diff --git a/scenes/quests/lore_quests/quest_000/3_sequence_puzzle/components/tutorial_sequence_puzzle.dialogue b/scenes/quests/lore_quests/quest_000/3_sequence_puzzle/components/tutorial_sequence_puzzle.dialogue index 3edc8f83b8..e4e0de9922 100644 --- a/scenes/quests/lore_quests/quest_000/3_sequence_puzzle/components/tutorial_sequence_puzzle.dialogue +++ b/scenes/quests/lore_quests/quest_000/3_sequence_puzzle/components/tutorial_sequence_puzzle.dialogue @@ -8,10 +8,10 @@ Arun: This way! Follow me! match puzzle.get_progress() when 0: Arun: We'll have to tap the rocks in a particular order to open the door. - Arun: But I can't remember the sequence. Maybe those plinths are a clue? + Arun: But I can't remember the sequence. Maybe those altars hold a clue? when 1: Arun: You're half-way there! - Arun: It looks like the second plinth has a different symbol on it... + Arun: It looks like the second altar has a different symbol on it... else: Arun: You did it! Arun: Let's go north together.