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Route playback has never had very much focus and so has some rough edges that need to be fixed. Here are the ones I noticed:
Speech when setting next marker doesn't mention having reached the previous marker
Immediately after moving to the next marker, the last marker is called out. That's because whilst it was the destination the callout was inhibited, but as soon as the destination is the next marker it can be announced.
If playing a route, should we even call out other Markers, or should we just stick to the ones in the route?
On route completion the beacon stops but there's no speech to say why
Without these changes the route playback feels a bit noisy.
Route playback has never had very much focus and so has some rough edges that need to be fixed. Here are the ones I noticed:
If playing a route, should we even call out other Markers, or should we just stick to the ones in the route?Without these changes the route playback feels a bit noisy.