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layout project-home
title The Thirty One Lieutenants of Sorcerer Bedsui
description Squad Tactics Roguelike
category T31LoSB
billboard /img/t31losb/the-thirty-one-lieutenants-of-sorcerer-bedsui.png
releases
bedsui-Stable-20180223.zip
bedsui-Stable-20180216.zip
bedsui-Stable-20180201.zip
bedsui-Stable-20171216.zip
bedsui-Stable-20171214.zip
bedsui-Stable-20171205.zip
bedsui-Stable-20171127.zip
bedsui-Stable-20171124.zip
bedsui-Stable-20171117.zip
bedsui-Stable-20171111.zip
bedsui-Stable-20171028.zip
bedsui-Alpha-20171021.zip
bedsui-Alpha-20171014.zip
schedule Development snapshots are released whenever a significant feature is completed; playable on Windows, Linux and Macs.

Chaos blankets the world. From his tower in the southern marches, the illusionist Bedsui manipulates the minds of many great Kings and Emperors, sowing war and discord. But soon the madness ends! Steeling their resolve, a band of adventurers prepares to storm the tower and defeat the sorcerer. However, between them and their goal await Bedsui's many servants...

'The Thirty One Lieutenants of Sorcerer Bedsui' is a turn based, squad combat roguelike with many of the boilerplate roguelike elements (fantasy setting, ASCII graphics, kill monsters and collect loot...). What distinguishes T31LoSB is the combat system, which dispenses with the usual 'one space per turn movement' and 'melee attacks are all to adjacent squares'. I am hoping to incorporate feedback on the combat mechanics into a more ambitious game in the future.

All combatants, monsters and player characters, move about the board like tafl pieces (or the rook from chess), only stopping when blocked by a wall, unit, or wandering into an enemy's melee range. In most roguelikes, the melee range for units are the eight immediately adjacent squares. In T31LoSB different weapons provide different melee ranges specific to the weapon type.

Units, player and monster, are fragile. Any attack which rolls higher than a unit's relevant defense stat is fatal. My intent is the create combat that focuses on maneuvering and coordinating a squad of various weapon types, and where trapping enemy units is the primary challenge of killing them instead of relying on more hit points and stronger attacks.