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P3issues we think are valid but not importantissues we think are valid but not importantreproduce to verifyIssues that need to be reproduced to verify that they still exist.Issues that need to be reproduced to verify that they still exist.screen: debuggerIssues with the Debugger screenIssues with the Debugger screen
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In the timeline, we were getting extremely long class names for stack frames. _WidgetsFlutterBinding&BindingBase&GestureBinding&ServicesBinding&SchedulerBinding&PaintingBinding&SemanticsBinding&RendererBinding._handlePersistentFrameCallback
The important information here would be _WidgetsFlutterBinding._handlePersistentFrameCallback, and is what we show in the profiler UI as of #706.
We may have a similar issue in the debugger UI, and should address it there as well.
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P3issues we think are valid but not importantissues we think are valid but not importantreproduce to verifyIssues that need to be reproduced to verify that they still exist.Issues that need to be reproduced to verify that they still exist.screen: debuggerIssues with the Debugger screenIssues with the Debugger screen