Currently we can simulate 200 thousand fluid particles and still have 60 fps, but we can only render around 30 thousand of those particles before our fps drops to nothing! Finding a more performant method of rendering the particles is something that needs to be done asap!
Currently we can simulate 200 thousand fluid particles and still have 60 fps, but we can only render around 30 thousand of those particles before our fps drops to nothing! Finding a more performant method of rendering the particles is something that needs to be done asap!