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leb128.cpp
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57 lines (51 loc) · 1.59 KB
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// Copyright 2016 Jakob Stoklund Olesen
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This implements the standard LEB128 codec.
#include "compiler.h"
#include "varint.h"
using namespace std;
vector<uint8_t> leb128_encode(const vector<uint64_t> &in) {
vector<uint8_t> out;
for (auto x : in) {
while (x > 127) {
out.push_back(x | 0x80);
x >>= 7;
}
out.push_back(x);
}
return out;
}
// Warning: This is not production quality code. Range checks on input and
// output data are missing, and maliciously formed input can cause undefined
// behavior by shifting too far.
void leb128_decode(const uint8_t *in, uint64_t *out, size_t count) {
while (count-- > 0) {
uint8_t byte = *in++;
if (LIKELY(byte < 128)) {
*out++ = byte;
continue;
}
uint64_t value = byte & 0x7f;
unsigned shift = 7;
do {
byte = *in++;
value |= uint64_t(byte & 0x7f) << shift;
shift += 7;
} while (byte >= 128);
*out++ = value;
}
}
const codec_descriptor leb128_codec = {
.name = "LEB128", .encoder = leb128_encode, .decoder = leb128_decode,
};