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overrideval rotate by c.setting("Rotate For Interact", true, "Rotates the player to look at the block when interacting", visibility = vis).group(groupPath)
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overrideval swingHand by c.setting("Swing On Interact", true, "Swings the players hand after interacting", visibility = vis).group(groupPath)
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overrideval interactStageMask by c.setting("Interact Stage Mask", setOf(TickEvent.Input.Post, TickEvent.Player.Post), description ="The sub-tick timing at which interact actions are performed", visibility = vis).group(groupPath)
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overrideval interactSwingType by c.setting("Interact Swing Type", BuildConfig.SwingType.Vanilla, "The style of swing") { vis() && swingHand }.group(groupPath)
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overrideval interactConfirmationMode by c.setting("Interact Confirmation Mode", InteractionConfig.InteractConfirmationMode.InteractThenAwait, "The style of confirmation for interactions", visibility = vis).group(groupPath)
Copy file name to clipboardExpand all lines: src/main/kotlin/com/lambda/config/groups/PlaceSettings.kt
+2-2Lines changed: 2 additions & 2 deletions
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@@ -32,11 +32,11 @@ class PlaceSettings(
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overrideval rotateForPlace by c.setting("Rotate For Place", true, "Rotate towards block while placing", visibility = vis).group(groupPath)
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overrideval airPlace by c.setting("Air Place", AirPlaceMode.None, "Allows for placing blocks without adjacent faces", visibility = vis).group(groupPath)
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overrideval axisRotateSetting by c.setting("Axis Rotate", true, "Overrides the Rotate For Place setting and rotates the player on each axis to air place rotational blocks") { vis() && airPlace.isEnabled }.group(groupPath)
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overrideval placeStageMask by c.setting("Place Sequence Mode", setOf(TickEvent.Input.Post, TickEvent.Player.Post), description ="The sub-tick timing at which break actions are performed", visibility = vis).group(groupPath)
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overrideval placeStageMask by c.setting("Place Stage mask", setOf(TickEvent.Input.Post, TickEvent.Player.Post), description ="The sub-tick timing at which place actions are performed", visibility = vis).group(groupPath)
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overrideval placeConfirmationMode by c.setting("Place Confirmation", PlaceConfirmationMode.PlaceThenAwait, "Wait for block placement confirmation", visibility = vis).group(groupPath)
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overrideval maxPendingPlacements by c.setting("Max Pending Placements", 5, 0..30, 1, "The maximum amount of pending placements", visibility = vis).group(groupPath)
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overrideval placementsPerTick by c.setting("Places Per Tick", 1, 1..30, 1, "Maximum instant block places per tick", visibility = vis).group(groupPath)
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overrideval swing by c.setting("Swing On Place", true, "Swings the players hand when placing", visibility = vis).group(groupPath)
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overrideval swingType by c.setting("Place Swing Type", BuildConfig.SwingType.Vanilla, "The style of swing") { vis() && swing }.group(groupPath)
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overrideval sounds by c.setting("Place Sounds", true, "Plays the placing sounds", visibility = vis).group(groupPath)
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