Skip to content

Unable to use compiled NeoModLoader.dll #70

@gmBlahaj

Description

@gmBlahaj

I wanted to redo the Uploading/Updating UI Part of the Modloader, but I am unable to get a compiled version of NML to actually load properly.
This Error even occurs when using a completely unmodified Version of NML

[NeoModLoader] Loading NeoModLoader.dll
[NeoModLoader] Assembly: NeoModLoader, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null
[NeoModLoader] classes inside the mod:
[NeoModLoader] Failed to load mod from path :
[NeoModLoader] D:``\SteamLibrary\steamapps\common\worldbox\worldbox_Data\StreamingAssets\mods\NeoModLoader.dll
Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not load file or assembly 'Mono.Cecil, Version=0.10.4.0, Culture=neutral, ``PublicKeyToken=50cebf1cceb9d05e' or one of its dependencies.

Things I've tried:

  1. Reinstalling WorldBox
  2. Recloning the Repo (4x)
  3. Trying to implement a bandaid fix myself
  4. Trying to compile on another system (Windows 11 and 10, both x64)

Other perhaps relevant information

  • OS: Gentoo Linux (amd64)
  • NML Version: Newest available to compile
  • Worldbox Version: 0.51.2
  • .NET-Version: net48
  • Logs:
    Player.log
    compilation.log

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type
No fields configured for issues without a type.

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions