diff --git a/src/posts/tc2Patches/2025-10-24.md b/src/posts/tc2Patches/2025-10-24.md index c63fd756..4586aa85 100644 --- a/src/posts/tc2Patches/2025-10-24.md +++ b/src/posts/tc2Patches/2025-10-24.md @@ -21,7 +21,7 @@ date: 2025-10-24 * Fixed throwable weapon reskins not being kept if switching away from the weapon during the throw (thanks Tkain!) * Fixed arrows changing direction when entering water (thanks Bradasparky!) * Fixed the Backscratcher not reducing healing received from the Crusader's Crossbow (thanks JoriKos!) -* Fixed friendly Snipers without a bow being considered as igniting (thanks AndrewBetson!) +* Fixed friendly Snipers without a bow being considered as an ignitable target (thanks AndrewBetson!) * Fixed Miniguns spinning very slowly for other players (thanks wgetJane!) * Fixed prediction for Cow Mangler charged shot (thanks wgetJane!) * Fixed wrong item event name (thanks CosminPerRam!) @@ -29,7 +29,7 @@ date: 2025-10-24 * Fixed Sentry Buster game freeze if victim is invalid (thanks treacherousfiend!) * Fixed potential crashes with func_clip_vphysics (thanks wgetJane!) * Fixed physics_cannister crash (thanks wgetJane!) -* Fixed a potential in movement collision logic (thanks Tkain!) +* Fixed a potential crash in movement collision logic (thanks Tkain!) * Fixed broken sprays for clients with an index greater than 64 (thanks AndrewBetson!) * Added developer warnings for missing weapon sounds (thanks ChaseTownsend!) -* Replace bitwise or operator in healthkit (thanks CosminPerRam!) +* Replaced bitwise operator operator in healthkit (thanks CosminPerRam!)