AIO/PlayerAIO.cpp
@@ -0,0 +1,46 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ */
+
+#include "PlayerAIO.h"
+#include "Player.h"
+
+namespace Trinity::AIO
+{
+void Message(Player* player, AIOMsg& msg)
+{
+ if (player)
+ player->SendSimpleAIOMessage(msg.dumps());
+}
+
+void Handle(Player* player, LuaVal const& scriptKey, LuaVal const& handlerKey,
+ LuaVal const& a1, LuaVal const& a2, LuaVal const& a3,
+ LuaVal const& a4, LuaVal const& a5, LuaVal const& a6)
+{
+ if (!player)
+ return;
+
+ AIOMsg msg(scriptKey, handlerKey, a1, a2, a3, a4, a5, a6);
+ player->SendSimpleAIOMessage(msg.dumps());
+}
+
+void Handle(Player* player, char const* scriptKey, char const* handlerKey,
+ LuaVal const& a1, LuaVal const& a2, LuaVal const& a3,
+ LuaVal const& a4, LuaVal const& a5, LuaVal const& a6)
+{
+ Handle(player, LuaVal(scriptKey), LuaVal(handlerKey), a1, a2, a3, a4, a5, a6);
+}
+}
diff --git a/src/server/game/AIO/PlayerAIO.h b/src/server/game/AIO/PlayerAIO.h
new file mode 100644
index 0000000000000..620decce65806
--- /dev/null
+++ b/src/server/game/AIO/PlayerAIO.h
@@ -0,0 +1,38 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ */
+
+#ifndef TRINITY_PLAYER_AIO_H
+#define TRINITY_PLAYER_AIO_H
+
+#include "AIOMsg.h"
+#include "smallfolk.h"
+
+class Player;
+
+namespace Trinity::AIO
+{
+ TC_GAME_API void Message(Player* player, AIOMsg& msg);
+ TC_GAME_API void Handle(Player* player, LuaVal const& scriptKey, LuaVal const& handlerKey,
+ LuaVal const& a1 = LuaVal::nil, LuaVal const& a2 = LuaVal::nil, LuaVal const& a3 = LuaVal::nil,
+ LuaVal const& a4 = LuaVal::nil, LuaVal const& a5 = LuaVal::nil, LuaVal const& a6 = LuaVal::nil);
+
+ TC_GAME_API void Handle(Player* player, char const* scriptKey, char const* handlerKey,
+ LuaVal const& a1 = LuaVal::nil, LuaVal const& a2 = LuaVal::nil, LuaVal const& a3 = LuaVal::nil,
+ LuaVal const& a4 = LuaVal::nil, LuaVal const& a5 = LuaVal::nil, LuaVal const& a6 = LuaVal::nil);
+}
+
+#endif
diff --git a/src/server/game/AIO/WorldAIO.cpp b/src/server/game/AIO/WorldAIO.cpp
new file mode 100644
index 0000000000000..3e3be6acbb724
--- /dev/null
+++ b/src/server/game/AIO/WorldAIO.cpp
@@ -0,0 +1,50 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ */
+
+#include "WorldAIO.h"
+#include "AIOMsg.h"
+#include "Player.h"
+#include "World.h"
+#include "WorldSession.h"
+
+namespace Trinity::AIO
+{
+void MessageAll(World* world, AIOMsg& msg, uint32 permission)
+{
+ if (!world)
+ return;
+
+ std::string const messageStr = msg.dumps();
+ for (SessionMap::const_iterator itr = world->GetAllSessions().begin(); itr != world->GetAllSessions().end(); ++itr)
+ {
+ if (itr->second->GetPlayer() && itr->second->HasPermission(permission))
+ itr->second->GetPlayer()->SendSimpleAIOMessage(messageStr);
+ }
+}
+
+void SendAllSimple(World* world, std::string const& message, uint32 permission)
+{
+ if (!world)
+ return;
+
+ for (SessionMap::const_iterator itr = world->GetAllSessions().begin(); itr != world->GetAllSessions().end(); ++itr)
+ {
+ if (itr->second->GetPlayer() && itr->second->HasPermission(permission))
+ itr->second->GetPlayer()->SendSimpleAIOMessage(message);
+ }
+}
+}
diff --git a/src/server/game/AIO/WorldAIO.h b/src/server/game/AIO/WorldAIO.h
new file mode 100644
index 0000000000000..8095c25b961a2
--- /dev/null
+++ b/src/server/game/AIO/WorldAIO.h
@@ -0,0 +1,33 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ */
+
+#ifndef TRINITY_WORLD_AIO_H
+#define TRINITY_WORLD_AIO_H
+
+#include "AIO.h"
+#include
+
+class AIOMsg;
+class World;
+
+namespace Trinity::AIO
+{
+ TC_GAME_API void MessageAll(World* world, AIOMsg& msg, uint32 permission = AIO_DEFAULT_ADDON_PERMISSION);
+ TC_GAME_API void SendAllSimple(World* world, std::string const& message, uint32 permission = AIO_DEFAULT_ADDON_PERMISSION);
+}
+
+#endif
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h
index e4ae4da4d92c2..d19f0f352a871 100644
--- a/src/server/game/Accounts/RBAC.h
+++ b/src/server/game/Accounts/RBAC.h
@@ -751,6 +751,7 @@ enum RBACPermissions
//
// IF YOU ADD NEW PERMISSIONS, ADD THEM IN MASTER BRANCH AS WELL!
//
+ RBAC_PERM_COMMAND_CAIO = 5000,
// custom permissions 1000+
RBAC_PERM_MAX
};
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 109ee47a5957f..d71d6e0d1dc25 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -379,7 +379,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Wo
Unit const* unitTarget = target->ToUnit();
if (!unitTarget)
return false;
- return unitTarget->GetGender() == Gender(gender.gender);
+ return unitTarget->GetGender() == static_cast<::Gender>(gender.gender);
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
{
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt
index 48731a4ec3061..1918cf9a17d73 100644
--- a/src/server/game/CMakeLists.txt
+++ b/src/server/game/CMakeLists.txt
@@ -37,7 +37,8 @@ target_include_directories(game-interface
target_link_libraries(game-interface
INTERFACE
shared
- Detour)
+ Detour
+ smallfolk_cpp::smallfolk)
add_library(game
${PRIVATE_SOURCES})
diff --git a/src/server/game/Chat/AIOMsg.cpp b/src/server/game/Chat/AIOMsg.cpp
new file mode 100644
index 0000000000000..5778e2a9500c1
--- /dev/null
+++ b/src/server/game/Chat/AIOMsg.cpp
@@ -0,0 +1,98 @@
+#include "AIOMsg.h"
+#include "Player.h"
+
+AIOMsg::AIOMsg()
+ : _val(TTABLE)
+{ }
+
+AIOMsg& AIOMsg::Add(LuaVal const& scriptKey, LuaVal const& handlerKey, LuaVal const& a1, LuaVal const& a2, LuaVal const& a3, LuaVal const& a4, LuaVal const& a5, LuaVal const& a6)
+{
+ LuaVal block(TTABLE);
+ uint32 nArgs = 1;
+
+ block[1] = 0;
+ block[2] = scriptKey;
+ block[3] = handlerKey;
+
+ if (!a1.isnil())
+ {
+ block.insert(a1);
+ ++nArgs;
+ }
+ if (!a2.isnil())
+ {
+ block.insert(a2);
+ ++nArgs;
+ }
+ if (!a3.isnil())
+ {
+ block.insert(a3);
+ ++nArgs;
+ }
+ if (!a4.isnil())
+ {
+ block.insert(a4);
+ ++nArgs;
+ }
+ if (!a5.isnil())
+ {
+ block.insert(a5);
+ ++nArgs;
+ }
+ if (!a6.isnil())
+ {
+ block.insert(a6);
+ ++nArgs;
+ }
+
+ block[1] = static_cast(nArgs);
+ _val.insert(block);
+ return *this;
+}
+
+AIOMsg& AIOMsg::AppendLast(LuaVal const& a1, LuaVal const& a2, LuaVal const& a3, LuaVal const& a4, LuaVal const& a5, LuaVal const& a6)
+{
+ unsigned int lastBlock = _val.len();
+ if (!lastBlock)
+ return *this;
+
+ LuaVal& block = _val.at(static_cast(lastBlock));
+ LuaVal nArgsVal = block.get(1);
+ if (!nArgsVal.isnumber())
+ return *this;
+
+ unsigned int nArgs = static_cast(static_cast(nArgsVal.num()));
+ if (!a1.isnil())
+ {
+ block.insert(a1);
+ ++nArgs;
+ }
+ if (!a2.isnil())
+ {
+ block.insert(a2);
+ ++nArgs;
+ }
+ if (!a3.isnil())
+ {
+ block.insert(a3);
+ ++nArgs;
+ }
+ if (!a4.isnil())
+ {
+ block.insert(a4);
+ ++nArgs;
+ }
+ if (!a5.isnil())
+ {
+ block.insert(a5);
+ ++nArgs;
+ }
+ if (!a6.isnil())
+ {
+ block.insert(a6);
+ ++nArgs;
+ }
+
+ block[1] = static_cast(nArgs);
+ return *this;
+}
diff --git a/src/server/game/Chat/AIOMsg.h b/src/server/game/Chat/AIOMsg.h
new file mode 100644
index 0000000000000..582a910d13c47
--- /dev/null
+++ b/src/server/game/Chat/AIOMsg.h
@@ -0,0 +1,54 @@
+#ifndef AIO_MESSAGE_H
+#define AIO_MESSAGE_H
+
+#include "smallfolk.h"
+
+class Player;
+
+class AIOMsg
+{
+ public:
+ // Creates an empty AIOMsg
+ AIOMsg();
+
+ // Creates an AIO message and adds one block
+ AIOMsg(LuaVal const& scriptKey, LuaVal const& handlerKey,
+ LuaVal const& a1 = LuaVal::nil, LuaVal const& a2 = LuaVal::nil, LuaVal const& a3 = LuaVal::nil,
+ LuaVal const& a4 = LuaVal::nil, LuaVal const& a5 = LuaVal::nil, LuaVal const& a6 = LuaVal::nil)
+ : _val(TTABLE)
+ {
+ Add(scriptKey, handlerKey, a1, a2, a3, a4, a5, a6);
+ }
+
+ AIOMsg(char const* scriptKey, char const* handlerKey,
+ LuaVal const& a1 = LuaVal::nil, LuaVal const& a2 = LuaVal::nil, LuaVal const& a3 = LuaVal::nil,
+ LuaVal const& a4 = LuaVal::nil, LuaVal const& a5 = LuaVal::nil, LuaVal const& a6 = LuaVal::nil)
+ : _val(TTABLE)
+ {
+ Add(LuaVal(scriptKey), LuaVal(handlerKey), a1, a2, a3, a4, a5, a6);
+ }
+
+ // Adds another block (calls another handler in one message)
+ AIOMsg& Add(LuaVal const& scriptKey, LuaVal const& handlerKey,
+ LuaVal const& a1 = LuaVal::nil, LuaVal const& a2 = LuaVal::nil, LuaVal const& a3 = LuaVal::nil,
+ LuaVal const& a4 = LuaVal::nil, LuaVal const& a5 = LuaVal::nil, LuaVal const& a6 = LuaVal::nil);
+
+ AIOMsg& Add(char const* scriptKey, char const* handlerKey,
+ LuaVal const& a1 = LuaVal::nil, LuaVal const& a2 = LuaVal::nil, LuaVal const& a3 = LuaVal::nil,
+ LuaVal const& a4 = LuaVal::nil, LuaVal const& a5 = LuaVal::nil, LuaVal const& a6 = LuaVal::nil)
+ {
+ return Add(LuaVal(scriptKey), LuaVal(handlerKey), a1, a2, a3, a4, a5, a6);
+ }
+
+ // Appends arguments to the last block
+ AIOMsg& AppendLast(LuaVal const& a1 = LuaVal::nil, LuaVal const& a2 = LuaVal::nil, LuaVal const& a3 = LuaVal::nil,
+ LuaVal const& a4 = LuaVal::nil, LuaVal const& a5 = LuaVal::nil, LuaVal const& a6 = LuaVal::nil);
+
+ // Returns smallfolk dump of the AIO message
+ std::string dumps() const { return _val.dumps(); }
+
+ private:
+ LuaVal _val;
+};
+
+#endif
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e6d03d71ddb72..fa336e8416f4e 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -111,6 +111,8 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
+#include "AIOMsg.h"
+#include "PlayerAIO.h"
#include "WorldStatePackets.h"
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
@@ -337,6 +339,10 @@ Player::Player(WorldSession* session): Unit(true)
m_achievementMgr = new AchievementMgr(this);
m_reputationMgr = new ReputationMgr(this);
+
+ m_aioInitCd = false;
+ m_aioInitTimer = 0;
+ m_messageIdIndex = 1;
}
Player::~Player()
@@ -1240,6 +1246,17 @@ void Player::Update(uint32 p_time)
if (IsHasDelayedTeleport())
TeleportTo(m_teleport_dest, m_teleport_options);
+
+ // AIO init cooldown
+ if (m_aioInitCd)
+ {
+ m_aioInitTimer += p_time;
+ if (m_aioInitTimer >= sWorld->getIntConfig(CONFIG_AIO_INIT_COOLDOWN))
+ {
+ m_aioInitCd = false;
+ m_aioInitTimer = 0;
+ }
+ }
}
void Player::Heartbeat()
@@ -20556,6 +20573,70 @@ void Player::Whisper(uint32 textId, Player* target, bool /*isBossWhisper = false
target->SendDirectMessage(packet.Write());
}
+void Player::ForceReloadAddons()
+{
+ Trinity::AIO::Handle(this, "AIO", "ForceReload");
+}
+
+void Player::ForceResetAddons()
+{
+ Trinity::AIO::Handle(this, "AIO", "ForceReset");
+}
+
+void Player::SendSimpleAIOMessage(std::string const& message)
+{
+ if (message.empty())
+ return;
+
+ std::string const& aioPrefix = sWorld->GetAIOPrefix();
+ uint32 const maxPacketLen = std::min(sWorld->getIntConfig(CONFIG_AIO_MSG_MAX_LEN), AIO_MAX_WHISPER_LENGTH);
+ uint32 const shortHeaderLen = 1 + uint32(aioPrefix.size()) + 1 + 2; // S + prefix + tab + short id
+ uint32 const longHeaderLen = 1 + uint32(aioPrefix.size()) + 1 + 6; // S + prefix + tab + long meta
+
+ if (shortHeaderLen + message.size() <= size_t(maxPacketLen))
+ {
+ std::string fullmsg = "S" + aioPrefix + "\t\x1\x1" + message;
+ WorldPackets::Chat::Chat packet;
+ packet.Initialize(CHAT_MSG_WHISPER, LANG_ADDON, this, this, fullmsg);
+ SendDirectMessage(packet.Write());
+ return;
+ }
+
+ uint32 const chunkLen = maxPacketLen > longHeaderLen ? maxPacketLen - longHeaderLen : 1;
+ float const messageLen = float(message.size());
+ uint16 const parts = uint16(std::ceil(messageLen / float(chunkLen)));
+
+ uint16 high = uint16(std::floor(float(parts) / 254.0f));
+ std::string partsStr(1, char(high + 1));
+ partsStr += char(parts - high * 254 + 1);
+
+ high = uint16(std::floor(float(m_messageIdIndex) / 254.0f));
+ std::string messageIdStr(1, char(high + 1));
+ messageIdStr += char(m_messageIdIndex - high * 254 + 1);
+
+ if (m_messageIdIndex >= 64769) // 2^16 - 767
+ m_messageIdIndex = 1;
+ else
+ ++m_messageIdIndex;
+
+ size_t cursor = 0;
+ for (uint16 partId = 1; partId <= parts; ++partId)
+ {
+ high = uint16(std::floor(float(partId) / 254.0f));
+ std::string partIdStr(1, char(high + 1));
+ partIdStr += char(partId - high * 254 + 1);
+
+ std::string fullmsg = "S" + aioPrefix + "\t" + messageIdStr + partsStr + partIdStr;
+ fullmsg += message.substr(cursor, chunkLen);
+
+ WorldPackets::Chat::Chat packet;
+ packet.Initialize(CHAT_MSG_WHISPER, LANG_ADDON, this, this, fullmsg);
+ SendDirectMessage(packet.Write());
+
+ cursor += chunkLen;
+ }
+}
+
Item* Player::GetMItem(ObjectGuid::LowType id)
{
ItemMap::const_iterator itr = mMitems.find(id);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 03d5bc6863d82..bd32749972ed1 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -73,6 +73,7 @@ class PlayerMenu;
class PlayerSocial;
class ReputationMgr;
class SpellCastTargets;
+class AIOMsg;
class TradeData;
enum InventoryType : uint8;
@@ -1063,6 +1064,24 @@ class TC_GAME_API Player : public Unit, public GridObject
void Whisper(uint32 textId, Player* target, bool isBossWhisper = false) override;
void WhisperAddon(std::string const& text, Player* receiver);
+ // AIO can only understand smallfolk LuaVal::dumps() format
+ // Handler functions are called by creating a table as below
+ // {
+ // {n, ScriptName, HandlerName(optional), Arg1..N(optional) },
+ // {n, AnotherScriptName, AnotherHandlerName(optional), Arg1..N(optional) }
+ // }
+ // Where n is number of arguments including handler name as an argument
+ void SendSimpleAIOMessage(const std::string &message);
+
+ // Forces reload on the player AIO addons (syncs with server)
+ void ForceReloadAddons();
+
+ // Force reset: client addon data is deleted and downloaded again
+ void ForceResetAddons();
+
+ bool isAIOInitOnCooldown() const { return m_aioInitCd; }
+ void setAIOIntOnCooldown(bool cd) { m_aioInitCd = cd; m_aioInitTimer = 0; }
+
/*********************************************************/
/*** STORAGE SYSTEM ***/
/*********************************************************/
@@ -2549,11 +2568,16 @@ class TC_GAME_API Player : public Unit, public GridObject
uint32 _activeCheats;
+ bool m_aioInitCd;
+ uint32 m_aioInitTimer;
+ uint16 m_messageIdIndex;
+
// variables to save health and mana before duel and restore them after duel
uint32 healthBeforeDuel;
uint32 manaBeforeDuel;
WorldLocation _corpseLocation;
+
};
TC_GAME_API void AddItemsSetItem(Player* player, Item* item);
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index dfbfb700fab5a..1011ccea29efa 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -63,7 +63,7 @@ Group::Group() : m_leaderGuid(), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL)
m_dungeonDifficulty(DUNGEON_DIFFICULTY_NORMAL), m_raidDifficulty(RAID_DIFFICULTY_10MAN_NORMAL),
m_bgGroup(nullptr), m_bfGroup(nullptr), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(),
m_masterLooterGuid(), m_subGroupsCounts(nullptr), m_guid(), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0), m_isLeaderOffline(false),
- m_scriptRef(this, NoopGroupDeleter())
+m_scriptRef(this, NoopGroupDeleter())
{
for (uint8 i = 0; i < TARGET_ICONS_COUNT; ++i)
m_targetIcons[i].Clear();
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index 5721df4b60d2b..37a061164ae97 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -179,7 +179,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string ms
return;
}
- if (msg.size() > 255)
+ if (msg.size() > 255u)
return;
// Our Warden module also uses SendAddonMessage as a way to communicate Lua check results to the server, see if this is that
@@ -293,6 +293,15 @@ void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string ms
}
Player* receiver = ObjectAccessor::FindConnectedPlayerByName(target);
+
+ if (lang == LANG_ADDON && receiver)
+ {
+ IncomingAIOWhisperResult const aioResult = HandleIncomingAIOClientWhisper(sender, receiver, msg);
+ if (aioResult == IncomingAIOWhisperResult::DropPacket)
+ return;
+ if (aioResult == IncomingAIOWhisperResult::Consumed)
+ break;
+ }
if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
{
SendPlayerNotFoundNotice(target);
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index 7df9976243c81..6b4a64eb4caad 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -1243,6 +1243,12 @@ enum TrinityStrings
LANG_SHUTDOWN_CANCELLED = 11018,
LANG_YOU_CHANGE_POWER = 11019, // master branch ONLY
LANG_YOUR_POWER_CHANGED = 11020, // master branch ONLY
- LANG_INVALID_POWER_NAME = 11021 // master branch ONLY
+ LANG_INVALID_POWER_NAME = 11021, // master branch ONLY
+
+ LANG_CAIO_FORCERELOAD_SENT = 60002,
+ LANG_CAIO_FORCERESET_SENT = 60003,
+ LANG_CAIO_RELOADADDONS_ERROR = 60004,
+ LANG_CAIO_ADDADDON_ERROR = 60005,
+ LANG_CAIO_REMOVEADDON_ERROR = 60006,
};
#endif
diff --git a/src/server/game/Scripting/AIOScript.cpp b/src/server/game/Scripting/AIOScript.cpp
new file mode 100644
index 0000000000000..50ff0fa90a734
--- /dev/null
+++ b/src/server/game/Scripting/AIOScript.cpp
@@ -0,0 +1,283 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ */
+
+#include "ScriptMgr.h"
+#include "AIOUtil.h"
+#include "Log.h"
+#include "Player.h"
+#include "PlayerAIO.h"
+#include "ScriptMgr.h"
+#include "World.h"
+#include
+#include
+
+class AIOHandlers : public AIOScript
+{
+ public:
+ struct InitHookInfo
+ {
+ LuaVal scriptKey;
+ LuaVal handlerKey;
+ std::list argsList;
+
+ InitHookInfo(LuaVal const& scriptKey, LuaVal const& handlerKey)
+ : scriptKey(scriptKey), handlerKey(handlerKey)
+ { }
+ };
+
+ using HookListType = std::list;
+
+ void RegisterInitMessageHook(AIOScript::InitMessageFunc func)
+ {
+ _initMessageHooks.push_back(std::move(func));
+ }
+
+ void RegisterInitArgs(LuaVal const& scriptKey, LuaVal const& handlerKey,
+ AIOScript::ArgFunc a1, AIOScript::ArgFunc a2, AIOScript::ArgFunc a3,
+ AIOScript::ArgFunc a4, AIOScript::ArgFunc a5, AIOScript::ArgFunc a6)
+ {
+ std::list* list = nullptr;
+ for (HookListType::iterator itr = _initHookList.begin(); itr != _initHookList.end(); ++itr)
+ {
+ if (itr->scriptKey == scriptKey && itr->handlerKey == handlerKey)
+ {
+ list = &itr->argsList;
+ break;
+ }
+ }
+
+ if (!list)
+ {
+ _initHookList.push_back(InitHookInfo(scriptKey, handlerKey));
+ list = &_initHookList.back().argsList;
+ }
+
+ if (a1)
+ list->push_back(a1);
+ if (a2)
+ list->push_back(a2);
+ if (a3)
+ list->push_back(a3);
+ if (a4)
+ list->push_back(a4);
+ if (a5)
+ list->push_back(a5);
+ if (a6)
+ list->push_back(a6);
+ }
+
+ private:
+ friend AIOHandlers* CreateAIOHandlers();
+ AIOHandlers();
+ void HandleInit(Player* sender, LuaVal const& args);
+ void HandleError(Player* sender, LuaVal const& args);
+
+ HookListType _initHookList;
+ std::list _initMessageHooks;
+};
+
+AIOScript::AIOScriptByKeyMap AIOScript::_scriptByKeyMap = AIOScript::AIOScriptByKeyMap();
+
+AIOScript::~AIOScript()
+{
+ _scriptByKeyMap.erase(_key);
+}
+
+void AIOScript::AddOnInit(InitMessageFunc func)
+{
+ sScriptMgr->RegisterAIOInitHook(std::move(func));
+}
+
+void AIOScript::AddInitArgs(LuaVal const& scriptKey, LuaVal const& handlerKey, ArgFunc a1, ArgFunc a2, ArgFunc a3, ArgFunc a4, ArgFunc a5, ArgFunc a6)
+{
+ sScriptMgr->RegisterAIOInitArgs(scriptKey, handlerKey, std::move(a1), std::move(a2), std::move(a3), std::move(a4), std::move(a5), std::move(a6));
+}
+
+AIOScript::AIOScript(LuaVal const& scriptKey)
+ : ScriptObject(scriptKey.tostring().c_str()), _key(scriptKey)
+{
+ if (AIOScript::_scriptByKeyMap.find(scriptKey) != AIOScript::_scriptByKeyMap.end())
+ {
+ sLog->outAIOMessage(0, LOG_LEVEL_FATAL, "AIO scriptKey '{}' of type tag '{}' already exist. Use another key.", scriptKey.tostring(), static_cast(scriptKey.typetag()));
+ ASSERT(false);
+ }
+ sScriptMgr->RegisterAIOScript(this);
+ AIOScript::_scriptByKeyMap[scriptKey] = this;
+}
+
+void AIOScript::ClearScriptByKeyMap()
+{
+ _scriptByKeyMap.clear();
+}
+
+AIOScript* AIOScript::FindByKey(LuaVal const& scriptKey)
+{
+ AIOScriptByKeyMap::const_iterator itr = _scriptByKeyMap.find(scriptKey);
+ if (itr == _scriptByKeyMap.end())
+ return nullptr;
+
+ return itr->second;
+}
+
+void AIOScript::HandleAddonBlock(Player* sender, LuaVal const& handlerKey, LuaVal const& args)
+{
+ OnHandle(sender, handlerKey, args);
+}
+
+void AIOScript::DispatchIncomingBlocks(Player* sender, LuaVal const& mainTable)
+{
+ for (unsigned int i = 1; i <= mainTable.len(); ++i)
+ {
+ LuaVal block = mainTable.get(static_cast(i));
+ if (!block.istable())
+ continue;
+
+ LuaVal nArgsVal = block.get(1);
+ LuaVal scriptKeyVal = block.get(2);
+ LuaVal handlerKeyVal = block.get(3);
+ if (!nArgsVal.isnumber() || scriptKeyVal.isnil() || handlerKeyVal.isnil())
+ continue;
+
+ if (nArgsVal.num() > double(Trinity::AIO::MAX_BLOCK_ARGS))
+ {
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR,
+ "AIO: Block from '{}' has over {} arguments (n={:.0f}). Sender: {}",
+ scriptKeyVal.tostring(), Trinity::AIO::MAX_BLOCK_ARGS, nArgsVal.num(), sender->GetName());
+ continue;
+ }
+
+ if (AIOScript* aioScript = AIOScript::FindByKey(scriptKeyVal))
+ aioScript->HandleAddonBlock(sender, handlerKeyVal, block);
+ }
+}
+
+bool AIOScript::AddAddon(std::string const& addonName, std::string const& addonFile, uint32 permission)
+{
+ return sWorld->AddAddon(World::AIOAddon(addonName, addonFile, permission));
+}
+
+void AIOScript::OnHandle(Player* sender, LuaVal const& handlerKey, LuaVal const& args)
+{
+ HandlerMapType::const_iterator itr = _handlerMap.find(handlerKey);
+ if (itr != _handlerMap.end())
+ {
+ itr->second(sender, args);
+ return;
+ }
+
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR, "AIO: No handler '{}' on script '{}'. Sender: {}",
+ handlerKey.tostring(), _key.tostring(), sender->GetName());
+}
+
+AIOHandlers::AIOHandlers()
+ : AIOScript("AIO")
+{
+ AddHandler("Init", std::bind(&AIOHandlers::HandleInit, this, std::placeholders::_1, std::placeholders::_2));
+ AddHandler("Error", std::bind(&AIOHandlers::HandleError, this, std::placeholders::_1, std::placeholders::_2));
+}
+
+void AIOHandlers::HandleInit(Player* sender, LuaVal const& args)
+{
+ if (sender->isAIOInitOnCooldown())
+ return;
+
+ LuaVal versionVal = args.get(4);
+ LuaVal clientDataVal = args.get(5);
+ if (!versionVal.isnumber() || !clientDataVal.istable())
+ {
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR, "AIOHandlers::HandleInit: Invalid version value or clientData value. Sender: {}, Args: {}", sender->GetName(), args.dumps());
+ return;
+ }
+
+ if (std::abs(versionVal.num() - AIO_VERSION) > 0.01)
+ {
+ Trinity::AIO::Handle(sender, "AIO", "Init", AIO_VERSION);
+ return;
+ }
+
+ sender->setAIOIntOnCooldown(true);
+
+ LuaVal addonTable(TTABLE);
+ LuaVal cacheTable(TTABLE);
+ uint32 const nAddons = sWorld->PrepareClientAddons(clientDataVal, addonTable, cacheTable, sender);
+
+ LuaVal argsToSend(TTABLE);
+
+ uint32 blockIndex = 1;
+ for (HookListType::const_iterator itr = _initHookList.begin(); itr != _initHookList.end(); ++itr)
+ {
+ uint32 index = 3;
+ LuaVal hookBlock(TTABLE);
+
+ hookBlock[1] = static_cast(itr->argsList.size()) + 1u;
+ hookBlock[2] = itr->scriptKey;
+ hookBlock[3] = itr->handlerKey;
+ for (std::list::const_iterator it = itr->argsList.begin(); it != itr->argsList.end(); ++it)
+ hookBlock[static_cast(++index)] = (*it)(sender);
+
+ argsToSend[static_cast(++blockIndex)] = hookBlock;
+ }
+
+ LuaVal AIOInitBlock(TTABLE);
+ AIOInitBlock[1] = 5;
+ AIOInitBlock[2] = "AIO";
+ AIOInitBlock[3] = "Init";
+ AIOInitBlock[4] = AIO_VERSION;
+ AIOInitBlock[5] = static_cast(nAddons);
+ AIOInitBlock[6] = addonTable;
+ AIOInitBlock[7] = cacheTable;
+
+ argsToSend[1] = AIOInitBlock;
+
+ for (AIOScript::InitMessageFunc const& hook : _initMessageHooks)
+ hook(sender, argsToSend);
+
+ sender->SendSimpleAIOMessage(argsToSend.dumps());
+}
+
+void AIOHandlers::HandleError(Player* sender, LuaVal const& args)
+{
+ LuaVal msgVal = args.get(4);
+ if (!msgVal.isstring())
+ return;
+
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR, "{} Received client addon error: {}", sender->GetSession()->GetPlayerInfo(), msgVal.str());
+}
+
+AIOHandlers* CreateAIOHandlers()
+{
+ return new AIOHandlers();
+}
+
+void DestroyAIOHandlers(AIOHandlers* handlers)
+{
+ delete handlers;
+}
+
+void RegisterAIOInitHookOnHandlers(AIOHandlers* handlers, AIOScript::InitMessageFunc func)
+{
+ if (handlers)
+ handlers->RegisterInitMessageHook(std::move(func));
+}
+
+void RegisterAIOInitArgsOnHandlers(AIOHandlers* handlers, LuaVal const& scriptKey, LuaVal const& handlerKey,
+ AIOScript::ArgFunc a1, AIOScript::ArgFunc a2, AIOScript::ArgFunc a3,
+ AIOScript::ArgFunc a4, AIOScript::ArgFunc a5, AIOScript::ArgFunc a6)
+{
+ if (handlers)
+ handlers->RegisterInitArgs(scriptKey, handlerKey, std::move(a1), std::move(a2), std::move(a3), std::move(a4), std::move(a5), std::move(a6));
+}
diff --git a/src/server/game/Scripting/AIOScript.h b/src/server/game/Scripting/AIOScript.h
new file mode 100644
index 0000000000000..6b21c7e2433aa
--- /dev/null
+++ b/src/server/game/Scripting/AIOScript.h
@@ -0,0 +1,93 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ */
+
+#ifndef TRINITY_AIOSCRIPT_H
+#define TRINITY_AIOSCRIPT_H
+
+// Included from ScriptMgr.h after ScriptObject is defined.
+#include "AIO.h"
+#include "Define.h"
+#include "smallfolk.h"
+#include
+#include
+
+class Player;
+
+// Inherit AIOScript for server-side AIO handlers (LuaVal / smallfolk_cpp).
+// Full example: doc/CAIO_SCRIPT_EXAMPLE.md
+class TC_GAME_API AIOScript : public ScriptObject
+{
+ public:
+ ~AIOScript() override;
+
+ LuaVal GetKey() const { return _key; }
+ bool IsDatabaseBound() const { return false; }
+
+ static AIOScript* FindByKey(LuaVal const& scriptKey);
+ static void ClearScriptByKeyMap();
+
+ void HandleAddonBlock(Player* sender, LuaVal const& handlerKey, LuaVal const& args);
+ static void DispatchIncomingBlocks(Player* sender, LuaVal const& mainTable);
+
+ using HandlerFunc = std::function;
+ using ArgFunc = std::function;
+ using InitMessageFunc = std::function;
+
+ protected:
+ AIOScript(LuaVal const& scriptKey);
+
+ void AddHandler(LuaVal const& handlerKey, HandlerFunc function) { _handlerMap[handlerKey] = std::move(function); }
+
+ void AddInitArgs(LuaVal const& scriptKey, LuaVal const& handlerKey,
+ ArgFunc a1 = ArgFunc(), ArgFunc a2 = ArgFunc(), ArgFunc a3 = ArgFunc(),
+ ArgFunc a4 = ArgFunc(), ArgFunc a5 = ArgFunc(), ArgFunc a6 = ArgFunc());
+
+ void AddOnInit(InitMessageFunc func);
+
+ bool AddAddon(std::string const& addonName, std::string const& addonFile, uint32 permission = AIO_DEFAULT_ADDON_PERMISSION);
+
+ template
+ ScriptClass* GetScript(LuaVal const& scriptKey);
+
+ private:
+ void OnHandle(Player* sender, LuaVal const& handlerKey, LuaVal const& args);
+
+ LuaVal _key;
+
+ using HandlerMapType = std::unordered_map;
+ HandlerMapType _handlerMap;
+
+ using AIOScriptByKeyMap = std::unordered_map;
+ static AIOScriptByKeyMap _scriptByKeyMap;
+};
+
+template
+ScriptClass* AIOScript::GetScript(LuaVal const& scriptKey)
+{
+ return dynamic_cast(FindByKey(scriptKey));
+}
+
+class AIOHandlers;
+
+TC_GAME_API AIOHandlers* CreateAIOHandlers();
+TC_GAME_API void DestroyAIOHandlers(AIOHandlers* handlers);
+TC_GAME_API void RegisterAIOInitHookOnHandlers(AIOHandlers* handlers, AIOScript::InitMessageFunc func);
+TC_GAME_API void RegisterAIOInitArgsOnHandlers(AIOHandlers* handlers, LuaVal const& scriptKey, LuaVal const& handlerKey,
+ AIOScript::ArgFunc a1, AIOScript::ArgFunc a2, AIOScript::ArgFunc a3,
+ AIOScript::ArgFunc a4, AIOScript::ArgFunc a5, AIOScript::ArgFunc a6);
+
+#endif
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 9e672f4ffe961..6a93f2f526a7d 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -30,7 +30,9 @@
#include "MapManager.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
+#include "AIOUtil.h"
#include "Player.h"
+#include "WorldSession.h"
#include "ScriptReloadMgr.h"
#include "ScriptSystem.h"
#include "SmartAI.h"
@@ -40,8 +42,12 @@
#include "Transport.h"
#include "Vehicle.h"
#include "Weather.h"
+#include "World.h"
+
+#include
#include "WorldPacket.h"
#include "WorldSession.h"
+#include "smallfolk.h"
// Trait which indicates whether this script type
// must be assigned in the database.
@@ -1018,7 +1024,7 @@ std::string const& ScriptObject::GetName() const
}
ScriptMgr::ScriptMgr()
- : _scriptCount(0), _script_loader_callback(nullptr)
+ : _scriptCount(0), _scheduledScripts(0), _aioHandlers(nullptr), _script_loader_callback(nullptr)
{
}
@@ -1042,6 +1048,7 @@ void ScriptMgr::Initialize()
TC_LOG_INFO("server.loading", "Loading C++ scripts");
FillSpellSummary();
+ _aioHandlers = CreateAIOHandlers();
// Load core scripts
SetScriptContext(GetNameOfStaticContext());
@@ -1127,6 +1134,8 @@ std::shared_ptr
void ScriptMgr::Unload()
{
sScriptRegistryCompositum->Unload();
+ AIOScript::ClearScriptByKeyMap();
+ DestroyAIOHandlers(_aioHandlers);
delete[] SpellSummary;
delete[] UnitAI::AISpellInfo;
@@ -2574,6 +2583,58 @@ PlayerScript::PlayerScript(char const* name)
ScriptRegistry::Instance()->AddScript(this);
}
+void ScriptMgr::RegisterAIOScript(AIOScript* script)
+{
+ ScriptRegistry::Instance()->AddScript(script);
+}
+
+void ScriptMgr::RegisterAIOInitHook(AIOScript::InitMessageFunc func)
+{
+ RegisterAIOInitHookOnHandlers(_aioHandlers, std::move(func));
+}
+
+void ScriptMgr::RegisterAIOInitArgs(LuaVal const& scriptKey, LuaVal const& handlerKey,
+ AIOScript::ArgFunc a1, AIOScript::ArgFunc a2, AIOScript::ArgFunc a3,
+ AIOScript::ArgFunc a4, AIOScript::ArgFunc a5, AIOScript::ArgFunc a6)
+{
+ RegisterAIOInitArgsOnHandlers(_aioHandlers, scriptKey, handlerKey,
+ std::move(a1), std::move(a2), std::move(a3), std::move(a4), std::move(a5), std::move(a6));
+}
+
+void ScriptMgr::OnAddonMessage(Player* sender, std::string const& message)
+{
+ if (!sender)
+ return;
+
+ uint32 const maxIncoming = sWorld->getIntConfig(CONFIG_AIO_MAX_INCOMING);
+ uint32 const maxBlocks = sWorld->getIntConfig(CONFIG_AIO_MAX_BLOCKS);
+ Trinity::AIO::LoadMessageOutcome const outcome = Trinity::AIO::TryLoadIncomingMessage(message, maxIncoming, maxBlocks);
+
+ switch (outcome.result)
+ {
+ case Trinity::AIO::LoadMessageResult::Oversize:
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR,
+ "AIO: Incoming message size {} exceeds limit {}. Sender: {}", message.size(), maxIncoming, sender->GetName());
+ return;
+ case Trinity::AIO::LoadMessageResult::ParseError:
+ if (WorldSession* session = sender->GetSession())
+ session->NotifyAIOIncomingParseFailure(sender);
+ return;
+ case Trinity::AIO::LoadMessageResult::NotTable:
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_DEBUG,
+ "AIO: Ignoring non-table addon payload from {} ({} bytes)", sender->GetName(), message.size());
+ return;
+ case Trinity::AIO::LoadMessageResult::TooManyBlocks:
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR,
+ "AIO: Incoming message has {} blocks (limit {}). Sender: {}", outcome.table.len(), maxBlocks, sender->GetName());
+ return;
+ case Trinity::AIO::LoadMessageResult::Ok:
+ break;
+ }
+
+ AIOScript::DispatchIncomingBlocks(sender, outcome.table);
+}
+
void PlayerScript::OnPVPKill(Player* /*killer*/, Player* /*killed*/)
{
}
@@ -2842,3 +2903,4 @@ template class TC_GAME_API ScriptRegistry;
template class TC_GAME_API ScriptRegistry;
template class TC_GAME_API ScriptRegistry;
template class TC_GAME_API ScriptRegistry;
+template class TC_GAME_API ScriptRegistry;
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index c50e63e79fc50..1bd9268a93cd5 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -815,6 +815,8 @@ class TC_GAME_API GroupScript : public ScriptObject
virtual void OnDisband(Group* group);
};
+#include "AIOScript.h"
+
// Manages registration, loading, and execution of scripts.
class TC_GAME_API ScriptMgr
{
@@ -1077,8 +1079,26 @@ class TC_GAME_API ScriptMgr
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
+ public: /* Scheduled scripts */
+
+ uint32 IncreaseScheduledScriptsCount() { return ++_scheduledScripts; }
+ uint32 DecreaseScheduledScriptCount() { return --_scheduledScripts; }
+ uint32 DecreaseScheduledScriptCount(size_t count) { return _scheduledScripts -= count; }
+ bool IsScriptScheduled() const { return _scheduledScripts > 0; }
+
+ public: /* AIOScript */
+
+ void OnAddonMessage(Player* sender, std::string const& message);
+ void RegisterAIOScript(AIOScript* script);
+ void RegisterAIOInitHook(AIOScript::InitMessageFunc func);
+ void RegisterAIOInitArgs(LuaVal const& scriptKey, LuaVal const& handlerKey,
+ AIOScript::ArgFunc a1, AIOScript::ArgFunc a2, AIOScript::ArgFunc a3,
+ AIOScript::ArgFunc a4, AIOScript::ArgFunc a5, AIOScript::ArgFunc a6);
+
private:
uint32 _scriptCount;
+ uint32 _scheduledScripts;
+ AIOHandlers* _aioHandlers;
ScriptLoaderCallbackType _script_loader_callback;
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 7d2edeb014b4b..e01d4a3d71229 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -49,6 +49,8 @@
#include "PacketUtilities.h"
#include "Player.h"
#include "Realm.h"
+#include "AIO.h"
+#include "AIOCodec.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "QueryHolder.h"
@@ -318,7 +320,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
}
else if (_player->IsInWorld())
{
- if(AntiDOS.EvaluateOpcode(*packet, currentTime))
+ if (AntiDOS.EvaluateOpcode(*packet, currentTime))
{
sScriptMgr->OnPacketReceive(this, *packet);
opHandle->Call(this, *packet);
@@ -476,9 +478,239 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
return false; //Will remove this session from the world session map
}
+ // AIO: drop incomplete long messages (AIO.lua AIO_MSG_CACHE_TIME / AIO_MSG_CACHE_DELAY)
+ if (m_Socket && m_Socket->IsOpen() && !_addonMessageBuffer.empty())
+ {
+ _aioMsgCacheSweepTimer += diff;
+ uint32 const sweepDelay = sWorld->getIntConfig(CONFIG_AIO_MSG_CACHE_DELAY);
+ if (_aioMsgCacheSweepTimer >= sweepDelay)
+ {
+ _aioMsgCacheSweepTimer = 0;
+ uint32 const cacheTime = sWorld->getIntConfig(CONFIG_AIO_MSG_CACHE_TIME);
+ for (AddonMessageBufferMap::iterator itr = _addonMessageBuffer.begin(); itr != _addonMessageBuffer.end();)
+ {
+ itr->second.Timer += sweepDelay;
+ if (itr->second.Timer >= cacheTime)
+ _addonMessageBuffer.erase(itr++);
+ else
+ ++itr;
+ }
+ }
+ }
+
return true;
}
+WorldSession::AIOIncomingGateResult WorldSession::CheckAIOIncomingGate(Player* sender, size_t payloadBytes)
+{
+ uint32 const minInterval = sWorld->getIntConfig(CONFIG_AIO_MSG_RATE_MS);
+ if (!minInterval)
+ return AIOIncomingGateResult::Allow;
+
+ uint32 const now = getMSTime();
+ if (_aioLastCompleteMessageMs && (now - _aioLastCompleteMessageMs) < minInterval)
+ {
+ ++_aioRateLimitedCount;
+ if (_aioRateLimitedCount == 1 || (_aioRateLimitedCount % 25) == 0)
+ {
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_WARN,
+ "AIO: Rate limited {} incoming message(s) from {} (latest {} bytes, {} ms since last accepted)",
+ _aioRateLimitedCount, sender->GetName(), payloadBytes, now - _aioLastCompleteMessageMs);
+ }
+ return AIOIncomingGateResult::RateLimited;
+ }
+
+ _aioLastCompleteMessageMs = now;
+ _aioRateLimitedCount = 0;
+ return AIOIncomingGateResult::Allow;
+}
+
+void WorldSession::NotifyAIOIncomingParseFailure(Player* sender)
+{
+ ++_aioParseFailureCount;
+ uint32 const maxFailures = sWorld->getIntConfig(CONFIG_AIO_MAX_PARSE_FAILURES);
+
+ if (_aioParseFailureCount == 1 || (_aioParseFailureCount % 5) == 0)
+ {
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_WARN,
+ "AIO: Failed to parse incoming smallfolk payload from {} (failures: {})",
+ sender->GetName(), _aioParseFailureCount);
+ }
+
+ if (maxFailures && _aioParseFailureCount >= maxFailures)
+ {
+ RecordAIOIncomingAbuse(sender, "parse failure threshold");
+ _aioParseFailureCount = 0;
+ }
+}
+
+void WorldSession::RecordAIOIncomingAbuse(Player* sender, char const* reason)
+{
+ if (!_addonMessageBuffer.empty())
+ {
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_WARN,
+ "AIO: Cleared {} reassembly buffer(s) for {} ({})",
+ uint32(_addonMessageBuffer.size()), sender->GetName(), reason);
+ _addonMessageBuffer.clear();
+ }
+}
+
+WorldSession::IncomingAIOWhisperResult WorldSession::HandleIncomingAIOClientWhisper(Player* sender, Player* receiver, std::string const& msg)
+{
+ size_t delimPos = 0;
+ if (!Trinity::AIO::Codec::IsClientPrefix(sWorld->GetAIOClientWirePrefix(), msg, delimPos))
+ return IncomingAIOWhisperResult::NotAIO;
+
+ if (receiver != sender)
+ return IncomingAIOWhisperResult::DropPacket;
+
+ uint32 messageId = 0;
+ if ((msg.size() - delimPos - 1) >= size_t(2))
+ {
+ messageId = Trinity::AIO::Codec::DecodePair(msg[delimPos + 1], msg[delimPos + 2]);
+
+ if (messageId == 0)
+ {
+ std::string const& payload = msg.substr(delimPos + 3);
+ if (payload.size() > sWorld->getIntConfig(CONFIG_AIO_MAX_INCOMING))
+ {
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR,
+ "AIO: Short message size {} exceeds limit {}. Sender: {}",
+ payload.size(), sWorld->getIntConfig(CONFIG_AIO_MAX_INCOMING), sender->GetName());
+ return IncomingAIOWhisperResult::Consumed;
+ }
+
+ if (CheckAIOIncomingGate(sender, payload.size()) == AIOIncomingGateResult::Allow)
+ sScriptMgr->OnAddonMessage(sender, payload);
+ else
+ RecordAIOIncomingAbuse(sender, "rate limit");
+
+ return IncomingAIOWhisperResult::Consumed;
+ }
+ }
+
+ if ((msg.size() - delimPos - 1) < size_t(6))
+ {
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR,
+ "HandleIncomingAIOClientWhisper: Received AIO long addon message without meta data. Sender: {}", sender->GetName());
+ return IncomingAIOWhisperResult::Consumed;
+ }
+
+ uint32 parts = Trinity::AIO::Codec::DecodePair(msg[delimPos + 3], msg[delimPos + 4]);
+ if (parts < 2)
+ {
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR,
+ "HandleIncomingAIOClientWhisper: Received AIO addon message with number of parts: {} (< 2). Sender: {}", parts, sender->GetName());
+ return IncomingAIOWhisperResult::DropPacket;
+ }
+
+ uint32 maxparts = sWorld->getIntConfig(CONFIG_AIO_MAXPARTS);
+ if (parts > maxparts)
+ {
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR,
+ "HandleIncomingAIOClientWhisper: Received AIO addon message with too many parts: {} (> {}). Message Id: {}, Sender: {}",
+ parts, maxparts, messageId, sender->GetName());
+ RecordAIOIncomingAbuse(sender, "too many parts");
+ return IncomingAIOWhisperResult::DropPacket;
+ }
+
+ uint32 partId = Trinity::AIO::Codec::DecodePair(msg[delimPos + 5], msg[delimPos + 6]);
+ if (partId < 1 || partId > parts)
+ {
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR,
+ "HandleIncomingAIOClientWhisper: Invalid AIO part id {} for {} parts. Message Id: {}, Sender: {}",
+ partId, parts, messageId, sender->GetName());
+ return IncomingAIOWhisperResult::DropPacket;
+ }
+
+ std::string const partPayload = msg.substr(delimPos + 7);
+ uint32 const maxBufferSize = sWorld->getIntConfig(CONFIG_AIO_MAX_BUFFER_SIZE);
+ uint32 const maxPacketLen = std::min(sWorld->getIntConfig(CONFIG_AIO_MSG_MAX_LEN), AIO_MAX_WHISPER_LENGTH);
+ uint32 const longHeaderLen = uint32(sWorld->GetAIOClientWirePrefix().size()) + 1u + 6u;
+ uint32 const maxPartPayload = maxPacketLen > longHeaderLen ? maxPacketLen - longHeaderLen : 1u;
+ if (partPayload.size() > maxPartPayload)
+ {
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR,
+ "HandleIncomingAIOClientWhisper: AIO part payload {} bytes exceeds per-part limit {}. Message Id: {}, Sender: {}",
+ partPayload.size(), maxPartPayload, messageId, sender->GetName());
+ RecordAIOIncomingAbuse(sender, "oversized part");
+ return IncomingAIOWhisperResult::DropPacket;
+ }
+
+ AddonMessageBufferMap::iterator messagePartsItr = _addonMessageBuffer.find(messageId);
+ if (messagePartsItr == _addonMessageBuffer.end())
+ {
+ if (_addonMessageBuffer.size() >= maxparts)
+ {
+ RecordAIOIncomingAbuse(sender, "too many concurrent reassemblies");
+ return IncomingAIOWhisperResult::DropPacket;
+ }
+ messagePartsItr = _addonMessageBuffer.insert(std::make_pair(messageId, LongMessageBufferInfo())).first;
+ }
+ else if (parts != messagePartsItr->second.Parts)
+ messagePartsItr->second = LongMessageBufferInfo();
+
+ if (messagePartsItr->second.Map.find(partId) != messagePartsItr->second.Map.end())
+ {
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR,
+ "HandleIncomingAIOClientWhisper: Duplicate part {} for message id {}. Sender: {}", partId, messageId, sender->GetName());
+ RecordAIOIncomingAbuse(sender, "duplicate part");
+ return IncomingAIOWhisperResult::DropPacket;
+ }
+
+ messagePartsItr->second.Parts = parts;
+ messagePartsItr->second.Timer = 0;
+ messagePartsItr->second.BufferedBytes += uint32(partPayload.size());
+ if (messagePartsItr->second.BufferedBytes > maxBufferSize)
+ {
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR,
+ "HandleIncomingAIOClientWhisper: AIO reassembly buffer exceeded {} bytes. Message Id: {}, Sender: {}",
+ maxBufferSize, messageId, sender->GetName());
+ RecordAIOIncomingAbuse(sender, "reassembly buffer exceeded");
+ return IncomingAIOWhisperResult::DropPacket;
+ }
+
+ messagePartsItr->second.Map[partId] = partPayload;
+
+ bool haveAllParts = messagePartsItr->second.Map.size() >= static_cast(messagePartsItr->second.Parts);
+ if (haveAllParts)
+ {
+ for (uint32 expectedPart = 1; expectedPart <= parts; ++expectedPart)
+ {
+ if (messagePartsItr->second.Map.find(expectedPart) == messagePartsItr->second.Map.end())
+ {
+ haveAllParts = false;
+ break;
+ }
+ }
+ }
+
+ if (!haveAllParts)
+ return IncomingAIOWhisperResult::Consumed;
+
+ std::string actualAIOMessage;
+ actualAIOMessage.reserve(messagePartsItr->second.BufferedBytes);
+ for (uint32 expectedPart = 1; expectedPart <= parts; ++expectedPart)
+ actualAIOMessage += messagePartsItr->second.Map.find(expectedPart)->second;
+
+ if (actualAIOMessage.size() > sWorld->getIntConfig(CONFIG_AIO_MAX_INCOMING))
+ {
+ sLog->outAIOMessage(sender->GetGUID().GetCounter(), LOG_LEVEL_ERROR,
+ "AIO: Reassembled message size {} exceeds limit {}. Sender: {}",
+ actualAIOMessage.size(), sWorld->getIntConfig(CONFIG_AIO_MAX_INCOMING), sender->GetName());
+ _addonMessageBuffer.erase(messagePartsItr);
+ return IncomingAIOWhisperResult::Consumed;
+ }
+
+ if (CheckAIOIncomingGate(sender, actualAIOMessage.size()) == AIOIncomingGateResult::Allow)
+ sScriptMgr->OnAddonMessage(sender, actualAIOMessage);
+ else
+ RecordAIOIncomingAbuse(sender, "rate limit");
+
+ _addonMessageBuffer.erase(messagePartsItr);
+ return IncomingAIOWhisperResult::Consumed;
+}
+
/// %Log the player out
void WorldSession::LogoutPlayer(bool save)
{
@@ -620,6 +852,9 @@ void WorldSession::LogoutPlayer(bool save)
CharacterDatabase.Execute(stmt);
}
+ //Clear aio long message buffer
+ _addonMessageBuffer.clear();
+
m_playerLogout = false;
m_playerSave = false;
m_playerRecentlyLogout = true;
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index e37eb7bc594c0..fe6d78efdb1e6 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -1237,6 +1237,7 @@ class TC_GAME_API WorldSession
AsyncCallbackProcessor _queryHolderProcessor;
friend class World;
+ friend class ScriptMgr;
protected:
class DosProtection
{
@@ -1282,6 +1283,15 @@ class TC_GAME_API WorldSession
return _legitCharacters.find(lowGUID) != _legitCharacters.end();
}
+ enum class IncomingAIOWhisperResult : uint8
+ {
+ NotAIO,
+ Consumed,
+ DropPacket
+ };
+
+ IncomingAIOWhisperResult HandleIncomingAIOClientWhisper(Player* sender, Player* receiver, std::string const& msg);
+
// Movement helpers
Unit* ValidateAndGetUnitBeingMoved(ObjectGuid guid, OpcodeClient opcode, bool forStatusAck) const;
@@ -1348,6 +1358,32 @@ class TC_GAME_API WorldSession
WorldSession(WorldSession const& right) = delete;
WorldSession& operator=(WorldSession const& right) = delete;
+
+ // AIO
+ typedef std::map AddonPartStringMap;
+ struct LongMessageBufferInfo
+ {
+ uint32 Parts = 0;
+ uint32 Timer = 0;
+ uint32 BufferedBytes = 0;
+ AddonPartStringMap Map;
+ };
+ typedef std::map AddonMessageBufferMap;
+ AddonMessageBufferMap _addonMessageBuffer;
+ uint32 _aioMsgCacheSweepTimer = 0;
+ uint32 _aioLastCompleteMessageMs = 0;
+ uint32 _aioRateLimitedCount = 0;
+ uint32 _aioParseFailureCount = 0;
+
+ enum class AIOIncomingGateResult : uint8
+ {
+ Allow,
+ RateLimited
+ };
+
+ AIOIncomingGateResult CheckAIOIncomingGate(Player* sender, size_t payloadBytes);
+ void NotifyAIOIncomingParseFailure(Player* sender);
+ void RecordAIOIncomingAbuse(Player* sender, char const* reason);
};
#endif
/// @}
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index bb6dd6032244e..67df7cdbb4bae 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -95,7 +95,7 @@ bool WorldSocket::Update()
if (!queued->empty())
buffer.Write(queued->contents(), queued->size());
}
- else // single packet larger than buffer size
+ else // single packet larger than _sendBufferSize
{
MessageBuffer packetBuffer(queued->size() + header.getHeaderLength());
packetBuffer.Write(header.header, header.getHeaderLength());
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index a0ed02fd095ae..aa19a235a758c 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -88,7 +88,14 @@
#include "WhoListStorage.h"
#include "WorldSession.h"
+#include
#include
+#include
+#include
+#include "AIOUtil.h"
+#include "AIOMsg.h"
+#include "WorldAIO.h"
+#include "smallfolk.h"
TC_GAME_API std::atomic World::m_stopEvent(false);
TC_GAME_API uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
@@ -1563,6 +1570,27 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA] = sConfigMgr->GetBoolDefault("Calculate.Creature.Zone.Area.Data", false);
m_bool_configs[CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA] = sConfigMgr->GetBoolDefault("Calculate.Gameoject.Zone.Area.Data", false);
+ // AIO (255 = max WoW addon whisper length; must match client AIO_MsgLen when using client-side AIO)
+ m_int_configs[CONFIG_AIO_MAXPARTS] = sConfigMgr->GetIntDefault("AIO.MaxParts", 64);
+ m_int_configs[CONFIG_AIO_MSG_MAX_LEN] = std::min(sConfigMgr->GetIntDefault("AIO.MsgMaxLen", AIO_MAX_WHISPER_LENGTH), AIO_MAX_WHISPER_LENGTH);
+ m_int_configs[CONFIG_AIO_INIT_COOLDOWN] = sConfigMgr->GetIntDefault("AIO.InitCooldown", 5000);
+ // Matches AIO.lua AIO_MSG_CACHE_TIME / AIO_MSG_CACHE_DELAY (server-side reassembly)
+ m_int_configs[CONFIG_AIO_MSG_CACHE_TIME] = sConfigMgr->GetIntDefault("AIO.MsgCacheTime", 15000);
+ m_int_configs[CONFIG_AIO_MSG_CACHE_DELAY] = sConfigMgr->GetIntDefault("AIO.MsgCacheDelay", 5000);
+ m_int_configs[CONFIG_AIO_MAX_BUFFER_SIZE] = sConfigMgr->GetIntDefault("AIO.MaxBufferSize", 1048576);
+ m_int_configs[CONFIG_AIO_MAX_INCOMING] = sConfigMgr->GetIntDefault("AIO.MaxIncomingMessageSize", 262144);
+ m_int_configs[CONFIG_AIO_MSG_RATE_MS] = sConfigMgr->GetIntDefault("AIO.MsgRateLimitMs", 50);
+ m_int_configs[CONFIG_AIO_MAX_BLOCKS] = sConfigMgr->GetIntDefault("AIO.MaxBlocks", 32);
+ m_int_configs[CONFIG_AIO_MAX_PARSE_FAILURES] = sConfigMgr->GetIntDefault("AIO.MaxParseFailures", 16);
+ m_aioclientpath = sConfigMgr->GetStringDefault("AIO.ClientScriptPath", "lua_client_scripts");
+ m_aioprefix = sConfigMgr->GetStringDefault("AIO.Prefix", "AIO");
+ if (m_aioprefix.size() > 15u)
+ m_aioprefix = m_aioprefix.substr(0, 15);
+ m_aioClientWirePrefix = "C" + m_aioprefix;
+
+ if (m_int_configs[CONFIG_AIO_MAX_INCOMING] > m_int_configs[CONFIG_AIO_MAX_BUFFER_SIZE])
+ m_int_configs[CONFIG_AIO_MAX_INCOMING] = m_int_configs[CONFIG_AIO_MAX_BUFFER_SIZE];
+
// HotSwap
m_bool_configs[CONFIG_HOTSWAP_ENABLED] = sConfigMgr->GetBoolDefault("HotSwap.Enabled", true);
m_bool_configs[CONFIG_HOTSWAP_RECOMPILER_ENABLED] = sConfigMgr->GetBoolDefault("HotSwap.EnableReCompiler", true);
@@ -1616,6 +1644,7 @@ void World::SetInitialWorldSettings()
///- Initialize config settings
LoadConfigSettings();
+ ValidateAIOSettings();
///- Initialize Allowed Security Level
LoadDBAllowedSecurityLevel();
@@ -3598,6 +3627,193 @@ void World::ReloadRBAC()
session->InvalidateRBACData();
}
+bool World::AddAddon(AIOAddon const& addon)
+{
+ if (addon.file.empty())
+ return false;
+
+ if (!Trinity::AIO::IsSafeAddonRelativePath(addon.file))
+ {
+ sLog->outAIOMessage(0, LOG_LEVEL_ERROR, "AIO AddAddon: rejected unsafe path '{}' for addon {}", addon.file, addon.name);
+ return false;
+ }
+
+ // Check if addon already exist
+ for (AddonCodeListType::iterator itr = m_AddonList.begin(); itr != m_AddonList.end(); ++itr)
+ {
+ if (itr->name == addon.name)
+ {
+ return false;
+ }
+ }
+
+ AIOAddon copy(addon);
+ copy.code = "";
+
+ // Format path
+ std::string path;
+ path = sWorld->GetAIOClientScriptPath();
+ if (path.back() != '/' && path.back() != '\\')
+ {
+ path += '/';
+ }
+ path += copy.file;
+
+ // Get file
+ std::ifstream in(path, std::ios::in | std::ios::binary);
+ if (in)
+ {
+ in.seekg(0, std::ios::end);
+ copy.code.resize(in.tellg());
+ in.seekg(0, std::ios::beg);
+ in.read(©.code[0], copy.code.size());
+ in.close();
+ if (copy.code.empty())
+ {
+ return false;
+ }
+ }
+ else
+ {
+ sLog->outAIOMessage(0, LOG_LEVEL_ERROR, "AIO AddAddon: Couldn't open file {} of addon {}", path, copy.name);
+ return false;
+ }
+
+ // Set crc on original file content
+ boost::crc_32_type crc_result;
+ crc_result.process_bytes(copy.code.data(), copy.code.length());
+ copy.crc = crc_result.checksum();
+
+ // Uncompressed addon payload (compression/obfuscation not implemented)
+ copy.code = std::string(1, 'U') + copy.code;
+ m_AddonList.push_back(copy);
+
+ sLog->outAIOMessage(0, LOG_LEVEL_INFO, "AIO: Loaded addon {} from file {}", copy.name, copy.file);
+ return true;
+}
+
+bool World::RemoveAddon(std::string const& addonName, uint32* permission)
+{
+ for (AddonCodeListType::iterator itr = m_AddonList.begin(); itr != m_AddonList.end(); ++itr)
+ {
+ if (itr->name == addonName)
+ {
+ if (permission)
+ *permission = itr->permission;
+ m_AddonList.erase(itr);
+ return true;
+ }
+ }
+ return false;
+}
+
+void World::ValidateAIOSettings()
+{
+ if (m_aioprefix.empty())
+ TC_LOG_ERROR("server.loading", "AIO.Prefix must not be empty.");
+
+ if (m_int_configs[CONFIG_AIO_MSG_MAX_LEN] != AIO_MAX_WHISPER_LENGTH)
+ {
+ TC_LOG_WARN("server.loading", "AIO.MsgMaxLen is {} but {} is required for 3.3.5 addon whispers; clamping.",
+ m_int_configs[CONFIG_AIO_MSG_MAX_LEN], AIO_MAX_WHISPER_LENGTH);
+ m_int_configs[CONFIG_AIO_MSG_MAX_LEN] = AIO_MAX_WHISPER_LENGTH;
+ }
+
+ boost::filesystem::path clientPath(m_aioclientpath);
+ if (!boost::filesystem::exists(clientPath))
+ TC_LOG_WARN("server.loading", "AIO.ClientScriptPath '{}' does not exist (create it or fix the config).", m_aioclientpath);
+ else if (!boost::filesystem::is_directory(clientPath))
+ TC_LOG_ERROR("server.loading", "AIO.ClientScriptPath '{}' is not a directory.", m_aioclientpath);
+
+ TC_LOG_INFO("server.loading", "AIO: wire prefix '{}', client scripts '{}', max incoming {} bytes, max blocks {}, rate limit {} ms, parse failure limit {}.",
+ m_aioClientWirePrefix, m_aioclientpath, m_int_configs[CONFIG_AIO_MAX_INCOMING], m_int_configs[CONFIG_AIO_MAX_BLOCKS],
+ m_int_configs[CONFIG_AIO_MSG_RATE_MS], m_int_configs[CONFIG_AIO_MAX_PARSE_FAILURES]);
+}
+
+bool World::ReloadAddons()
+{
+ sLog->outAIOMessage(0, LOG_LEVEL_INFO, "World::ReloadAddons()");
+
+ AddonCodeListType prevAddonList;
+ prevAddonList.swap(m_AddonList);
+ try
+ {
+ for (AddonCodeListType::const_iterator itr = prevAddonList.begin(); itr != prevAddonList.end(); ++itr)
+ {
+ AddAddon(*itr);
+ }
+ }
+ catch (std::exception &e)
+ {
+ sLog->outAIOMessage(0, LOG_LEVEL_ERROR, "AIO: Error reloading addons. Exception: {}", e.what());
+ m_AddonList.swap(prevAddonList);
+ return false;
+ }
+ catch (...)
+ {
+ sLog->outAIOMessage(0, LOG_LEVEL_ERROR, "AIO: Error reloading addons");
+ m_AddonList.swap(prevAddonList);
+ return false;
+ }
+ return true;
+}
+
+uint32 World::PrepareClientAddons(LuaVal const& clientData, LuaVal& addonsTable, LuaVal& cacheTable, Player* forPlayer) const
+{
+ if (!clientData.istable())
+ return 0;
+
+ uint32 i = 0;
+ for (AddonCodeListType::const_iterator itr = m_AddonList.begin(); itr != m_AddonList.end(); ++itr)
+ {
+ if (!forPlayer->GetSession()->HasPermission(itr->permission))
+ continue;
+
+ LuaVal CRCVal = clientData.get(itr->name);
+ if (CRCVal == itr->crc)
+ {
+ cacheTable[static_cast(++i)] = itr->name;
+ }
+ else
+ {
+ LuaVal addonData(TTABLE);
+ addonData["name"] = itr->name;
+ addonData["crc"] = itr->crc;
+ addonData["code"] = itr->code;
+ addonsTable[static_cast(++i)] = addonData;
+ }
+ }
+ return i;
+}
+
+void World::ForceReloadPlayerAddons(uint32 permission)
+{
+ for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ {
+ if (itr->second->GetPlayer() && itr->second->HasPermission(permission))
+ itr->second->GetPlayer()->ForceReloadAddons();
+ }
+}
+
+void World::ForceResetPlayerAddons(uint32 permission)
+{
+ for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ {
+ if (itr->second->GetPlayer() && itr->second->HasPermission(permission))
+ itr->second->GetPlayer()->ForceResetAddons();
+ }
+}
+
+void World::AIOMessageAll(AIOMsg& msg, uint32 permission)
+{
+ Trinity::AIO::MessageAll(this, msg, permission);
+}
+
+void World::SendAllSimpleAIOMessage(std::string const& message, uint32 permission)
+{
+ Trinity::AIO::SendAllSimple(this, message, permission);
+}
+
void World::RemoveOldCorpses()
{
m_timers[WUPDATE_CORPSES].SetCurrent(m_timers[WUPDATE_CORPSES].GetInterval());
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 124e6fb5addc7..2401101eea6c8 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -35,12 +35,18 @@
#include