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server_TCP.c
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74 lines (62 loc) · 1.85 KB
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// https://www.youtube.com/watch?v=0Zr_0Jy8mWE&ab_channel=SloanKelly : tcp client
#include<stdio.h>
#include<winsock2.h>
void main(){
// init Winsock
WSADATA wsData;
WORD ver = MAKEWORD(2,2);
int wsock = WSAStartup(ver, &wsData);
if(wsock != 0){
printf("Error init winsock... Quitting");
exit(1);
}
// create socket
SOCKET listening = socket(AF_INET, SOCK_STREAM, 0);
if(listening == INVALID_SOCKET){
printf("Error creating a socket... Quitting");
exit(1);
}
// bind sock
struct sockaddr_in hint;
hint.sin_family = AF_INET;
hint.sin_port = htons(9000);
hint.sin_addr.s_addr = INADDR_ANY;
bind(listening, (struct sockaddr *) &hint, sizeof(hint));
// listen
listen(listening, SOMAXCONN);
// wait for connection
struct sockaddr_in client;
int clientSize = sizeof(client);
SOCKET clientsocket = accept(listening, (struct sockaddr *) &client, &clientSize);
if((struct sockaddr * ) &client == 0){
printf("Connection established");
}else{
inet_ntoa(client.sin_addr);
printf("dayuhm\n");
}
// close
closesocket(listening);
// while loop for constant connection
char buffer[2048];
while(1){
ZeroMemory(buffer, 2048);
// wait for client to send data
int bytesRec = recv(clientsocket, buffer, 2048, 0);
if(bytesRec == SOCKET_ERROR){
printf("ERROR receiving msg... Quitting");
break;
}else if (bytesRec == 0){
printf("Client disconnected\n");
break;
}else if(buffer == "exit"){
send(clientsocket, "exit", 2049, 0);
exit(1);
}
// Echo msg back to client
else{
send(clientsocket, buffer, 2049 ,0);
}
}
closesocket(clientsocket);
WSACleanup();
}