Current netcode is too heavy. Mobile clients especially suffer!
Fix by using movement vectors instead of positions?
Every message includes a player array and that also is being sent every millisecond, that is too often. Send the array to clients only if it's been changed.
Current netcode is too heavy. Mobile clients especially suffer!
Fix by using movement vectors instead of positions?
Every message includes a player array and that also is being sent every millisecond, that is too often. Send the array to clients only if it's been changed.