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InkCombatRound6: Implement Sequential Filling Logic #1847

@russell-cj

Description

@russell-cj

Description: This task covers the implementation of the core mechanic scripts for the Sequential Filling in Level 6.

Requirements:

  • Create logic to randomize the order of the vases at the start of the level.

  • Ensure only one vase is "Active" at a time. All others must be "Locked".

  • Upon filling the active vase, immediately unlock/illuminate the next vase in the generated sequence.

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