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| 1 | +#include "NetworkConnection.hpp" |
| 2 | + |
| 3 | +#include <iostream> |
| 4 | + |
| 5 | +#ifdef _WIN32 |
| 6 | +# include <winsock2.h> |
| 7 | +# include <ws2tcpip.h> |
| 8 | +#else |
| 9 | +# include <cstring> |
| 10 | +# include <netdb.h> |
| 11 | +# include <sys/socket.h> |
| 12 | +# include <sys/types.h> |
| 13 | +# include <unistd.h> |
| 14 | +# define INVALID_SOCKET -1 |
| 15 | +# define SOCKET_ERROR -1 |
| 16 | +#endif |
| 17 | + |
| 18 | +NetworkConnection::NetworkConnection(std::string ip, int port) { |
| 19 | + ChangeAddress(ip, port); |
| 20 | +} |
| 21 | + |
| 22 | +void NetworkConnection::ChangeAddress(std::string ip, int port) { |
| 23 | + if (IsConnected()) Disconnect(); |
| 24 | + this->ip = ip; |
| 25 | + this->port = port; |
| 26 | +} |
| 27 | + |
| 28 | +bool NetworkConnection::Connect() { |
| 29 | + Disconnect(); |
| 30 | + |
| 31 | +#ifdef WIN32 |
| 32 | + WSADATA wsa; |
| 33 | + if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) return false; |
| 34 | +#endif |
| 35 | + |
| 36 | + if ((socketID = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) return false; |
| 37 | + |
| 38 | + addrinfo hints, *res; |
| 39 | + memset(&hints, 0, sizeof(hints)); |
| 40 | + hints.ai_socktype = SOCK_STREAM; |
| 41 | + hints.ai_family = AF_INET; |
| 42 | + if ((getaddrinfo(ip.c_str(), NULL, &hints, &res)) != 0) return false; |
| 43 | + sockaddr_in addr; |
| 44 | + addr.sin_addr = ((sockaddr_in *)res->ai_addr)->sin_addr; |
| 45 | + addr.sin_family = AF_INET; |
| 46 | + addr.sin_port = htons(port); |
| 47 | + freeaddrinfo(res); |
| 48 | + |
| 49 | + if (connect(socketID, (struct sockaddr *)&addr, sizeof(addr)) == SOCKET_ERROR) return false; |
| 50 | + |
| 51 | + connected = true; |
| 52 | + connThread = std::thread([&]() { |
| 53 | + while (IsConnected()) { |
| 54 | + while (dataReady); |
| 55 | + |
| 56 | + // checking if there is a message to receive |
| 57 | + fd_set fdset{1, {socketID}}; |
| 58 | + timeval time{0, 10000}; |
| 59 | + int selectResult = select(socketID + 1, &fdset, NULL, NULL, &time); |
| 60 | + if (selectResult < 0) break; |
| 61 | + if (selectResult == 0) continue; |
| 62 | + |
| 63 | + // receiving a message |
| 64 | + memset(&sockbuff, '\0', sizeof(sockbuff)); |
| 65 | + bufflen = recv(socketID, sockbuff, sizeof(sockbuff) - 1, 0); |
| 66 | + if (bufflen <= 0) break; |
| 67 | + |
| 68 | + dataReady = true; |
| 69 | + } |
| 70 | + connected = false; |
| 71 | + }); |
| 72 | + |
| 73 | + return true; |
| 74 | +} |
| 75 | + |
| 76 | +void NetworkConnection::Disconnect() { |
| 77 | + connected = false; |
| 78 | + dataReady = false; |
| 79 | + |
| 80 | + if (socketID != 0) { |
| 81 | + shutdown(socketID, 2); // SHUT_RDWR on Linux, SD_BOTH on Windows |
| 82 | + |
| 83 | + connThread.join(); |
| 84 | + #ifdef WIN32 |
| 85 | + closesocket(socketID); |
| 86 | + WSACleanup(); |
| 87 | + #else |
| 88 | + close(socketID); |
| 89 | + #endif |
| 90 | + |
| 91 | + socketID = 0; |
| 92 | + } |
| 93 | +} |
| 94 | + |
| 95 | +bool NetworkConnection::TryProcessData(std::function<void(char *, int)> func) { |
| 96 | + if (!dataReady) return false; |
| 97 | + func(sockbuff, bufflen); |
| 98 | + dataReady = false; |
| 99 | + return true; |
| 100 | +} |
| 101 | + |
| 102 | +void NetworkConnection::SendData(char *data, int size) { |
| 103 | + send(socketID, data, size, 0); |
| 104 | +} |
| 105 | + |
| 106 | +void NetworkConnection::SendData(std::string data) { |
| 107 | + SendData((char*)data.c_str(), data.size()); |
| 108 | +} |
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