let pg;
function setup() {
createCanvas(windowWidth, windowHeight);
pg = createGraphics(width, height);
for (let i=0; i<100; i++){
pg.circle(random(0,width),random(0,height), 20);
}
background(100);
}
function draw() {
image(pg, 0, 0);
}
function mouseReleased() {
pg.save("test.png");
}
Most appropriate sub-area of p5.js?
p5.js version
2.0 and above
Web browser and version
all
Operating system
win
Steps to reproduce this
Save isn't working on graphic, in this example on event mouseRelease (or any other), throws error "TypeError: pg.save is not a function".