As shown in the image, we're attempting to map textures onto a mesh with correct normals and topology. Despite having a proper texture atlas, we're experiencing texture shifting in certain areas of the model. We've tested using a single view in the atlas, but the issue persists. We've also verified that the .CAM file appears correct and checked the quality determination thresholds for polygons, but haven't found any issues there either. Do you have any suggestions for resolving this texture shifting problem?

As shown in the image, we're attempting to map textures onto a mesh with correct normals and topology. Despite having a proper texture atlas, we're experiencing texture shifting in certain areas of the model. We've tested using a single view in the atlas, but the issue persists. We've also verified that the .CAM file appears correct and checked the quality determination thresholds for polygons, but haven't found any issues there either. Do you have any suggestions for resolving this texture shifting problem?