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Camera.js
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80 lines (59 loc) · 1.82 KB
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"use strict";
function CameraIsNotInActiveSceneError(msg) {
this.name = "CameraIsNotInActiveSceneError";
this.message = msg;
}
const Camera = function(at, eye, up) {
const gm = new GlMath();
this.at = gm.vec3(at);
this.eye = gm.vec3(eye);
this.up = gm.vec3(up);
this.isCamera = true;
let isActive = false;
Object.defineProperty(this, "isActive", {
get: () => isActive,
enumerable: false,
configurable: false,
});
let isUpdated = false;
Object.defineProperty(this, "isUpdated", {
get: () => isUpdated,
set: (updated) => isUpdated = updated,
enumerable: false,
configurable: false,
});
ActiveCamera.addObserver(this);
this.setActive = function() {
isActive = true;
isUpdated = true;
ActiveCamera.notifyAll(this);
const activeScene = this._scene;
const cameraNode = activeScene.find(this); // find camera node
if(cameraNode == null)
throw new CameraIsNotInActiveSceneError("This camera is not in binded scene!");
activeScene.changeOrder(cameraNode);
}
this.clearActive = function() {
isActive = false;
isUpdated = false;
}
/* rotate, translate, addtoscene... */
this.__proto__ = new Loadable("CAMERA");
}
const ActiveCamera = {
cameras: [],
addObserver: function(camera) {
this.cameras.push(camera);
},
removeObserver: function(camera) {
this.cameras = this.cameras.filter(function(item, index, arr) {
return item !== camera;
});
},
notifyAll: function(camera) {
this.cameras.forEach(function(item, index, arr) {
if(camera !== item)
item.clearActive();
});
}
}