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Trim mixins from stack frame names in debugger #707

@kenzieschmoll

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@kenzieschmoll

In the timeline, we were getting extremely long class names for stack frames. _WidgetsFlutterBinding&BindingBase&GestureBinding&ServicesBinding&SchedulerBinding&PaintingBinding&SemanticsBinding&RendererBinding._handlePersistentFrameCallback

The important information here would be _WidgetsFlutterBinding._handlePersistentFrameCallback, and is what we show in the profiler UI as of #706.

We may have a similar issue in the debugger UI, and should address it there as well.

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    P3issues we think are valid but not importantreproduce to verifyIssues that need to be reproduced to verify that they still exist.screen: debuggerIssues with the Debugger screen

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