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As found in RustAudio/synth -> RustAudio/synth#50
At this line of the example whenever a synth is started sounds never stop playing as the time and the counter do not flow:
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.0016780045351473924 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.00022675736961451248 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.0016780045351473924 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.00022675736961451248 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.0016780045351473924 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.00022675736961451248 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.0016780045351473924 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.00022675736961451248 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.0016780045351473924 }
TIMER >>>>>>>> 0.0
mdtusz
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