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MainWindow.xaml.cs
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208 lines (165 loc) · 5.74 KB
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global using DebugLogger.Wpf;
using System;
using System.Windows;
using System.Windows.Input;
using SequenceClicker.View;
using SequenceClicker.Component;
using SequenceClicker.TouchSim;
using SequenceClicker.Hotkey;
namespace SequenceClicker
{
public partial class MainWindow : Window
{
OverlayWindow overlayWindow;
private IntPtr hwnd;
public bool basicSeqRunning;
private SeqFileData defaultFileData;
private SeqFileData currentFileData;
private HotkeyManager hotkeyM;
public MainWindow()
{
DLog.Instantiate();
InitializeComponent();
LocalState.MainWindow = this;
TouchInput.Initialize();
overlayWindow = new OverlayWindow();
LocalState.OverlayWindow = overlayWindow;
FileDataSetup();
SeqCtrl.OnActionRequest = SeqCtrlAction;
MenuTab.OnActionRequest = MenuAction;
BasicSeq.OnSequencerComplete += OnSequencerComplete;
SetHotkeys();
}
private void SetHotkeys()
{
hotkeyM = HotkeyManager.Instantiate();
hotkeyM.RegisterKey(Key.F6, (hKey) => SeqCtrl.ToggleSequencePlayback());
}
private void FileDataSetup()
{
defaultFileData = new SeqFileData();
currentFileData = new SeqFileData();
BasicSequencerPanel.SaveData basicSeqSD = BasicSeq.GetSaveData();
OverlayWindow.SaveData overlayWinSD = overlayWindow.GetSaveData();
defaultFileData.basicSeqData = basicSeqSD;
defaultFileData.overlayWindowData = overlayWinSD;
currentFileData.basicSeqData = basicSeqSD;
currentFileData.overlayWindowData = overlayWinSD;
}
private void SeqCtrlAction(SequenceController.StateAction action)
{
switch (action)
{
case SequenceController.StateAction.Start:
{
if (!basicSeqRunning)
StartBasicSequence();
}
break;
case SequenceController.StateAction.Stop:
{
StopBasicSequence();
}
break;
}
}
private void StartBasicSequence()
{
//overlayWindow.IgnoreInput(true);
BasicSeq.BeginTask(!basicSeqRunning);
basicSeqRunning = true;
}
private void StopBasicSequence()
{
BasicSeq.StopTask();
//overlayWindow.IgnoreInput(false);
basicSeqRunning = false;
}
private void OnSequencerComplete(object? o, EventArgs e)
{
StartBasicSequence();
//basicSeqRunning = false;
//SeqCtrl.ShowStartButton(true);
}
private void MenuAction(MenuTab.MenuTabAction menuTabAction)
{
switch (menuTabAction)
{
case MenuTab.MenuTabAction.OpenFile:
{
SeqFileData fileData = SeqFileData.CreateFromFile();
if (fileData != null)
{
currentFileData = fileData;
UpdateElementFromData();
}
}
break;
case MenuTab.MenuTabAction.NewFile:
{
currentFileData = defaultFileData;
UpdateElementFromData();
}
break;
case MenuTab.MenuTabAction.SaveFile:
{
UpdateDataFromElement();
currentFileData.SaveData();
}
break;
case MenuTab.MenuTabAction.SaveAsFile:
{
UpdateDataFromElement();
currentFileData.SaveDataAs();
}
break;
}
}
private void UpdateDataFromElement()
{
currentFileData.basicSeqData = BasicSeq.GetSaveData();
currentFileData.overlayWindowData = overlayWindow.GetSaveData();
}
private void UpdateElementFromData()
{
BasicSeq.LoadSaveData(currentFileData.basicSeqData);
overlayWindow.LoadSaveData(currentFileData.overlayWindowData);
}
#region UI Interaction
private void Window_GotTouchCapture(object sender, TouchEventArgs e)
{
//foreach(System.Windows.Input.TouchPoint tp in e.GetIntermediateTouchPoints(null))
//{
// DLog.Log($"{tp.Position} : {tp.Action} : {tp.Size}");
//}
}
private void TitleBar_MouseDown(object sender, MouseButtonEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
DragMove();
}
private void CloseWindow(object sender, RoutedEventArgs e)
{
Close();
}
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
if (hotkeyM != null)
hotkeyM.Stop();
overlayWindow.Close();
}
private void MinWindow(object sender, RoutedEventArgs e)
{
WindowState = WindowState.Minimized;
}
private void ToggleMenuTab(object sender, RoutedEventArgs e)
{
MenuTab.ToggleVisibilty();
}
private void OverlayToggle(object sender, RoutedEventArgs e)
{
overlayWindow.ToggleOverlayVisiblity();
}
#endregion
}
}