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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
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<title>libtcod documentation | Index</title>
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<p><span class="title1">libtcod</span><span class="title2">documentation</span></p>
</div>
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<p>
you are here: <a onclick="link('index2.html')">Index</a><br>
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<div class="filter"><input type="checkbox" id="chk_c" name="chk_c" onchange="enable('c',this.checked)"
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<div class="main">
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<h1>The Doryen Library v1.6.4 - table of contents</h1>
<div id="toc">
<ul>
<li class="cat">Core</li>
<li><a onclick="link('html2/color.html')">1. Colors</a></li>
<li class="haschildren"><a onclick="link('html2/console.html')">2. Console</a>
<ul>
<li><a onclick="link('html2/console_init.html')">2.1. Initializing the console</a></li>
<li><a onclick="link('html2/console_draw.html')">2.2. Drawing on the root console</a></li>
<li><a onclick="link('html2/console_flush.html')">2.3. Flushing the root console</a></li>
<li><a onclick="link('html2/console_input.html')">2.4. Handling user input</a></li>
<li><a onclick="link('html2/console_offscreen.html')">2.5. Using off-screen consoles</a></li>
</ul>
</li>
<li class="haschildren"><a onclick="link('html2/system.html')">3. System layer</a>
<ul>
<li><a onclick="link('html2/system_time.html')">3.1. High precision time functions</a></li>
<li><a onclick="link('html2/system_screenshots.html')">3.2. Easy screenshots</a></li>
<li><a onclick="link('html2/system_filesystem.html')">3.3. Filesystem utilities</a></li>
<li><a onclick="link('html2/system_sdlcbk.html')">3.4. Draw custom graphics on top of the root console</a>
</li>
<li><a onclick="link('html2/system_misc.html')">3.5. Miscellaneous utilities</a></li>
<li><a onclick="link('html2/system_clipboard.html')">3.6. Clipboard integration</a></li>
</ul>
</li>
<li class="cat">Base toolkits</li>
<li><a onclick="link('html2/line.html')">4. Line drawing toolkit</a></li>
<li class="haschildren"><a onclick="link('html2/image.html')">5. Image toolkit</a>
<ul>
<li><a onclick="link('html2/image_create.html')">5.1. Creating an image</a></li>
<li><a onclick="link('html2/image_read.html')">5.2. Reading data from a TCODImage</a></li>
<li><a onclick="link('html2/image_update.html')">5.3. Updating an image</a></li>
<li><a onclick="link('html2/image_save.html')">5.4. Saving an image to a bmp or png file.</a></li>
<li><a onclick="link('html2/image_blit.html')">5.5. Blitting an image on a console</a></li>
</ul>
</li>
<li class="haschildren"><a onclick="link('html2/list.html')">6. All purposes container</a>
<ul>
<li><a onclick="link('html2/list_create.html')">6.1. Creating a list</a></li>
<li><a onclick="link('html2/list_array.html')">6.2. Basic array operations</a></li>
<li><a onclick="link('html2/list_list.html')">6.3. Basic list operations</a></li>
<li><a onclick="link('html2/list_stack.html')">6.4. Basic stack operations</a></li>
<li><a onclick="link('html2/list_iterator.html')">6.5. Iterators</a></li>
</ul>
</li>
<li class="haschildren"><a onclick="link('html2/random.html')">7. Pseudorandom number generator</a>
<ul>
<li><a onclick="link('html2/random_init.html')">7.1. Creating a generator</a></li>
<li><a onclick="link('html2/random_distro.html')">7.2. Using a generator</a></li>
<li><a onclick="link('html2/random_use.html')">7.3. Using a generator</a></li>
</ul>
</li>
<li><a onclick="link('html2/mouse.html')">8. Mouse support</a></li>
<li class="haschildren"><a onclick="link('html2/noise.html')">9. Noise generator</a>
<ul>
<li><a onclick="link('html2/noise_init.html')">9.1. Creating a noise generator</a></li>
<li><a onclick="link('html2/noise_setType.html')">9.2. Choosing a noise type</a></li>
<li><a onclick="link('html2/noise_get.html')">9.3. Getting flat noise</a></li>
<li><a onclick="link('html2/noise_get_fbm.html')">9.4. Getting fbm noise</a></li>
<li><a onclick="link('html2/noise_get_turbulence.html')">9.5. Getting turbulence</a></li>
</ul>
</li>
<li class="haschildren"><a onclick="link('html2/parser.html')">10. File parser</a>
<ul>
<li><a onclick="link('html2/parser_format.html')">10.1. The libtcod config file format</a></li>
<li><a onclick="link('html2/parser_str.html')">10.2. Defining the file syntax</a></li>
<li><a onclick="link('html2/parser_run.html')">10.3. Running the parser</a></li>
<li><a onclick="link('html2/parser_types.html')">10.4. Standard types</a></li>
</ul>
</li>
<li class="haschildren"><a onclick="link('html2/zip.html')">11. Compression toolkit</a>
<ul>
<li><a onclick="link('html2/zip_init.html')">11.1. Creating a compression buffer</a></li>
<li><a onclick="link('html2/zip_put.html')">11.2. Using the buffer in output mode</a></li>
<li><a onclick="link('html2/zip_load.html')">11.3. Using the buffer in input mode</a></li>
</ul>
</li>
<li class="cat">Roguelike toolkits</li>
<li class="haschildren"><a onclick="link('html2/bsp.html')">12. BSP toolkit</a>
<ul>
<li><a onclick="link('html2/bsp_init.html')">12.1. Creating a BSP tree</a></li>
<li><a onclick="link('html2/bsp_split.html')">12.2. Splitting the tree</a></li>
<li><a onclick="link('html2/bsp_resize.html')">12.3. Resizing a tree</a></li>
<li><a onclick="link('html2/bsp_read.html')">12.4. Reading information from the tree</a></li>
<li><a onclick="link('html2/bsp_traverse.html')">12.5. Traversing the tree</a></li>
</ul>
</li>
<li class="haschildren"><a onclick="link('html2/fov.html')">13. Field of view</a>
<ul>
<li><a onclick="link('html2/fov_init.html')">13.1. Building the map</a></li>
<li><a onclick="link('html2/fov_compute.html')">13.2. Computing the field of view</a></li>
<li><a onclick="link('html2/fov_get.html')">13.3. Reading fov information</a></li>
</ul>
</li>
<li class="haschildren"><a onclick="link('html2/heightmap.html')">14. Heightmap toolkit</a>
<ul>
<li><a onclick="link('html2/heightmap_init.html')">14.1. Creating a heightmap</a></li>
<li><a onclick="link('html2/heightmap_base.html')">14.2. Basic operations</a></li>
<li><a onclick="link('html2/heightmap_modify.html')">14.3. Modifying the heightmap</a></li>
<li><a onclick="link('html2/heightmap_read.html')">14.4. Reading data from the heightmap</a></li>
</ul>
</li>
<li class="haschildren"><a onclick="link('html2/namegen.html')">15. Name generator</a>
<ul>
<li><a onclick="link('html2/namegen_init.html')">15.1. Creating a generator</a></li>
<li><a onclick="link('html2/namegen_generate.html')">15.2. Generating a name</a></li>
<li><a onclick="link('html2/namegen_file.html')">15.3. Syllable set configuration</a></li>
</ul>
</li>
<li class="haschildren"><a onclick="link('html2/path.html')">16. Path finding</a>
<ul>
<li><a onclick="link('html2/path_init.html')">16.1. Creating a path</a></li>
<li><a onclick="link('html2/path_compute.html')">16.2. Computing the path</a></li>
<li><a onclick="link('html2/path_read.html')">16.3. Reading path information</a></li>
</ul>
</li>
<li class="cat">Howtos</li>
<li class="haschildren"><a onclick="link('html2/compile_libtcod.html')">17. How to compile libtcod</a>
<ul>
<li><a onclick="link('html2/compile_libtcod_mingw.html')">17.1. On Windows with Mingw</a></li>
<li><a onclick="link('html2/compile_libtcod_linux.html')">17.2. On Linux</a></li>
<li><a onclick="link('html2/compile_libtcod_codelite.html')">17.3. Using CodeLite</a></li>
<li><a onclick="link('html2/compile_libtcod_haiku.html')">17.4. On Haiku</a></li>
</ul>
</li>
<li class="haschildren"><a onclick="link('html2/start_project.html')">18. How to start a project</a>
<ul>
<li><a onclick="link('html2/start_mingw.html')">18.1. On Windows with Mingw</a></li>
<li><a onclick="link('html2/start_linux.html')">18.2. On Linux</a></li>
<li><a onclick="link('html2/start_codelite.html')">18.3. Using CodeLite</a></li>
</ul>
</li>
</ul>
</div>
</div>
</div>
<div class="footer">
<div class="footertext">
<p>libtcod 1.6.4, © 2008, 2009, 2010, 2012, 2017 Jice, Mingos & rmtew<br>
This file has been generated by doctcod.</p>
<p>
<table width='100%'>
<tr>
<td width="33%"><a href="https://github.com/libtcod/libtcod">libtcod website</a></td>
<td width="33%"><a href="https://www.reddit.com/r/roguelikedev">libtcod on /r/roguelikedev</a></td>
<td width="33%">libtcod tutorials [ <a
href="http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod">Python</a> | <a
href="http://www.roguebasin.com/index.php?title=Complete_roguelike_tutorial_using_C%2B%2B_and_libtcod_-_part_1:_setting_up">C++</a> ]
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