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VOID_ScriptedManager.cs
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175 lines (143 loc) · 4.24 KB
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// VOID
//
// VOID_ScriptedManager.cs
//
// Copyright © 2015, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using System;
using System.Collections.Generic;
using ToadicusTools;
using ToadicusTools.GUIUtils;
using UnityEngine;
using VOID_ScriptedPanels;
namespace VOID
{
public class VOID_ScriptedManager : VOID_SingletonWindow<VOID_ScriptedManager>
{
private List<VOID_ScriptedPanel> validPanels;
public IList<VOID_ScriptedPanel> ValidPanels
{
get
{
return this.validPanels.AsReadOnly();
}
}
public override bool InValidGame
{
get
{
return true;
}
}
public override bool InValidScene
{
get
{
return true;
}
}
public override void DrawGUI(object sender)
{
base.DrawGUI(sender);
/*foreach (var panel in this.ValidPanels)
{
if (panel.Active)
{
panel.DrawGUI();
}
}*/
}
public override void ModuleWindow(int id)
{
if (this.ValidPanels.Count == 0)
{
GUILayout.BeginHorizontal();
GUILayout.Label("No valid scripted panels for this scene and game type.");
GUILayout.EndHorizontal();
base.ModuleWindow(id);
return;
}
foreach (var panel in this.ValidPanels)
{
panel.Active = Layout.Toggle(panel.Active, panel.Name);
}
if (GUILayout.Button("Reload Panel Configs"))
{
VOID_ScriptedPanel.LoadScriptedPanels();
this.core.onUpdate += onUpdateHandler;
}
base.ModuleWindow(id);
}
public override void Save(KSP.IO.PluginConfiguration config, string sceneKey)
{
base.Save(config, sceneKey);
foreach (var panel in this.validPanels)
{
panel.Save(config, sceneKey);
}
}
private void onUpdateHandler (object sender)
{
if (this.timeToUpdate)
{
this.validPanels.Clear();
foreach (var panel in VOID_ScriptedPanel.Panels)
{
if (panel.InValidGame && panel.InValidScene)
{
this.validPanels.Add(panel);
}
}
this.core.onUpdate -= onUpdateHandler;
}
}
private void refreshValidPanels(GameScenes data)
{
if (this.core != null) this.core.onUpdate += onUpdateHandler;
}
private void refreshValidPanels(ConfigNode data)
{
if (this.core != null) this.core.onUpdate += onUpdateHandler;
}
public VOID_ScriptedManager() : base()
{
this.Name = "Scripted Panel Manager";
this.validPanels = new List<VOID_ScriptedPanel>();
VOID_ScriptedPanel.LoadScriptedPanels();
GameEvents.onGameStateLoad.Add(this.refreshValidPanels);
GameEvents.onGameSceneLoadRequested.Add(this.refreshValidPanels);
this.core.onUpdate += onUpdateHandler;
}
public override void Dispose()
{
GameEvents.onGameStateLoad.Remove(this.refreshValidPanels);
GameEvents.onGameSceneLoadRequested.Remove(this.refreshValidPanels);
base.Dispose();
}
~VOID_ScriptedManager()
{
this.Dispose();
}
}
}