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There are a bunch of new targets available now that we're on wgpu-native 22.1.0.5. So far I have only added the x86_64-windows-gnu targets, but there are new ones for android and ios, which I intend to add support for as well.
I also found this gem a while back: https://github.com/jinleili/wgpu-in-app
It shows how to get wgpu (the Rust implementation of webgpu) working on standalone android/ios apps; I'm hoping I can adapt it to work with wgpu-native-zig, that way I can provide example code for those targets and also verify that the build script works properly for them.
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There are a bunch of new targets available now that we're on
wgpu-native22.1.0.5. So far I have only added thex86_64-windows-gnutargets, but there are new ones for android and ios, which I intend to add support for as well.I also found this gem a while back: https://github.com/jinleili/wgpu-in-app
It shows how to get wgpu (the Rust implementation of webgpu) working on standalone android/ios apps; I'm hoping I can adapt it to work with
wgpu-native-zig, that way I can provide example code for those targets and also verify that the build script works properly for them.Beta Was this translation helpful? Give feedback.
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