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VRCalloutController.cs
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86 lines (69 loc) · 2.06 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRStandardAssets.Utils;
namespace DeployVR
{
[RequireComponent(typeof(VRInteractiveItem))]
public class VRCalloutController : MonoBehaviour
{
// canvas that will be shown/hidden
public Canvas canvas;
// is it showing by default?
public bool isInitiallyVisible = false;
// activate when hovering the reticle over?
public bool isHoverActivated = false;
// activate when clicking?
public bool isClickActivated = false;
// vr interactive item component
VRInteractiveItem vrInteractive;
void Awake()
{
//get the component
vrInteractive = GetComponent<VRInteractiveItem>();
//is it initially visible
canvas.enabled = isInitiallyVisible;
}
void OnEnable()
{
//hook on to hovering events
if (isHoverActivated)
{
vrInteractive.OnOver += ShowCanvas;
vrInteractive.OnOut += HideCanvas;
}
//hook on to the click event
if (isClickActivated)
{
vrInteractive.OnClick += ToggleCanvas;
}
}
void OnDisable()
{
//remove hook for hovering events
if (isHoverActivated)
{
vrInteractive.OnOver -= ShowCanvas;
vrInteractive.OnOut -= HideCanvas;
}
//remove hook for the click event
if (isClickActivated)
{
vrInteractive.OnClick -= ToggleCanvas;
}
}
void ToggleCanvas()
{
canvas.enabled = !canvas.enabled;
}
private void HideCanvas()
{
canvas.enabled = false;
}
private void ShowCanvas()
{
canvas.enabled = true;
}
}
}