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Visual Giltch with huge sublevel physics objects when Iris on #1130

@MoePus

Description

@MoePus

Description

Image The block/light gird on the right side is a huge physics object But at the left side, there is a ghost glitch The glitch could be reproduced with any huge physics objects with any shader on. (And higher reslusion the game window is, easier the glitch would happen)

The glitch disappears when Iris is off.
The glitch happens with both lastest build on curseforge or lastest dev version from github

Create:
	Mod Version: 6.0.10
	Mod Git Commit: ac0c444d9828da3453ae8cc65338e8de063286fb
	Ponder Version: 1.0.82+mc1.21.1
	NeoForge Version: 21.1.233
	Minecraft Version: 1.21.1

Graphics:
	Flywheel Version: 1.0.6
	Flywheel Backend: flywheel:indirect
	OpenGL Renderer: NVIDIA GeForce RTX 4080/PCIe/SSE2
	OpenGL Version: 4.6.0 NVIDIA 591.86
	Graphics Mode: fancy
	PojavLauncher Detected: false

System Information:
	Operating System: Windows 11 (amd64) version 10.0
	Java Version: 21.0.9, Azul Systems, Inc.
	JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m
	Memory: 926347736 bytes (883 MiB) / 2271215616 bytes (2166 MiB) up to 4294967296 bytes (4096 MiB)
	Total Memory: 1351159336 bytes (1288 MiB) / 2271215616 bytes (2166 MiB)
	CPU: AMD Ryzen 9 9950X3D 16-Core Processor @ 4.30 GHz; 16 cores / 16 threads on 1 socket(s)
	Graphics cards: none

Other Mods:
	Iris: 1.8.12-snapshot+mc1.21.1-local
	Forgified Fabric Renderer API (v1): 3.4.0+acb05a3919
	Forgified Fabric API Base: 0.4.42+d1308ded19
	Veil: 4.0.0
	Create Simulated: 1.2.1
	WorldEdit: 7.3.8+6939-7d32b45
	Sable: 1.2.2
	Forgified Fabric Rendering Data Attachment (v1): 0.3.48+73761d2e19
	Sodium: 0.6.13+mc1.21.1
	Create Aeronautics: 1.2.1
	Create Aeronautics: 1.2.1
	Sable Companion: 1.6.0
	Create Offroad: 1.2.1
	Forgified Fabric BlockView API (v2): 1.0.10+9afaaf8c19

The Renderdoc capture
Glitch.rdc.zip

Game Log

https://mclo.gs/O9ZLXBY

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