The wheel state is still set vs. the standard animation sequence, and is not including the invert animation flag when updating the wheel-state based on the animation state.
This causes wheels where 'invertAnimation=true' to not respond to control inputs when deployed, but instead only respond when retracted.
The wheel state is still set vs. the standard animation sequence, and is not including the invert animation flag when updating the wheel-state based on the animation state.
This causes wheels where 'invertAnimation=true' to not respond to control inputs when deployed, but instead only respond when retracted.