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help.asm
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868 lines (831 loc) · 36.9 KB
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; bank 0
;---------------------------------------------
; a display list in y
; returns in U the number of pressed button (3,4)
showMESSAGE ;#isfunction
CLR Vec_Music_Flag ; no music is playing ->0 (is placed in rottist!
JSR Init_Music_Buf ; shadow regs
JSR Do_Sound ; ROM function that does the sound playing, here used to clear all regs
waitTollReleaseLoop2
JSR getButtonState ; get button status
anda #%1111 ; button 4 unpause
cmpa #%1111
bne waitTollReleaseLoop2
pshs y
showMESSAGELoop
clra
sta <VIA_shift_reg
JSR Wait_Recal_noShift ; Vectrex BIOS recalibration
lda #$4f
_INTENSITY_A
lda #-2
sta Vec_Text_Height
lda #$38
sta Vec_Text_Width
lda #$80
sta <VIA_t1_cnt_lo
ldy ,s
IRQ_TO_0_SHIFT
printMessageAgain
ldd ,y++
beq printDoneMessage
ldu ,y++
jsr syncPrintStrd
_ZERO_VECTOR_BEAM
bra printMessageAgain
printDoneMessage
JSR getButtonState ; get button status
bita #8
beq button4Pressed
bita #4
bne showMESSAGELoop
button3Pressed
ldu #3
bra waitTollReleaseLoop
button4Pressed
ldu #4
waitTollReleaseLoop
JSR getButtonState ; get button status
anda #%1111 ; button 4 unpause
cmpa #%1111
bne waitTollReleaseLoop
leas 2,s
rts
;---------------------------------------------
calStringD1 db "WELCOME TO THE CALIBRATION!",$80
calStringD2 db "SINCE EACH VECTREX IS A TINY",$80
calStringD3 db "LITTLE BIT DIFFERENT - AND",$80
calStringD4 db "WE NEED TO SQUEEZE EVERY BIT",$80
calStringD5 db "OF SPEED OUT OF IT.",$80
calStringD6 db "WE NEED TO CONFIGURE...",$80
calStringD7 db "VECTORBLADE!",$80
displayList1
dw $6090, calStringD1
dw $4090, calStringD2
dw $3090, calStringD3
dw $2090, calStringD4
dw $1090, calStringD5
dw $0090, calStringD6
dw $e0d0, calStringD7
dw 0
acalStringD1 db "FIRST INFORMATION WE NEED...",$80
acalStringD2 db "IS THIS VECTREX A SO CALLED",$80
acalStringD3 db "\"BUZZ\" - VECTREX",$80
acalStringD4 db "OR A",$80
acalStringD5 db "\"NO BUZZ\" VECTREX?",$80
acalStringD6 db "(JOYSTICK LEFT/RIGHT)",$80
displayList2
dw $6090, acalStringD1
dw $4090, acalStringD2
dw $3090, acalStringD3
dw $2090, acalStringD4
dw $f090, acalStringD5
dw 0
bcalStringD1 db "NOW WE NEED TO CALIBRATE",$80
bcalStringD2 db "THE VECTOR DRAWING. USE",$80
bcalStringD3 db "JOYSTICK UP/DOWN FOR COARSE ",$80
bcalStringD4 db "TUNING AND BUTTON 2/3 FOR FINE",$80
bcalStringD5 db "TUNING.",$80
bcalStringD6 db "IF NOTHING CHANGES - PERHAPS",$80
bcalStringD7 db "YOU HAVE A \"BUZZ\" AFTERALL!",$80
displayList3
dw $6090, bcalStringD1
dw $5090, bcalStringD2
dw $4090, bcalStringD3
dw $3090, bcalStringD4
dw $2090, bcalStringD5
dw $0090, bcalStringD6
dw $f090, bcalStringD7
dw 0
scalStringD1 db "THE RECTANGLE REPRESENTS THE",$80
scalStringD2 db "GAMESIZE.",$80
scalStringD3 db "DEPENDING ON YOUR VECTREX, YOU",$80
scalStringD4 db "MIGHT NEED TO RESIZE FOR THE",$80
scalStringD5 db "USE WITH THE OVERLAY.",$80
scalStringD6 db "BEWARE! A TOO SMALL PLAYFIELD",$80
scalStringD7 db "CORRUPTS COLLISION DETECTION!",$80
displayListSize
dw $6090, scalStringD1
dw $5090, scalStringD2
dw $3090, scalStringD3
dw $2090, scalStringD4
dw $1090, scalStringD5
dw $f090, scalStringD6
dw $e090, scalStringD7
dw 0
swcalStringD1 db "THIS LITTLE FELLOW IS ONE",$80
swcalStringD2 db "SWARM ELEMENT OF THE QUEEN!",$80
swcalStringD3 db "IT WILL NEVER BE DISPLAYED",$80
swcalStringD4 db "PERFECTLY!",$80
swcalStringD5 db "BUT YOU CAN CHOOSE THE LOOK",$80
swcalStringD6 db "YOU PERSONALLY LIKE BEST!",$80
displayListSwarm
dw $6090, swcalStringD1
dw $5090, swcalStringD2
dw $4090, swcalStringD3
dw $3090, swcalStringD4
dw $2090, swcalStringD5
dw $1090, swcalStringD6
dw 0
bscalStringD1 db "THE BOSSES ARE DRAWN WITH A",$80
bscalStringD2 db "WIDELY DIFFERENT SCALE THAN ANY",$80
bscalStringD3 db "OTHER CHARACTER - ALIGN THEM",$80
bscalStringD4 db "AS WELL AS POSSIBLE!",$80
displayListBoss
dw $6090, bscalStringD1
dw $5090, bscalStringD2
dw $4090, bscalStringD3
dw $3090, bscalStringD4
dw 0
nbscalStringD1 db "ALL OTHER ELEMENTS ARE DRAWN",$80
nbscalStringD2 db "USING A STANDARD SCALE - SO ",$80
nbscalStringD3 db "PLEASE, AS THE LAST CALIBRATION",$80
nbscalStringD4 db "ITEM - ALSO ALIGN THE VECTORS ",$80
nbscalStringD5 db "AS WELL AS POSSIBLE!",$80
nbscalStringD6 db "DONE!",$80
displayListNormal
dw $6090, nbscalStringD1
dw $5090, nbscalStringD2
dw $4090, nbscalStringD3
dw $3090, nbscalStringD4
dw $2090, nbscalStringD5
dw $00e8, nbscalStringD6
dw 0
;---------------------------------------------
b2calStringD1 db "THE TEXT SHOULD BE ALIGNED",$80
b2calStringD2 db "HORIZONTALLY AS STRAIGHT AS",$80
b2calStringD3 db "POSSIBLE.",$80
b2calStringD4 db "USE BUTTON 4 TO CONTINUE TO",$80
b2calStringD5 db "THE NEXT CALIBRATION SCREEN.",$80
displayList4
dw $6090, b2calStringD1
dw $5090, b2calStringD2
dw $4090, b2calStringD3
dw $2090, b2calStringD4
dw $1090, b2calStringD5
dw 0
;---------------------------------------------
hsStringD1 db "MOVE LEFT/RIGHT TO PLACE THE",$80
hsStringD2 db "LETTER OVER THE SHIP.",$80
hsStringD3 db "BUTTON 4 FIRES AND THUS ",$80
hsStringD4 db "SELECTS THE LETTER.",$80
hsStringD5 db "BUTTON 3 CONFIRMS CURRENT",$80
hsStringD6 db "LETTER.",$80
displayListHS
dw $6090, hsStringD1
dw $5090, hsStringD2
dw $3090, hsStringD3
dw $2090, hsStringD4
dw $0090, hsStringD5
dw $f090, hsStringD6
dw 0
showHSHelp
ldy #displayListHS
jsr showMESSAGE
REPLACE_1_2_HSloop1_varFromIRQ1_3 ; bank 1 replace
ldx #0 ; HSloop1
jmp jmpBank1X
;---------------------------------------------
hspStringD1 db "DISPLAY OF THE TOP 4",$80
hspStringD2 db "VECTORBLADE SCORES!",$80
hspStringD3 db "BUTTON 2 SWITCHES MODES!",$80
displayListHSPure
dw $6090, hspStringD1
dw $5090, hspStringD2
dw $4090, hspStringD3
dw 0
showHSPureHelp
ldy #displayListHSPure
jsr showMESSAGE
REPLACE_1_2_edithighscoreinner_varFromIRQ1_3 ; bank 1 replace
ldx #0 ; edithighscoreinner
jmp jmpBank1X
; ------------------------
psStringD1 db "PAUSE MODE SHOWS CURRENT",$80
psStringD2 db "STATUS INFORMATION.",$80
psStringD3 db "UP/DOWN SCROLLS THE TEXT.",$80
psStringD4 db "\"???\" REPRESENT STATS OR",$80
psStringD5 db "SECRETS YOU HAVE NOT",$80
psStringD6 db "DISCOVERED YET.",$80
displayListPS
dw $6090, psStringD1
dw $5090, psStringD2
dw $3090, psStringD3
dw $1090, psStringD4
dw $0090, psStringD5
dw $f090, psStringD6
dw 0
ps1StringD1 db "SAVE GAME",$80
ps1StringD2 db "MOVING UP TO THE DISK ICON",$80
ps1StringD3 db "ALLOWS SAVING OF THE",$80
ps1StringD4 db "CURRENT GAME.",$80
displayListPS1
dw $6090, ps1StringD1
dw $4090, ps1StringD2
dw $3090, ps1StringD3
dw $2090, ps1StringD4
dw 0
showPSHelp
ldy #displayListPS
jsr showMESSAGE
ldy #displayListPS1
jsr showMESSAGE
REPLACE_1_2_PSloop1_varFrom0_3 ; bank 2 replace
ldx #0 ; PSloop1
jmp jmpBank2_from0
; ------------------------
msStringD1 db "GUIDE YOUR SHIP THRU THE",$80
msStringD2 db "MINESTORM!",$80
msStringD3 db "LEFT/RIGHT MOVES THE SHIP.",$80
msStringD4 db "BUTTON 4 ACCELERATES,",$80
msStringD5 db "BUTTON 3 SLOWS DOWN.",$80
msStringD6 db "REACH THE END OF THE MINESTORM",$80
msStringD7 db "FOR YOUR REWARD!",$80
displayListMS
dw $6090, msStringD1
dw $5090, msStringD2
dw $3090, msStringD3
dw $1090, msStringD4
dw $f090, msStringD5
dw $d090, msStringD6
dw $c090, msStringD7
dw 0
showMSHelp
ldy #displayListMS
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
REPLACE_1_2_MSloop1_varFrom1_3 ; bank 3 replace
ldx #0 ; MSloop1
jmp jmpBankIRQ3X
; ------------------------
vbStringt1 db "THIS IS YOUR \"DESKTOP\", FROM",$80
vbStringt2 db "HERE YOU CAN ENTER THE GAME,",$80
vbStringt3 db "VIEW HIGH SCORES OR ACHIEVEMENTS",$80
vbStringt4 db "OR CHANGE THE SETTINGS FOR",$80
vbStringt5 db "VECTORBLADE!",$80
displayListTI1
dw $6090, vbStringt1
dw $5090, vbStringt2
dw $3090, vbStringt3
dw $2090, vbStringt4
dw $0090, vbStringt5
dw 0
vb2Stringt1 db "USE THE JOYSTICK TO HIGHLIGHT",$80
vb2Stringt2 db "THE SECTION YOU WOULD LIKE TO",$80
vb2Stringt3 db "ENTER AND PRESS A BUTTON.",$80
vb2Stringt4 db "PRESSING BUTTON 1 WILL SHOW A",$80
vb2Stringt5 db "SHORT HELP TEXT ON MOST",$80
vb2Stringt6 db "SCREENS! I WISH YOU A NICE",$80
vb2Stringt7 db "VECTORBLADE!",$80
displayListTI2
dw $6090, vb2Stringt1
dw $5090, vb2Stringt2
dw $4090, vb2Stringt3
dw $2090, vb2Stringt4
dw $1090, vb2Stringt5
dw $0090, vb2Stringt6
dw $e090, vb2Stringt7
dw 0
showTitleHelp
ldy #displayListTI1
jsr showMESSAGE
ldy #displayListTI2
jsr showMESSAGE
REPLACE_1_2_Titleloop1_varFrom0_3 ; bank 3 replace
ldx #0 ; Titleloop1
jmp jmpBankIRQ2X
; ------------------------
asStringD1 db "HERE YOU SEE A LIST OF ALL",$80
asStringD2 db "POSSIBLE ACHIEVEMENTS YOU",$80
asStringD3 db "CAN REACH PLAYING VECTORBLADE.",$80
asStringD4 db "THREE THINGS ARE LISTED:",$80
asStringD5 db "TITLE: NAME OF THE ACHIEVEMENT",$80
asStringD6 db "WHEN: WHAT TO DO TO GET IT",$80
asStringD7 db "REWARD: WHAT YOUR REWARD IS",$80
displayListAS1
dw $6090, asStringD1
dw $5090, asStringD2
dw $4090, asStringD3
dw $2090, asStringD4
dw $0090, asStringD5
dw $e090, asStringD6
dw $c090, asStringD7
dw 0
as2StringD1a db "USE THE JOYSTICK (UP/DOWN)",$80
as2StringD2a db "TO SCROLL THRU ALL ITEMS.",$80
as2StringD3a db "PRESS BUTTON 4 TO EXIT.",$80
displayListAS2a
dw $6090, as2StringD1a
dw $5090, as2StringD2a
dw $3090, as2StringD3a
dw 0
as2StringD1 db "A SMALL CHECK MARK AT THE TOP",$80
as2StringD2 db "INDICATES THAT YOU ALREADY",$80
as2StringD3 db "GOT THE ACHIEVEMENT.",$80
as2StringD4 db "THE REWARD WILL BE APPLIED",$80
as2StringD5 db "WITH EVERY NEW GAME YOU PLAY!",$80
as2StringD6 db "ENJOY!",$80
displayListAS2
dw $6090, as2StringD1
dw $5090, as2StringD2
dw $4090, as2StringD3
dw $2090, as2StringD4
dw $1090, as2StringD5
dw $f090, as2StringD6
dw 0
showASHelp
ldy #displayListAS1
jsr showMESSAGE
ldy #displayListAS2a
jsr showMESSAGE
ldy #displayListAS2
jsr showMESSAGE
REPLACE_1_2_displayAchievementReturn_varFromIRQ1_3 ; bank 1 replace
ldx #0 ; displayAchievementReturn
jmp jmpBank1X
; ------------------------
; ------------------------
ssStringD1 db "IN THE SHOP YOU CAN BUY NEW",$80
ssStringD2 db "EQUIPMENT FOR YOUR SHIP.",$80
ssStringD3 db "USE THE JOYSTICK TO MOVE",$80
ssStringD4 db "THRU THE LIST (UP/DOWN).",$80
ssStringD5 db "PRESS BUTTON 4 TO PURCHASE.",$80
ssStringD6 db "TO EXIT SCROLL TO \"DONE\"",$80
ssStringD7 db "AND PRESS BUTTON 3!",$80
displayListShop1
dw $6090, ssStringD1
dw $5090, ssStringD2
dw $4090, ssStringD3
dw $3090, ssStringD4
dw $1090, ssStringD5
dw $f090, ssStringD6
dw $e090, ssStringD7
dw 0
ss2StringD1 db "MOST ITEMS IN THE SHOP CAN",$80
ss2StringD2 db "ALSO BE GOTTEN AS BONUS DROPS",$80
ss2StringD3 db "DURING THE GAME.",$80
ss2StringD4 db "SOME ITEMS ARE EXCLUSIVE TO",$80
ss2StringD5 db "THE SHOP THOUGH.",$80
ss2StringD6 db "THERE ARE ALSO ITEMS NOT",$80
ss2StringD7 db "AVAILABLE FROM THE START...",$80
displayListShop2
dw $6090, ss2StringD1
dw $5090, ss2StringD2
dw $4090, ss2StringD3
dw $2090, ss2StringD4
dw $1090, ss2StringD5
dw $e090, ss2StringD6
dw $d090, ss2StringD7
dw 0
ss3StringD1 db "...THESE ARE MARKED WITH N/A",$80
ss3StringD2 db "AND WILL (MIGHT) BE AVAILABLE",$80
ss3StringD3 db "LATER IN THE GAME.",$80
ss3StringD4 db "FOLLOWING THE ITEMS EXCLUSIVE",$80
ss3StringD5 db "TO THE SHOP...",$80
displayListShop3
dw $6090, ss3StringD1
dw $5090, ss3StringD2
dw $4090, ss3StringD3
dw $2090, ss3StringD4
dw $1090, ss3StringD5
dw 0
ss4StringD1 db "AUTOFIRE",$80
ss4StringD2 db "HOLDING DOWN BUTTON 1 OR 4",$80
ss4StringD3 db "AUTOMATICALLY KEEPS FIRING!",$80
ss4StringD4 db "POWER",$80
ss4StringD5 db "INCREASES THE OVERALL DAMAGE",$80
ss4StringD6 db "YOUR SHOTS DO!",$80
displayListShop4
dw $6090, ss4StringD1
dw $5090, ss4StringD2
dw $4090, ss4StringD3
dw $2090, ss4StringD4
dw $1090, ss4StringD5
dw $0090, ss4StringD6
dw 0
ss5StringD1 db "LOCK",$80
ss5StringD2 db "PREVENTS ONE SHIP DOWNGRADE",$80
ss5StringD3 db "WHEN DYING (CAN BE PURCHASED",$80
ss5StringD4 db "MULTIPLE TIMES)",$80
ss5StringD5 db "BOMB",$80
ss5StringD6 db "ONE SUPERBOMB, DESTROYS ALL",$80
ss5StringD7 db "ORDINARY ALIENS (BUTTON 2)",$80
displayListShop5
dw $6090, ss5StringD1
dw $5090, ss5StringD2
dw $4090, ss5StringD3
dw $3090, ss5StringD4
dw $1090, ss5StringD5
dw $0090, ss5StringD6
dw $f090, ss5StringD7
dw 0
ss6StringD1 db "IMMUNE",$80
ss6StringD2 db "IMMUNITY TO 1 SHOT BONUS",$80
ss6StringD3 db "DROPS",$80
ss6StringD4 db "SECRET",$80
ss6StringD5 db "A TEXT DESCRIBING HOW TO FIND",$80
ss6StringD6 db "SOME SECRETS (CAN BE BOUGHT",$80
ss6StringD7 db "MULTIPLE TIMES)",$80
displayListShop6
dw $6090, ss6StringD1
dw $5090, ss6StringD2
dw $4090, ss6StringD3
dw $2090, ss6StringD4
dw $1090, ss6StringD5
dw $0090, ss6StringD6
dw $f090, ss6StringD7
dw 0
showShopHelp
ldy #displayListShop1
jsr showMESSAGE
ldy #displayListShop2
jsr showMESSAGE
ldy #displayListShop3
jsr showMESSAGE
ldy #displayListShop4
jsr showMESSAGE
ldy #displayListShop5
jsr showMESSAGE
ldy #displayListShop6
jsr showMESSAGE
ldd #$f850
std Vec_Text_HW
REPLACE_1_2_shopLoop_varFromIRQ1_3 ; bank 1 replace
ldx #0 ; shopLoop
jmp jmpBank1X
; ------------------------
opStringt1 db "SETTINGS FOR VECTORBLADE!",$80
opStringt2 db "SELECT THE OPTION USING THE",$80
opStringt3 db "JOYSTICK UP/DOWN.",$80
opStringt4 db "TO ENTER/CHANGE A SETTING ",$80
opStringt5 db "PRESS BUTTON 4.",$80
opStringt6 db "FOLLOWING THINGS CAN BE",$80
opStringt7 db "CONFIGURED: ...",$80
displayListOP1
dw $6090, opStringt1
dw $4090, opStringt2
dw $3090, opStringt3
dw $1090, opStringt4
dw $0090, opStringt5
dw $e090, opStringt6
dw $d090, opStringt7
dw 0
op2Stringt1 db "DIFFICULTY",$80
op2Stringt2 db "IF YOU UNLOCKED THE ABILITY",$80
op2Stringt3 db "TO CHANGE THE DIFFICULTY, YOU",$80
op2Stringt4 db "CAN CYCLE THRU THESE USING ",$80
op2Stringt5 db "BUTTON 4.",$80
op2Stringt6 db "MODE",$80
;op2Stringt7 db "CHOSE BETWEEN NORMAL/HARDCORE.",$80
op2Stringt7 db "CHOSE BETWEEN NORMAL",$80
op2Stringt8 db "AND HARDCORE MODE.",$80
displayListOP2
dw $6090, op2Stringt1
dw $5090, op2Stringt2
dw $4090, op2Stringt3
dw $3090, op2Stringt4
dw $2090, op2Stringt5
dw $0090, op2Stringt6
dw $F090, op2Stringt7
dw $E090, op2Stringt8
dw 0
op3Stringt1 db "CALIBRATE",$80
op3Stringt2 db "ON EACH DIFFERENT VECTREX YOU",$80
op3Stringt3 db "PLAY, YOU SHOULD CALIBRATE",$80
op3Stringt4 db "VECTORBLADE ANEW.",$80
op3Stringt5 db "RESET",$80
op3Stringt6 db "RESET ALL SAVED VALUES TO",$80
op3Stringt7 db "DEFAULT STARTING VALUES.",$80
displayListOP3
dw $6090, op3Stringt1
dw $5090, op3Stringt2
dw $4090, op3Stringt3
dw $3090, op3Stringt4
dw $1090, op3Stringt5
dw $0090, op3Stringt6
dw $f090, op3Stringt7
dw 0
op4Stringt1 db "DISPLAY SECRETS",$80
op4Stringt2 db "DISPLAY THE SECRET MESSAGES",$80
op4Stringt3 db "YOU BOUGHT IN THE SHOP.",$80
displayListOP4
dw $6090, op4Stringt1
dw $5090, op4Stringt2
dw $4090, op4Stringt3
dw 0
op5Stringt1 db "LOAD SAVED GAME",$80
op5Stringt2 db "IF YOU HAVE A SAVED GAME -",$80
op5Stringt3 db "MOVING TO THE DISK ICON",$80
op5Stringt4 db "ALLOWS CONTINUING.",$80
displayListOP5
dw $6090, op5Stringt1
dw $4090, op5Stringt2
dw $3090, op5Stringt3
dw $2090, op5Stringt4
dw 0
showOptionHelp
ldy #displayListOP1
jsr showMESSAGE
ldy #displayListOP2
jsr showMESSAGE
ldy #displayListOP3
jsr showMESSAGE
ldy #displayListOP4
jsr showMESSAGE
ldy #displayListOP5
jsr showMESSAGE
REPLACE_1_2_optionsLoop_varFrom0_3 ; bank 2 replace
ldx #0 ; optionsLoop
jmp jmpBankIRQ2X
; ------------------------
firstStringt1 db "FIRST TIME MESSAGE!",$80
firstStringt2 db "DURING CALIBRATION OR NEARLY",$80
firstStringt3 db "ANYWHERE IN VECTORBLADE, ",$80
firstStringt4 db "PRESS BUTTON 1 FOR A SHORT",$80
firstStringt5 db "HELP TEXT.",$80
firstStringt6 db "(AND BUTTON 4 TO EXIT)",$80
displayListFirst1
dw $60a4, firstStringt1
dw $4090, firstStringt2
dw $3090, firstStringt3
dw $2090, firstStringt4
dw $1090, firstStringt5
dw $f090, firstStringt6
dw 0
showFirstHelp
ldy #displayListFirst1
jsr showMESSAGE
REPLACE_1_2_doCalib0_varFrom0_3 ; bank 2 replace
ldx #0 ; doCalib0
jmp jmpBankIRQ2X
; ------------------------
bdfirstStringt1 db "YOUR SHIP WAS DESTROYED!",$80
bdfirstStringt2 db "YOU HAVE TO GET",$80
bdfirstStringt3 db "A RESERVE VECTORBLADE. ",$80
bdfirstStringt4 db "WHILE YOU DO THAT NEW WAVES",$80
bdfirstStringt5 db "OF ENEMIES FORM...",$80
bdfirstStringt6 db "(YOU WENT BACK SOME LEVELS)",$80
displayListFirst1bd
dw $6090, bdfirstStringt1
dw $4090, bdfirstStringt2
dw $3090, bdfirstStringt3
dw $1090, bdfirstStringt4
dw $0090, bdfirstStringt5
dw $e090, bdfirstStringt6
dw 0
showBossDeath
ldy #displayListFirst1bd
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
REPLACE_1_2_backFromBothDeathMessage_varFrom1_3 ; bank 3 replace
ldx #0 ; backFromBothDeathMessage
jmp jmpBankIRQ3X
smNoString db "NO SECRET MESSAGES YET!",$80
displaySecretMessageNone
dw $6090, smNoString
dw 0
showSecretMessageNone
ldy #displaySecretMessageNone
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
rts
sm11String db "SECRET MESSAGE 1",$80
sm12String db "FIVE UFOS MUST PASS, THEN",$80
sm13String db "THE MOTHER APPEARS WHICH",$80
sm14String db "DROPS BIG MONEY!",$80
displaySecretMessage1
dw $6090, sm11String
dw $4090, sm12String
dw $3090, sm13String
dw $2090, sm14String
dw 0
showSecretMessage1
ldy #displaySecretMessage1
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
rts
sm21String db "SECRET MESSAGE 2",$80
sm22String db "COLLECTING ORDERED DROPS",$80
sm23String db "CORRECTLY WILL GIVE YOU",$80
sm24String db "GREAT BENEFITS!",$80
displaySecretMessage2
dw $6090, sm21String
dw $4090, sm22String
dw $3090, sm23String
dw $2090, sm24String
dw 0
showSecretMessage2
ldy #displaySecretMessage2
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
rts
sm31String db "SECRET MESSAGE 3",$80
sm32String db "THREE TIMES IN A ROW OF",$80
sm33String db "SOMETHING BAD GIVES YOU",$80
sm34String db "SOMETHING GOOD!",$80
displaySecretMessage3
dw $6090, sm31String
dw $4090, sm32String
dw $3090, sm33String
dw $2090, sm34String
dw 0
showSecretMessage3
ldy #displaySecretMessage3
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
rts
sm41String db "SECRET MESSAGE 4",$80
sm42String db "THE MONEY SUCKER CAN DROP",$80
sm43String db "HUGE AMOUNTS OF MONEY WHEN ",$80
sm44String db "KILLED. PROVIDED YOU",$80
sm45String db "COLLECTED 150 CREDITS WITH",$80
sm46String db "THREE CONSECUTIVE DROPS!",$80
displaySecretMessage4
dw $6090, sm41String
dw $4090, sm42String
dw $3090, sm43String
dw $2090, sm44String
dw $1090, sm45String
dw $0090, sm46String
dw 0
showSecretMessage4
ldy #displaySecretMessage4
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
rts
sm51String db "SECRET MESSAGE 5",$80
sm52String db "COLLECT 50 DIAMONDS TO",$80
sm53String db "ENTER THE",$80
sm54String db "SUPER DIAMOND LEVEL!",$80
displaySecretMessage5
dw $6090, sm51String
dw $4090, sm52String
dw $3090, sm53String
dw $2090, sm54String
dw 0
showSecretMessage5
ldy #displaySecretMessage5
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
rts
sm61String db "SECRET MESSAGE 6",$80
sm62String db "THREE TIMES SCOOPIES",$80
sm63String db "MAKES THEM STAY EVEN",$80
sm64String db "AFTER A WARP!",$80
displaySecretMessage6
dw $6090, sm61String
dw $4090, sm62String
dw $3090, sm63String
dw $2090, sm64String
dw 0
showSecretMessage6
ldy #displaySecretMessage6
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
rts
sm71String db "SECRET MESSAGE 7",$80
sm72String db "FINISHING 100 LEVELS ON",$80
sm73String db "EASY MAKES YOU",$80
sm74String db "IMMUNE TO 1 SHOTS!",$80
sm75String db "FINISHING 100 LEVELS ON",$80
sm76String db "NORMAL MAKES YOU",$80
sm77String db "IMMUNE TO 2 SHOTS!",$80
displaySecretMessage7
dw $6090, sm71String
dw $4090, sm72String
dw $3090, sm73String
dw $2090, sm74String
dw $0090, sm75String
dw $f090, sm76String
dw $e090, sm77String
dw 0
showSecretMessage7
ldy #displaySecretMessage7
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
rts
rsm71String db "RESET!",$80
rsm72String db "THIS WILL RESET ALL:",$80
rsm73String db "- HIGH SCORES",$80
rsm74String db "- CALIBRATIONS",$80
rsm75String db "- ACHIEVEMENTS",$80
rsm76String db "ARE YOU SURE?",$80
rsm77String db "(BUTTON 3 YES, BUTTON 4 NO)",$80
rdisplayResetMessage
dw $6090, rsm71String
dw $4090, rsm72String
dw $3090, rsm73String
dw $2090, rsm74String
dw $1090, rsm75String
dw $f090, rsm76String
dw $e090, rsm77String
dw 0
showResetMessage
ldy #rdisplayResetMessage
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
rts
svg71String db "SAVE GAME!",$80
svg72String db "DO YOU WANT TO SAVE",$80
svg73String db "THE CURRENT GAME?",$80
;svg74String db "(BUTTON 3 YES, BUTTON 4 NO)",$80
displaySaveMessage
dw $6090, svg71String
dw $4090, svg72String
dw $3090, svg73String
dw $1090, rsm77String;svg74String
dw 0
showSaveMessage:
ldy #displaySaveMessage
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
rts
ldg71String db "LOAD GAME!",$80
ldg72String db "DO YOU WANT TO LOAD",$80
ldg73String db "THE SAVED GAME?",$80
ldg74String db "NO HIGH SCORE POSSIBLE!",$80
ldg75String db "NO ACHIEVEMENTS POSSIBLE!",$80
;ldg76String db "(BUTTON 3 YES, BUTTON 4 NO)",$80
displayLoadMessage
dw $6090, ldg71String
dw $4090, ldg72String
dw $3090, ldg73String
dw $1090, ldg74String
dw $0090, ldg75String
dw $e090, rsm77String
dw 0
showLoadMessage
ldy #displayLoadMessage
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
rts
yes71String db "YES!",$80
YesMessage
dw $6090, yes71String
dw 0
showYesMessage
ldy #YesMessage
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
rts
no71String db "NO!",$80
NoMessage
dw $6090, no71String
dw 0
showNoMessage
ldy #NoMessage
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
rts
inputJoystick1 db "INPUT:",$80
inputJoystick2 db "JOYSTICK",$80
inputJoystick3 db "BUTTONS",$80
inputJoystickMessage
dw $6090, inputJoystick1
dw $4090, inputJoystick2
dw 0
showJoystickMessage
ldy #inputJoystickMessage
showMessgCont
jsr showMESSAGE
; correct highscore size
ldd #$f850
std Vec_Text_HW
rts
inputButtonMessage
dw $6090, inputJoystick1
dw $4090, inputJoystick3
dw 0
showButtonMessage
ldy #inputButtonMessage
bra showMessgCont