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GraphIntro11.cpp
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76 lines (66 loc) · 1.94 KB
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// Dijkstra Algorithms
#include<bits/stdc++.h>
using namespace std;
#define V 6 //No of vertices
int selectMinVertex(vector<int>& value, vector<bool>& processed)
{
int minimum = INT_MAX;
int vertex;
for (int i = 0; i < V; ++i)
{
if (processed[i] == false && value[i] < minimum)
{
vertex = i;
minimum = value[i];
}
}
return vertex;
}
void dijkstra(int graph[V][V])
{
int parent[V]; //Stores Shortest Path Structure
vector<int> value(V, INT_MAX); //Keeps shortest path values to each vertex from source
vector<bool> processed(V, false); //TRUE->Vertex is processed
//Assuming start point as Node-0
parent[0] = -1; //Start node has no parent
value[0] = 0; //start node has value=0 to get picked 1st
//Include (V-1) edges to cover all V-vertices
for (int i = 0; i < V - 1; ++i)
{
//Select best Vertex by applying greedy method
int U = selectMinVertex(value, processed);
processed[U] = true; //Include new Vertex in shortest Path Graph
//Relax adjacent vertices (not yet included in shortest path graph)
for (int j = 0; j < V; ++j)
{
/* 3 conditions to relax:-
1.Edge is present from U to j.
2.Vertex j is not included in shortest path graph
3.Edge weight is smaller than current edge weight
*/
if (graph[U][j] != 0 && processed[j] == false && value[U] != INT_MAX
&& (value[U] + graph[U][j] < value[j]))
{
value[j] = value[U] + graph[U][j];
parent[j] = U;
}
}
}
//Print Shortest Path Graph
for (int i = 1; i < V; ++i)
cout << "U->V: " << parent[i] << "->" << i << " wt = " << graph[parent[i]][i] << "\n";
}
int main()
{
int graph[V][V] = { {0, 1, 4, 0, 0, 0},
{1, 0, 4, 2, 7, 0},
{4, 4, 0, 3, 5, 0},
{0, 2, 3, 0, 4, 6},
{0, 7, 5, 4, 0, 7},
{0, 0, 0, 6, 7, 0}
};
dijkstra(graph);
return 0;
}
//TIME COMPLEXITY: O(V^2)
//TIME COMPLEXITY: (using Min-Heap + Adjacency_List): O(ElogV)