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1 | 1 | --- |
2 | | -seoTitle: AA Tree Explained – Balanced BST Implementation Guide |
3 | | -description: "AA tree is a balanced binary search tree variant of red-black trees. Learn insertion, deletion, skew, split operations, and time complexity analysis." |
4 | | -keywords: "AA tree, balanced BST, self-balancing tree, binary search tree, skew operation, split operation, time complexity, space complexity, tree rotation, data structures" |
| 2 | +seoTitle: AA Tree Explained – Self-Balancing BST with C++ Implementation |
| 3 | +description: "AA Tree is a simplified variant of Red-Black Tree. Learn skew, split, insertion, deletion, and search with C++ code examples and complexity analysis." |
| 4 | +keywords: "AA tree, balanced BST, self-balancing tree, skew, split, C++, data structures, algorithms, binary search tree, tree rotation" |
5 | 5 | --- |
6 | 6 |
|
7 | | -# Explanation |
8 | | - - The **AA Tree** is a self-balancing binary search tree (BST). It’s a variation of the Red-Black Tree but with a simpler set of rules. The primary difference lies in how the tree is balanced, and it ensures that operations like insertion, deletion, and searching remain efficient. |
| 7 | +- # History |
| 8 | + - **Invented by**: Arne Andersson in 1993. |
| 9 | + - **Why**: Simplify the Red-Black Tree by restricting left red links only — fewer cases to handle during rebalancing. |
| 10 | + - **Named after**: Arne Andersson → "AA" Tree. |
9 | 11 | - |
10 | | -- # Steps: |
11 | | - - The **balance condition** is enforced with a single balance factor for each node (the "level"), which simplifies the balancing process. |
| 12 | +- # Introduction |
| 13 | + - An **AA Tree** is a self-balancing Binary Search Tree (BST) — a simplified variant of the Red-Black Tree. |
| 14 | + - Instead of colors, it uses a **level** (integer) per node to enforce balance. |
| 15 | + - Only **right children** can have the same level as their parent (no left horizontal links allowed). |
| 16 | + - Two operations maintain balance: **Skew** (fix left horizontal link) and **Split** (fix double right horizontal link). |
12 | 17 | - |
13 | | - - **Level Rule**: The left child of a node must have the same level or one more level than its parent. |
| 18 | + - ## Advantages |
| 19 | + - Simpler implementation than Red-Black Trees (fewer rotation cases). |
| 20 | + - Guaranteed O(log n) for insert, delete, search. |
| 21 | + - Easier to reason about correctness. |
14 | 22 | - |
15 | | - - **Rotation Rule**: The tree uses rotations (like right or left) to ensure the balance after insertion or deletion. |
| 23 | + - ## Disadvantages |
| 24 | + - Slightly slower than Red-Black Trees in practice due to extra passes. |
| 25 | + - Less commonly used, so fewer library implementations available. |
16 | 26 | - |
17 | | -- # Time Complexity |
18 | | - - **Insertion**: O(log n) |
19 | | - - **Deletion**: O(log n) |
20 | | - - **Search**: O(log n) |
| 27 | +- # Core Concepts |
| 28 | + - ## Level Rule |
| 29 | + collapsed:: true |
| 30 | + - Every node has an integer **level**. |
| 31 | + - Leaf nodes have level 1. |
| 32 | + - Left child level must be exactly **one less** than parent level. |
| 33 | + - Right child level must be **equal or one less** than parent level. |
| 34 | + - Right grandchild level must be **strictly less** than parent level. |
| 35 | + - |
| 36 | + - ## Skew (Fix Left Horizontal Link) |
| 37 | + - A **right rotation** to remove a left horizontal link (left child same level as parent). |
| 38 | + - ``` |
| 39 | + | → | |
| 40 | + T(lvl) L(lvl) |
| 41 | + / \ / \ |
| 42 | + L(lvl) R LL T(lvl) |
| 43 | + / \ / \ |
| 44 | + LL LR LR R |
| 45 | + ``` |
| 46 | + - ```cpp |
| 47 | + Node* skew(Node* T) { |
| 48 | + if (T && T->left && T->left->level == T->level) { |
| 49 | + Node* L = T->left; |
| 50 | + T->left = L->right; |
| 51 | + L->right = T; |
| 52 | + return L; |
| 53 | + } |
| 54 | + return T; |
| 55 | + } |
| 56 | + ``` |
| 57 | + - |
| 58 | + - ## Split (Fix Double Right Horizontal Link) |
| 59 | + collapsed:: true |
| 60 | + - A **left rotation + level increment** to remove two consecutive right horizontal links. |
| 61 | + - ``` |
| 62 | + | → | |
| 63 | + T(lvl) R(lvl+1) |
| 64 | + / \ / \ |
| 65 | + A R(lvl) T(lvl) RR(lvl) |
| 66 | + / \ / \ |
| 67 | + RL RR(lvl) A RL |
| 68 | + ``` |
| 69 | + - ```cpp |
| 70 | + Node* split(Node* T) { |
| 71 | + if (T && T->right && T->right->right && |
| 72 | + T->right->right->level == T->level) { |
| 73 | + Node* R = T->right; |
| 74 | + T->right = R->left; |
| 75 | + R->left = T; |
| 76 | + R->level++; |
| 77 | + return R; |
| 78 | + } |
| 79 | + return T; |
| 80 | + } |
| 81 | + ``` |
| 82 | +- |
| 83 | +- # C++ Implementation |
| 84 | + - ## Node Structure |
| 85 | + collapsed:: true |
| 86 | + - ```cpp |
| 87 | + #include <iostream> |
| 88 | + |
| 89 | + struct Node { |
| 90 | + int key; |
| 91 | + int level; |
| 92 | + Node* left; |
| 93 | + Node* right; |
| 94 | + |
| 95 | + Node(int k) : key(k), level(1), left(nullptr), right(nullptr) {} |
| 96 | + }; |
| 97 | + ``` |
| 98 | + - |
| 99 | + - ## Skew & Split |
| 100 | + collapsed:: true |
| 101 | + - ```cpp |
| 102 | + Node* skew(Node* T) { |
| 103 | + if (T && T->left && T->left->level == T->level) { |
| 104 | + Node* L = T->left; |
| 105 | + T->left = L->right; |
| 106 | + L->right = T; |
| 107 | + return L; |
| 108 | + } |
| 109 | + return T; |
| 110 | + } |
| 111 | + |
| 112 | + Node* split(Node* T) { |
| 113 | + if (T && T->right && T->right->right && |
| 114 | + T->right->right->level == T->level) { |
| 115 | + Node* R = T->right; |
| 116 | + T->right = R->left; |
| 117 | + R->left = T; |
| 118 | + R->level++; |
| 119 | + return R; |
| 120 | + } |
| 121 | + return T; |
| 122 | + } |
| 123 | + ``` |
| 124 | + - |
| 125 | + - ## Insert |
| 126 | + collapsed:: true |
| 127 | + - ```cpp |
| 128 | + Node* insert(Node* T, int key) { |
| 129 | + if (!T) return new Node(key); |
| 130 | + |
| 131 | + if (key < T->key) |
| 132 | + T->left = insert(T->left, key); |
| 133 | + else if (key > T->key) |
| 134 | + T->right = insert(T->right, key); |
| 135 | + else |
| 136 | + return T; // duplicate — ignore |
| 137 | + |
| 138 | + T = skew(T); |
| 139 | + T = split(T); |
| 140 | + return T; |
| 141 | + } |
| 142 | + ``` |
| 143 | + - |
| 144 | + - ## Search |
| 145 | + collapsed:: true |
| 146 | + - ```cpp |
| 147 | + Node* search(Node* T, int key) { |
| 148 | + if (!T || T->key == key) return T; |
| 149 | + if (key < T->key) return search(T->left, key); |
| 150 | + return search(T->right, key); |
| 151 | + } |
| 152 | + ``` |
| 153 | + - |
| 154 | + - ## Delete (with rebalance helpers) |
| 155 | + collapsed:: true |
| 156 | + - ```cpp |
| 157 | + // Find minimum node in subtree |
| 158 | + Node* findMin(Node* T) { |
| 159 | + while (T->left) T = T->left; |
| 160 | + return T; |
| 161 | + } |
| 162 | + |
| 163 | + // Decrease level if needed after deletion |
| 164 | + Node* decreaseLevel(Node* T) { |
| 165 | + int shouldBe = std::min( |
| 166 | + T->left ? T->left->level : 0, |
| 167 | + T->right ? T->right->level : 0 |
| 168 | + ) + 1; |
| 169 | + |
| 170 | + if (shouldBe < T->level) { |
| 171 | + T->level = shouldBe; |
| 172 | + if (T->right && shouldBe < T->right->level) |
| 173 | + T->right->level = shouldBe; |
| 174 | + } |
| 175 | + return T; |
| 176 | + } |
| 177 | + |
| 178 | + Node* remove(Node* T, int key) { |
| 179 | + if (!T) return nullptr; |
| 180 | + |
| 181 | + if (key < T->key) |
| 182 | + T->left = remove(T->left, key); |
| 183 | + else if (key > T->key) |
| 184 | + T->right = remove(T->right, key); |
| 185 | + else { |
| 186 | + if (!T->left && !T->right) { delete T; return nullptr; } |
| 187 | + if (!T->left) { |
| 188 | + Node* succ = findMin(T->right); |
| 189 | + T->key = succ->key; |
| 190 | + T->right = remove(T->right, succ->key); |
| 191 | + } else { |
| 192 | + // find predecessor |
| 193 | + Node* pred = T->left; |
| 194 | + while (pred->right) pred = pred->right; |
| 195 | + T->key = pred->key; |
| 196 | + T->left = remove(T->left, pred->key); |
| 197 | + } |
| 198 | + } |
| 199 | + |
| 200 | + T = decreaseLevel(T); |
| 201 | + T = skew(T); |
| 202 | + if (T->right) T->right = skew(T->right); |
| 203 | + if (T->right && T->right->right) T->right->right = skew(T->right->right); |
| 204 | + T = split(T); |
| 205 | + if (T->right) T->right = split(T->right); |
| 206 | + return T; |
| 207 | + } |
| 208 | + ``` |
| 209 | + - |
| 210 | + - ## Full Usage Example |
| 211 | + collapsed:: true |
| 212 | + - ```cpp |
| 213 | + int main() { |
| 214 | + Node* root = nullptr; |
| 215 | + |
| 216 | + // Insert |
| 217 | + for (int k : {5, 3, 7, 1, 4, 6, 8}) |
| 218 | + root = insert(root, k); |
| 219 | + |
| 220 | + // Search |
| 221 | + Node* found = search(root, 4); |
| 222 | + std::cout << (found ? "Found: " + std::to_string(found->key) : "Not found") << "\n"; |
| 223 | + // Found: 4 |
| 224 | + |
| 225 | + // Delete |
| 226 | + root = remove(root, 3); |
| 227 | + std::cout << (search(root, 3) ? "Still there" : "Deleted") << "\n"; |
| 228 | + // Deleted |
| 229 | + |
| 230 | + return 0; |
| 231 | + } |
| 232 | + ``` |
| 233 | +- |
| 234 | +- # Time & Space Complexity |
| 235 | + collapsed:: true |
| 236 | + - ``` |
| 237 | + Operation Time (avg) Time (worst) Space |
| 238 | + Search O(log n) O(log n) O(log n) stack |
| 239 | + Insert O(log n) O(log n) O(log n) stack |
| 240 | + Delete O(log n) O(log n) O(log n) stack |
| 241 | + Space (tree) — — O(n) |
| 242 | + ``` |
| 243 | + - Height is always **O(log n)** — guaranteed by level invariants. |
| 244 | +- |
| 245 | +- # AA Tree vs Red-Black Tree |
| 246 | + collapsed:: true |
| 247 | + - ``` |
| 248 | + Property AA Tree Red-Black Tree |
| 249 | + Balance via Levels Colors (Red/Black) |
| 250 | + Left red links Not allowed Allowed |
| 251 | + Rotation cases 2 (skew, split) Up to 6 |
| 252 | + Implementation Simpler More complex |
| 253 | + Performance Slightly slower Slightly faster |
| 254 | + ``` |
21 | 255 | - |
22 | | -- ```python |
23 | | - class AATreeNode: |
24 | | - def __init__(self, key): |
25 | | - self.key = key |
26 | | - self.level = 1 |
27 | | - self.left = None |
28 | | - self.right = None |
29 | | - |
30 | | - class AATree: |
31 | | - def __init__(self): |
32 | | - self.root = None |
33 | | - |
34 | | - def skew(self, node): |
35 | | - if node and node.left and node.left.level == node.level: |
36 | | - node = self.rotate_right(node) |
37 | | - return node |
38 | | - |
39 | | - def split(self, node): |
40 | | - if node and node.right and node.right.right and node.right.right.level == node.level: |
41 | | - node = self.rotate_left(node) |
42 | | - node.level += 1 |
43 | | - return node |
44 | | - |
45 | | - def rotate_right(self, node): |
46 | | - temp = node.left |
47 | | - node.left = temp.right |
48 | | - temp.right = node |
49 | | - return temp |
50 | | - |
51 | | - def rotate_left(self, node): |
52 | | - temp = node.right |
53 | | - node.right = temp.left |
54 | | - temp.left = node |
55 | | - return temp |
56 | | - |
57 | | - def insert(self, node, key): |
58 | | - if node is None: |
59 | | - return AATreeNode(key) |
60 | | - |
61 | | - if key < node.key: |
62 | | - node.left = self.insert(node.left, key) |
63 | | - elif key > node.key: |
64 | | - node.right = self.insert(node.right, key) |
65 | | - else: |
66 | | - return node |
67 | | - |
68 | | - node = self.skew(node) |
69 | | - node = self.split(node) |
70 | | - return node |
71 | | - |
72 | | - def search(self, node, key): |
73 | | - if node is None or node.key == key: |
74 | | - return node |
75 | | - elif key < node.key: |
76 | | - return self.search(node.left, key) |
77 | | - else: |
78 | | - return self.search(node.right, key) |
79 | | - |
80 | | - def add(self, key): |
81 | | - self.root = self.insert(self.root, key) |
82 | | - |
83 | | - # Example usage |
84 | | - aatree = AATree() |
85 | | - aatree.add(10) |
86 | | - aatree.add(20) |
87 | | - aatree.add(5) |
88 | | - |
89 | | - result = aatree.search(aatree.root, 10) |
90 | | - if result: |
91 | | - print(f"Found key {result.key}") |
92 | | - else: |
93 | | - print("Key not found") |
94 | | - ``` |
| 256 | +- # Key Takeaways |
| 257 | + - AA Tree = Red-Black Tree with **only right horizontal links** allowed. |
| 258 | + - Two operations: **skew** (right rotation) and **split** (left rotation + level up). |
| 259 | + - All operations run in **O(log n)** guaranteed. |
| 260 | + - Great choice when you want a balanced BST with simpler code than Red-Black. |
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