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<html>
<head>
<title>Updates</title>
</head>
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<body>
<div id="wrapper" style="position: relative">
<table id="linksTable">
<tbody>
<tr id="linksTableTitle">
<td colspan="1">AutoTrimps</td>
</tr>
<tr id="linksRow" class="linksRow">
<td>
<a href="https://discord.gg/FDKBJeSBRm" target="_blank"><img id="discordLogo" src="imgs/discord_logo.png" /><br />Discord</a>
</td>
</tr>
<tr id="desktopLinksRow" class="linksRow" style="display: none">
<td>
<a onclick="nwOpen('https://discord.gg/FDKBJeSBRm')" target="_blank"><img id="discordLogo" src="imgs/discord_logo.png" /><br />Discord</a>
</td>
</tr>
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<div style="font-size: 1.3em; font-weight: bold; display: block; width: 100%; text-align: center">AutoTrimps Updates!</div>
<!-- 6.6.0-->
<ul class="betterList">
<li>6.6.0 - 16/01/24</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Final update to say that there won't be any further development of this branch of AutoTrimps.</li>
</ul>
</ul>
<!-- 6.5.77-->
<ul class="betterList">
<li>6.5.77 - 26/04/24</li>
<ul>
<li>Features</li>
<li class="second-child">Universe 1</li>
<li>Added an Advanced Nurseries setting to purchase nurseries after X amount of Hits Survived maps.</li>
<li>Added a Scryer setting to disable scryer stance if you'd need more than X hits to kill an enemy.</li>
</ul>
</ul>
<!-- 6.5.76-->
<ul class="betterList">
<li>6.5.76 - 23/04/24</li>
<ul>
<li>Features</li>
<li class="second-child">Universe 1</li>
<li>When the script wants to use wind stance in world zones it now calculates the amount of cells you can overkill with your max damage in scryer stance and if you won't kill any enemies that drop helium it uses scryer stance instead.</li>
<li>Wind stance will now be used over scryer stance if you either won't kill the enemy that hit or your have/will cap your wind stacks.</li>
</ul>
</ul>
<!-- 6.5.75-->
<ul class="betterList">
<li>6.5.75 - 23/04/24</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>The script will now stop the game running until the script has finished loading to ensure no lost time in either time warp or regular gameplay.</li>
<li>Added a new setting to allow you to select between using loot or speed maps for map bonus when running the HD Ratio & Hits Survived settings.</li>
</ul>
</ul>
<!-- 6.5.74-->
<ul class="betterList">
<li>6.5.74 - 22/04/24</li>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue that caused the Holey achievement to be unattainable.</li>
<li>Fixed several Auto Level calculation issues.</li>
<li>Fixed an auto portal issue where it would portal into your currently selected challenge if you were on the portal screen when it attempted to portal.</li>
<li class="second-child">Universe 1</li>
<li class="square">Fixed an issue where Wind stance was sometimes incorrectly being used on Wind zones</li>
<li class="square">Fixed a Spire calc issue</li>
<li class="square">Fixed an issue that caused the target prestige setting for Bionic Raiding to not work</li>
</ul>
</ul>
<!-- 6.5.73-->
<ul class="betterList">
<li>6.5.73 - 18/04/24</li>
<ul>
<li>Changes</li>
<li class="second-child">General</li>
<li>Testing out an alternative system for building purchases that identifies the efficiency of each building and purchases them that way. These changes only run when when the Hub building is locked.</li>
<li class="square">These changes only run when when the Hub building is locked.</li>
<li class="square">If you notice any issues of buildings not being purchased even though they likely should then please inform me so that I can adjust the code.</li>
<li>Added an additional setting to display the most efficient building to purchase.</li>
</ul>
</ul>
<!-- 6.5.72-->
<ul class="betterList">
<li>6.5.72 - 06/04/24</li>
<ul>
<li>Changes</li>
<li class="second-child">Universe 1</li>
<li>The Fused C2 setting is now only visible when using the C2 Runner % setting and has been changed into a multitoggle setting to allow you to always run them or only run them when both challenges are below your specified C2 Runner percent.</li>
</ul>
</ul>
<!-- 6.5.71-->
<ul class="betterList">
<li>6.5.71 - 06/04/24</li>
<ul>
<li>Changes</li>
<li class="second-child">Universe 1</li>
<li>Advanced Nurseries will now also run when you have finished Hits Survived farming on a zone instead of only doing it when you have enough Map Bonus stacks.</li>
</ul>
</ul>
<!-- 6.5.70-->
<ul class="betterList">
<li>6.5.70 - 03/04/24</li>
<ul>
<li>Changes</li>
<li class="second-child">General</li>
<li>The script will now disable the game from running until it finishes loading to ensure you don't have any suboptimal gameplay.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where Easter Eggs weren't being clicked on z1.</li>
</ul>
</ul>
<!-- 6.5.69-->
<ul class="betterList">
<li>6.5.69 - 03/04/24</li>
<ul>
<li>Changes</li>
<li class="second-child">General</li>
<li>The script will now check if it can create a new map and if it can't then tries to find any map of the specified level and runs that until it can make the necessary map.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue with map selection and creation.</li>
<li>When farming prestiges through the Min Map Bonus Level setting the script will now properly identify if you'll get the necessary prestiges by running that map you're on.</li>
<li>Fixed an issue with map repeat being disabled when it shouldn't be.</li>
<li class="second-child">Universe 1</li>
<li>Fixed an issue where the Auto Gigas setting was being ignored if you had the deca build unlock.</li>
</ul>
</ul>
<!-- 6.5.68-->
<ul class="betterList">
<li>6.5.68 - 28/03/24</li>
<ul>
<li>Bugfixes</li>
<li class="second-child">Universe 1</li>
<li>Fixed multiple enemy health and damage calculation issues.</li>
</ul>
</ul>
<!-- 6.5.67-->
<ul class="betterList">
<li>6.5.67 - 24/03/24</li>
<ul>
<li>Changes</li>
<li class="second-child">Universe 1</li>
<li>New Auto Level system now supports Wind stance and completely replaces Scryer calculations with it if you aren't in a Wind empowerment zone.</li>
</ul>
</ul>
<!-- 6.5.66-->
<ul class="betterList">
<li>6.5.66 - 23/03/24</li>
<ul>
<li>Changes</li>
<li class="second-child">Universe 1</li>
<li>Added an additional setting to allow New Auto Level to use Scryer stance.</li>
</ul>
</ul>
<!-- 6.5.65-->
<ul class="betterList">
<li>6.5.65 - 23/03/24</li>
<ul>
<li>Changes</li>
<li class="second-child">Universe 1</li>
<li>Have rewritten a lot of Auto Stance + Scryer code so let me know if you experience any issues with them!</li>
<li>Added info to the New Auto Level setting to state that Scryer stance will override other settings if that is the most optimal stance for maps.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">Universe 1</li>
<li>Fixed a rare issue with Geneticists.</li>
<li>Fixed scripts block heirloom calculations when using a Trainer Efficiency shield.</li>
<li class="second-child">Universe 1</li>
<li>Fixed an issue where equipment wasn;t being purchased during the Transmute challenge.</li>
</ul>
</ul>
<!-- 6.5.64-->
<ul class="betterList">
<li>6.5.64 - 20/03/24</li>
<ul>
<li>Changes</li>
<li class="second-child">General</li>
<li>Equipment level caps will now be ignored if within your AE: HD Cut-off, AE: HS Cut-off, or AE: Zone ranges.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where New Auto Level wasn't properly dividing block/health by 2 when using Scryer or Dominance stances.</li>
<li class="second-child">Universe 1</li>
<li>Fixed Devastation not being in auto portals one off challenges list.</li>
<li>Fixed an issue where the script wasn't properly applying the gymystic upgrades bonus multiplier to gym purchases when you bought more than one at a time.</li>
</ul>
</ul>
<!-- 6.5.63-->
<ul class="betterList">
<li>6.5.63 - 17/03/24</li>
<ul>
<li>Changes</li>
<li class="second-child">General</li>
<li>The standalone Hits Survived setting will now map again if you fall below 80% of your targetted Hits Survived.</li>
<li>The Map Bonus Min Level setting will now take into account if you can survive in a map required to get map bonus.</li>
<li>Added a Farm Time dropdown to the Map Farm setting. This currently doesn't work with Time Warp so don't use it if you intend to go offline.</li>
<li class="second-child">Universe 1</li>
<li>Magma Fuel & Upgrade settings.</li>
<li class="square">Added the Minimize setting from Gatorcalc. There's setting you can toggle to activate it.</li>
<li class="square">Removed the old Magmite spending code which has been fully replaced with the upgrade algorithm from Gatorcalc. Due to this the Spend Magmite setting has been reset to default (off) so you will need to enable it again if it was on before.</li>
<li class="square">Added a setting to specify the amount of runs you're willing to spend on a Magmite upgrade.</li>
<li class="square">Added one and done upgrades to the Magmite upgrade setting and an input to specify the maximum amount of runs to farm for them.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue with New Auto Level not calculating estimated difficulty and size of maps that you don't already own.</li>
<li class="second-child">Universe 2</li>
<li>Fixed an issue where the script broke when running Archaeology.</li>
</ul>
</ul>
<!-- 6.5.62-->
<ul class="betterList">
<li>6.5.62 - 12/03/24</li>
<ul>
<li>Changes</li>
<li class="second-child">General</li>
<li>Implemented more optimised breed code from Quia/Noo. Any issues let me know and I'll look into them.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where the map level for Hits Survived wasn't being updated when 1 away from obtaining 10 map bonus stacks.</li>
<li class="second-child">Universe 2</li>
<li>Fixed an issue where the script broke when running Archaeology.</li>
</ul>
</ul>
<!-- 6.5.61-->
<ul class="betterList">
<li>6.5.61 - 08/03/24</li>
<ul>
<li>Changes</li>
<li class="second-child">General</li>
<li>Implemented new gather code to improve early game optimisation (thanks Ray!).</li>
<li>When using the New Auto Level setting the script will now change your stance to the one that Auto Level has deemed appropriate for maximum loot/speed.</li>
<li>The Map Bonus Ratio setting will now display HD Ratio in the status window when running rather than Map Bonus count so that it's easier to identify if it's close to completion.</li>
<li>Trapper/Trappapalooza now has an additional setting so that you can choose between stopping Coordination purchases at either a set value or a specific army size value.</li>
<li class="second-child">Universe 1</li>
<li>When using the New Auto Level setting the script will now change your stance to the one that Auto Level has deemed appropriate for maximum loot/speed.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue with prestige raiding that occurred when the highest level map being run was more than 4 levels above the first map.</li>
<li class="second-child">Universe 2</li>
<li>Fixed an issue where the script broke when running Archaeology.</li>
</ul>
</ul>
<!-- 6.5.60-->
<ul class="betterList">
<li>6.5.60 - 28/02/24</li>
<ul>
<li>Changes</li>
<li class="second-child">Universe 1</li>
<li>Refactored code for Scryer & Auto Stance settings so if there's any issues then let me know and I'll fix them.</li>
<li class="second-child">Universe 2</li>
<li>Refactored some Surky code so if there's any issues then let me know and I'll fix them.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where shields weren't being prestiged until they reached level 9 in certain situations.</li>
<li>The raiding setting has now been hidden until plus level maps are unlocked.</li>
<li>The bionic raiding setting has now been hidden until z125 has been reached.</li>
<li>The bone shrine setting has now been hidden until you have at least one level in the bone upgrade.</li>
</ul>
</ul>
<!-- 6.5.59 -->
<ul class="betterList">
<li>6.5.59 - 20/02/24</li>
<ul>
<li>Changes</li>
<li class="second-child">General</li>
<li>Updated building queue code inside Time Warp. It will now no longer populate the building queue bar to improve speed.</li>
<li class="second-child">Universe 1</li>
<li>The Spire Import button has been replaced and is now a field that you can copy paste into instead of it opening a new window to paste your string.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where Graphs wasn't populating data depending on how quickly certain backend files loaded.</li>
</ul>
</ul>
<!-- 6.5.58 -->
<ul class="betterList">
<li>6.5.58 - 15/02/24</li>
<ul>
<li>Changes</li>
<li class="second-child">General</li>
<li>Some base game functions have been rewritten and optimized for speed during Time Warp. Depending on your activities, you could experience speed increases ranging from 2 to 25 times faster than before.</li>
<li>The Enhance Grid setting will no longer alter grid layouts during Time Warp.</li>
<li>AT messages will now no longer appear in the log window during Time Warp.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed stat calculation issues for both universes.</li>
<li class="second-child">Universe 1</li>
<li>Fixed an issue where the Trimpicide setting was refreshing armies with 1 less stack of Anticipation than it should.</li>
<li class="second-child">Universe 2</li>
<li>Fixed an issue where Alchemy was using map count values as the base potion value causing it to farm way more than it should.</li>
</ul>
</ul>
<!-- 6.5.57 -->
<ul class="betterList">
<li>6.5.57 - 26/01/24</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Improved early game gather selections and auto job desired worker calculations (thanks Ray!).</li>
<li>Added an additional setting in the Maps tab to disable map bonus related settings when your optimal map level is X levels below your minimum map level.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">Universe 2</li>
<li>Fixed a heirloom calc issue that occurred when you didn't have the scruffy level 2 heirloom bonus</li>
<li>Fixed early calc issues relating to the Range perk which was looking at u1 levels.</li>
<li>Fixed Observation calc issue when you didn't have any points in it</li>
</ul>
</ul>
<!-- 6.5.56 -->
<ul class="betterList">
<li>6.5.56 - 24/01/24</li>
<ul>
<li>Features</li>
<li class="second-child">Universe 2</li>
<li>Added a potentially better solution for destacking during Desolation where it'll select a higher level map to destack on (thanks langer).</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where when toggling Auto Level for a Map Bonus line was making it always use the minimap map bonus level</li>
<li>Fixed an issue where you couldn't set a farming settings map value input to a value below 10.</li>
<li>Fixed an issue where the script crashed upon completing Void Maps if you disabled the second Void Map dropdown setting.</li>
</ul>
</ul>
<!-- 6.5.55 -->
<ul class="betterList">
<li>6.5.55 - 22/01/24</li>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where tab titles of hidden tabs weren't being removed when swapping between universe settings.</li>
</ul>
</ul>
<!-- 6.5.54 -->
<ul class="betterList">
<li>6.5.54 - 21/01/24</li>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where some mapping settings weren't able to be opened.</li>
</ul>
</ul>
<!-- 6.5.53 -->
<ul class="betterList">
<li>6.5.53 - 21/01/24</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Added an additional option to the Void Map settings HD dropdowns to disable that input from being looked at.</li>
<li class="second-child">Universe 1</li>
<li>Added an additional Advanced Nurseries setting to allow you to disable purchasing nurseries during Ice empowerment zones.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">Universe 1</li>
<li>Fixed an issue where the Lead disable mapping setting wasn't working as intended.</li>
</ul>
</ul>
<!-- 6.5.52 -->
<ul class="betterList">
<li>6.5.52 - 19/01/24</li>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where auto jobs was hiring significantly more scientists than other workers.</li>
</ul>
</ul>
<!-- 6.5.51 -->
<ul class="betterList">
<li>6.5.51 - 18/01/24</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Added a improvement to unique map handling so that it will now run maps that are automatically set to a red border if they haven't been run yet.</li>
<li class="second-child">Universe 2</li>
<li>Added a Desolation setting to run no cache instead of LMC caches during hyperspeed 2 zones.</li>
<li>Wither will now only force -1 or lower maps when using Auto Level so you can manually so world or above level maps.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where running a daily with the weakness modifier before you have a gamma burst shield would set all your HD Ratios to 0.</li>
<li>Fixed an equipment issue where it would overide equip caps that were set to below 9 to 9 when trying to prestige items.</li>
<li>Fixed a he/hr and rn/hr portal issue where it would run a 4s timer after completing void maps before portaling when it should instantly portal.</li>
<li>Fixed an issue where you could set job setting inputs to any value instead of being locked to numbers above 0.</li>
<li class="second-child">Universe 2</li>
<li>Fixed an issue the Smithless farming settings weren't farming.</li>
</ul>
</ul>
<!-- 6.5.50 -->
<ul class="betterList">
<li>6.5.50 - 13/01/24</li>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where HD Farm was only running on the start zone.</li>
<li>Fixed an issue where HD Farm was running when the master switch was disabled.</li>
</ul>
</ul>
<!-- 6.5.49 -->
<ul class="betterList">
<li>6.5.49 - 12/01/24</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>The AT Messages button will now remember if it was toggled on or off when loading Trimps.</li>
<li>Improved the tooltip popup when using the Time Warp Display setting to display the total catchup time rather than a shortened version.</li>
<li>The Time Warp Saving setting will now also add in time spent running Time Warp.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where messages weren't being disabled when the AT Messages button was disabled.</li>
<li>Fixed issues where the Auto Jobs, Auto Structure, C2 Runner Setting and similar settings were being repositioned when pressing the Help button.</li>
</ul>
</ul>
<!-- 6.5.48 -->
<ul class="betterList">
<li>6.5.48 - 11/01/24</li>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where maps weren't being running.</li>
</ul>
</ul>
<!-- 6.5.47 -->
<ul class="betterList">
<li>6.5.47 - 11/01/24</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Added a breed heirloom shield setting.</li>
<li class="second-child">Universe 1</li>
<li>Added a setting for the Lead challenge to disable mapping when below cell 90 or on odd zones.</li>
<li>Added an additional Frigid setting to set a shield heirloom swapping zone.</li>
<li class="second-child">Universe 2</li>
<li>The Archaeology breed heirloom setting will now disable mapping decisions when equipped.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where C2/C3 abandon messages were being displayed when not in a C2/C3 run.</li>
</ul>
</ul>
<!-- 6.5.46 -->
<ul class="betterList">
<li>6.5.46 - 07/01/24</li>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where Void Maps weren't running if both dropdown inputs were set to 0.</li>
<li>Fixed an issue where the daily modifier reduction inputs were breaking the script.</li>
</ul>
</ul>
<!-- 6.5.45 -->
<ul class="betterList">
<li>6.5.45 - 06/01/24</li>
<ul>
<li>Features</li>
<li class="second-child">Universe 2</li>
<li>When running Hypothermia the script will now subtract the cost of all available bonfires from its calculations to allow you to spend the rest of the wood on buildings. It also won't account for any reserved wood when at or past your specified Frozen Castle zone.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where Void Farm was incorrectly running hits survived lines when above the dropdown input instead of below it.</li>
</ul>
</ul>
<!-- 6.5.44 -->
<ul class="betterList">
<li>6.5.44 - 05/01/24</li>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where HD Farm was incorrectly trying to skip Hits Survived lines.</li>
</ul>
</ul>
<!-- 6.5.43 -->
<ul class="betterList">
<li>6.5.43 - 04/01/24</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Added a priority input to the Prestige Climb setting to allow you to decide where in the mapping process it farms for prestiges.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">Universe 1</li>
<li>Fixed an issue where Prestige Climb was completely disabled when running Mapology.</li>
</ul>
</ul>
<!-- 6.5.42 -->
<ul class="betterList">
<li>6.5.42 - 03/01/24</li>
<ul>
<li>Info</li>
<li class="second-child">General</li>
<li>I've started refactoring map settings so if you have any issues of the script no longer working when running following ones let me know</li>
<li class="square">Map Bonus, Map Farm, Tribute Farm, Smithy Farm, Worshipper Farm, Prestige Raiding, Bionic Raiding, Toxicity, Experience, Quagmire, Quest, Hypothermia.</li>
<li>Also (hopefully) improved the efficiency of the auto heirloom code, again any issues let me know.</li>
</ul>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Added a world staff setting for both Trapper & Trappapalooza.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue that occurred if you were using 30 lines in a mapping setting.</li>
<li>Fixed an issue that stopped Prestige Raiding lines being populated in the Priority Order popup.</li>
<li class="second-child">Universe 1</li>
<li>Fixed early magma issues with auto magmite spending settings.</li>
<li class="second-child">Universe 2</li>
<li>Quagmire Farm settings will now no longer farm bonfires meant to be farmed later in the zone if you have 2 lines setup for the same zone.</li>
<li>Fixed an issue with the auto storage toggle during Hypothermia.</li>
</ul>
</ul>
<!-- 6.5.41 -->
<ul class="betterList">
<li>6.5.41 - 30/12/23</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Auto Heirlooms will no longer try to upgrade parity power on science heirlooms.</li>
<li class="second-child">Universe 2</li>
<li>Pandemonium setting have undergone some changes:</li>
<li class="square">Added a setting to only farm equips if you are being X world HD Ratio.</li>
<li class="square">Pandemonium Equip Farming:</li>
<li class="square">When mapping for equipment it will now fully override AutoEquip purchasing.</li>
<li class="square">When farming it calculates the equips you'll be able to prestige and farms levels in the other items first then prestiges and upgrades them one at a time to ensure minimal power loss.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed errors related to code refactoring.</li>
<li>Fixed an issue where a setting with a special map preset of No Modifier would break the Priority Order popup.</li>
<li>Heirloom calc will no longer try to upgrade parity power on science heirlooms.</li>
<li class="second-child">Universe 2</li>
<li>Fixed an issue where Alchemy Farm was running one too many maps when farming for Gaseous Brews.</li>
<li>Fixed a display issue where the hypothermia bonfire setting wasn't displaying the saved variable.</li>
</ul>
</ul>
<!-- 6.5.40 -->
<ul class="betterList">
<li>6.5.40 - 27/12/23</li>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed errors related to code refactoring.</li>
<li class="second-child">Universe 2</li>
<li>Fixed an issue where the Alchemy Farm void purchase setting wasn't running.</li>
</ul>
</ul>
<!-- 6.5.39 -->
<ul class="betterList">
<li>6.5.39 - 24/12/23</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Added a setting to auto allocate nullifium to your heirlooms when auto portaling.</li>
<li>The Farmer, Lumberjack and Science Efficiency modifiers are now evaluated when the heirloom name matches that of the auto heirloom setting for that resource cache.</li>
</ul>
</ul>
<!-- 6.5.38 -->
<ul class="betterList">
<li>6.5.38 - 22/12/23</li>
<ul>
<li>Features</li>
<li class="second-child">Universe 2</li>
<li>If a smithy farm line has run MP selected, MP will be run if the target amount of smithies have already been built before running this line.</li>
</ul>
</ul>
<!-- 6.5.37 -->
<ul class="betterList">
<li>6.5.37 - 21/12/23</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Added a setting for automatically saving every 30 minutes of game time during Time Warp so that you can refresh without losing all the time already run.</li>
<li>Non challenge specific mapping lines will now no longer run during Trapper, Trappapalooza, and Exterminate.</li>
<li class="second-child">Universe 2</li>
<li>Added a setting for helping to automate the Berserk challenge.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where saves downloaded through the Download Saves setting lose their remaining time warp duration.</li>
</ul>
</ul>
<!-- 6.5.36 -->
<ul class="betterList">
<li>6.5.36 - 19/12/23</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Added a HD Ratio destacking setting for Balance & Unbalance.</li>
<li class="second-child">Universe 2</li>
<li>Added a relic string farming setting for the Archaeology challenge.</li>
</ul>
</ul>
<!-- 6.5.35 -->
<ul class="betterList">
<li>6.5.35 - 16/12/23</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Added a heirloom setting for one off challenge swap zone.</li>
<li class="second-child">Universe 2</li>
<li>Added a world staff heirloom setting for the Exterminate challenge.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">Universe 2</li>
<li>Fixed an issue where the first Archaeology string setting was deleting the first input.</li>
<li>Fixed an issue where the Archaeology settings weren't updating your arch string as soon as they were changed.</li>
</ul>
</ul>
<!-- 6.5.34 -->
<ul class="betterList">
<li>6.5.34 - 14/12/23</li>
<ul>
<li>Features</li>
<li class="second-child">Universe 2</li>
<li>Archaeology changes:</li>
<li class="square">Added a breed speed shield setting.</li>
<li class="square">All workers will now be fired if not fighting and you don't have a new army available.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">Universe 2</li>
<li>Fixed an issue where the scripts breed timer checks were checking against your U1 pheromones perk level.</li>
</ul>
</ul>
<!-- 6.5.33 -->
<ul class="betterList">
<li>6.5.33 - 14/12/23</li>
<ul>
<li>Features</li>
<li class="second-child">Universe 2</li>
<li>When running Insanity the script will now allow unique & lower than world level maps when you have a destack line setup and you're at or past that zone.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed instances of unique maps being repeated twice.</li>
<li class="second-child">Universe 1</li>
<li>Fixed an issue where the spend magmite settings weren't buying as many upgrades as possible when portaling.</li>
<li>Mapology will now no longer adjust map levels when mapping and caps prestige raiding maps at the amount of credits you have available.</li>
</ul>
</ul>
<!-- 6.5.32 -->
<ul class="betterList">
<li>6.5.32 - 12/12/23</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Added a setting in the Help tab to display the order in which your settings will run when the Auto Maps Priority setting is enabled.</li>
<li class="second-child">Universe 2</li>
<li>Added settings for the Archaeology challenge to allow you to set multiple relic strings.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where the mapping staff setting was being used when inside huge/large cache maps. It will now check what resource you're gathering and equip that heirloom instead.</li>
<li>Fixed windows being placed in different spots depending on how tall the settings window was.</li>
<li class="second-child">Universe 2</li>
<li>Fixed an issue where Tribute/Collector values were being updated to current U1 values if you portaled from that universe.</li>
</ul>
</ul>
<!-- 6.5.31 -->
<ul class="betterList">
<li>6.5.31 - 08/12/23</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Added a setting in the Display tab to hide the Fight & Auto Fight buttons.</li>
<li class="second-child">Universe 1</li>
<li>Added a wind stacking heirloom setting.</li>
<li class="second-child">Universe 2</li>
<li>Added a abandon challenge input to the Quagmire settings.</li>
<li>Improved Quest functionality:</li>
<li class="square">There is now a setting to allow you to set a map limit for how many maps you're willing to spend farming to complete a resource or one shot quest.</li>
<li class="square">Your research cache heirloom will now be used when doing a science quest.</li>
<li class="square">Mapping is now allowed on shield break quests but prestige raiding is disabled during them.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where a breeding error broke the game.</li>
</ul>
</ul>
<!-- 6.5.30 -->
<ul class="betterList">
<li>6.5.30 - 08/12/23</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Modified how the Trapper and Trappapalooza disable trapping setting works.</li>
<li class="second-child">Universe 2</li>
<li>Added a Smithy setting for one off challenges.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where a breeding error broke the game.</li>
</ul>
</ul>
<!-- 6.5.29 -->
<ul class="betterList">
<li>6.5.29 - 07/12/23</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Added one off challenge dropdowns to mapping and golden upgrade settings.</li>
<li>Added a shield heirloom setting for Trapper and Trappapalooza.</li>
<li class="second-child">Universe 1</li>
<li>When running Bionic Wonderland the script will now check against your map hd ratio/hits survived for when to buy equipment.</li>
<li class="second-child">Universe 2</li>
<li>Black Bogs will now always be run before Map Bonus.</li>
<li>Modified how Wither works with the script:</li>
<li class="square">All mapping is disabled when you have withered.</li>
<li class="square">The farming setting is now seperate from the main setting.</li>
<li class="square">When farming at the end of the zone it checks against a c60 Snimps damage rather than c100 Improbability until mutations are active.</li>
<li class="square">Added a setting to disable wither farming on X zone(s) to allow you to Wither.</li>
<li class="square">Added a Shield heirloom setting.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>Fixed an issue where the new auto level system was recommending suboptimal speed maps for map bonus.</li>
<li>Fixed an issue where the swap to next universe setting wasn't properly swapping into U2 from U1.</li>
<li class="second-child">Universe 1</li>
<li>Fixed an issue where auto stance would break if above your scyer min max zone range.</li>
<li class="second-child">Universe 2</li>
<li>The loot decay during Melt is now factored into Tribute Farm/Smithy Farm map count calculations.</li>
</ul>
</ul>
<!-- 6.5.28 -->
<ul class="betterList">
<li>6.5.28 - 03/12/23</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>Modified how the Trapper and Trappapalooza disable trapping setting works.</li>
<li class="square">If running Trapper then it will always trap until you have enough population to send another army.</li>
<li class="square">If running Trappapalooza it will trap until you can either send a new army or you are fighting and your current soldier size + remaining trimps is greater than the targetted army size.</li>
<li class="second-child">Universe 2</li>
<li>Made the Decay features from U1 available during the Melt challenge.</li>
</ul>
</ul>
<!-- 6.5.27 -->
<ul class="betterList">
<li>6.5.27 - 01/12/23</li>
<ul>
<li>Features</li>
<li class="second-child">Universe 2</li>
<li>Added support for the Bublé challenge! There's a dummy setting in the Challenges tab that explains how it works.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">General</li>
<li>In an effort to ensure Spires aren't failed during time warp, when in a liquification zone the script will override your Time Warp Frequency setting and temporarily set it to 1</li>
<li>Fixed several Auto Level 2 issues.</li>
<li class="square">It wasn't factoring in Daily enemy hp/dmg modifiers.</li>
<li class="square">Didn't do anything for enlightened natures or Fluffys E10L10 ability.</li>
<li class="square">Used a lower crit damage multiplier than it should have.</li>
</ul>
</ul>
<!-- 6.5.26 -->
<ul class="betterList">
<li>6.5.26 - 28/11/23</li>
<ul>
<li>Features</li>
<li class="second-child">General</li>
<li>There is now a setting to auto portal into the next available universe so that you can do it whilst inactive.</li>
</ul>
<ul>
<li>Bugfixes</li>
<li class="second-child">Universe 2</li>
<li>Fixed an issue with auto equality during Bublé/Quest where it wasn't suiciding your army if you were charging a gamma burst and an enemys attack with max equality was greater than your current shield.</li>
</ul>
</ul>
<!-- 6.5.25 -->
<ul class="betterList">
<li>6.5.25 - 28/11/23</li>
<ul>